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Everything posted by Kempington
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Kempington Incoporated presents: The Monthly Theme Scene Season 2
Kempington replied to Kempington's topic in Events
Updated the main post. SEASON 2 BEGINS NEXT SATURDAY. GET YOUR ENTRIES IN ON NEXT FRIDAY, 22ND FEBRUARY. CHECK THE MAIN POST FOR MORE INFO! Sorry for the delays. Let's get the theme scene going again. -
Sadly, you'll still get some Luke starwalkers (holds rmb and lmb and w key in the middle of the street with a star shooting at an enemy 100m away), but nice to see a non-troll post from you that actually makes sense. Cheers.
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Not sure what happened, but let's not jump to conclusions. I expect there will be a statement soon, perhaps. No anti-cheat is 100% fool proof, so maybe some legitimate players got caught in the net. We don't know for sure, however. If possible, I'd ask if people chill for a bit and wait for an official post about it.
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Since when? If you're talking in like the last month then no. There have been no tweaks made the n-tec for quite some time now.
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weapon balancing should be your top priority
Kempington replied to Parthian's topic in General Discussion Archive
I like when these threads show up. It's a good indicator of how comfortable people are playing against meta weapons, but when suddenly another weapon is used effectively by someone that they're not used to, it's a problem and needs to be "fixed". Don't get me wrong, I'm not saying you're wrong about the NFAS. I just think people have been too comfortable with the OCA dominating those ranges. Realistically, the NFAS gets completely shafted outside of 10m. I'd honestly say just try to play safer and space the NFAS out properly. Yes, that won't always be the case, given the scenario at hand, but if you've got corners, the JG will have an easy time against the NFAS. I find the CSG and JG are great instant damage ambushers, whereas the NFAS is a corridor sweeper. (I'm surprised no-ones talking about how the DOW "Thumper" is basically the same thing as the NFAS, but with a 13m 3 shot kill range with practically the same TTK...). -
It's the theme scene dude. Only positive responses.
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Arwoss, Esgobar, vintmint, prayers, swindle, lowpass, zevious, bombin, apps, LIF, bOOFu, pscrooge, lowpass, vacancy, duhund.. And of course..
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Whoever it is has an impeccable taste in headwear,
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Well, you're not wrong. I'm terrible when it comes to that sort of stuff and it's incredibly frustrating to be in a position where you have to attempt to carry your team. However, the way I approach it is not acceptable. It's been going on for too long and I need to get better at not doing this. It's not fair on those I call out and completely undeserved. Apologies. Some day, I'm hoping the matchmaking system will drastically improve so the chances of this go down substantially. I feel bad when I get low rank silvers who are completely inexperienced and basically can't play the mission at all, due to taking too long to get to the objective, or simply outclassed in every gameplay aspect of this game (shooting, positioning, reaction, etc). It's not a fun experience for them and definitely not for the more experienced that get grouped with them for a mission. Sadly, experience is not something matchmaking takes into account, because it's practically impossible. How do you tell a system how well someone knows the shortest routes to an objective or what the optimal positioning is, given the weapon load-out and possible methods of approach on an attacking team? Due to how long the threat system has been in disaray, there are playing punch above their weight when it comes to their threat level, so they're treated as "just as good" as other golds who are far more versed in the plethora of weapons in the game, as well as optimal loadouts, methods of approach, gunplay, etc. They know the game inside and out and then have more Timmy over here who just achieved gold, going up against powerhouses who will shoot him down from angles he didn't know existed. I don't mean to steer away from the main claim you've made. You're completely right about me and I'm sorry again for that. I'll do what I can to better myself as a human being and not lash out like I do when frustrated.
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I somehow have a feeling I'm not one of the good 5. Nonetheless, we'll do what we can to help test the new stuff to ensure it's as bug free as possible! Of course, I'll try to keep an eye out for feedback from you ladies and gentlemen so we can test it ourselves and attempt to re-create the issues you may encounter.
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What makes you think they're ignoring it? Because they're not responding? I know it's similar to what Reloaded Productions used to do, but given the already abundant evidence suggesting that the team does respond rather quickly to complaints and even own up to their mistakes, I doubt they're ignoring this issue. Like literally any other multiplayer PvP game out there, a small % of it will be cheaters. Combating cheats is an on-going battle with no visible end. It's not a one fix and your done solution. I'm pretty confident that they're working on implementing a better configuration for BE as well as whatever they plan to do with the remainder of fairfight to improve behavioral detection and combat these individuals quicker. On the subject of a trigger bot, that's... where it gets harder. They would have to remove the crosshair changing colour the moment a player is aimed at. It sounds simple enough, but I think it wouldn't be so straightforward, I'm not sure.
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Joker NA BEAST. Best server objectively.
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Need to do something with CSG
Kempington replied to VinsentZero's topic in General Discussion Archive
And why's that? Care to elaborate? -
Need to do something with CSG
Kempington replied to VinsentZero's topic in General Discussion Archive
I'd say revert the range of the CSG back to 20m but keep the refire time the same. Gives it a good 13m 2 shot range with a pretty lengthy 3 shot range. -
Severe issues that -need- to be addressed
Kempington replied to Virgil's topic in General Discussion Archive
Becoming a bit of an urban prophet are we? Nonetheless, the above are all valid points that need to be addressed. But if I may ask, which would you categorise as the most important? Which would you like to see tackled first? For me, itd be the missions. -
Bruce (right) and Caine (left).
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Lots of interesting thoughts here. I want to respond, but don't have the time. I'll respond when I get home.
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Please remove the recoil increase over time on Tommygun
Kempington replied to Nitronik's topic in Game
Actually, why not. The rampant recoil on it makes it undesirable. Even if you manage it, it's not that rewarding. I think at this stage, keep it at the low recoil it has at the start and make that throughout the mag. -
Good man. A comprehensive report of what's going on that explains the difficulties, current status and a hopeful estimate, along with a solid game plan for this. Thanks so much.
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My translation machine just exploded. I'm having difficulty deciphering this as well. Sounds like a complaint about dethreaters and smurfs. As well as the extreme skill range within the same threat.
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No it was not. That was from the blog post. I'm not at liberty to talk about anything that was discussed in London.
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He said he would like to get the engine upgrade in a playable state for testing on OTW by the end of the year, not fully release it. I'd wait for more news regarding this, however.
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Upcoming changes in tonight's patch
Kempington replied to Lixil's topic in General Discussion Archive
Nice changes! Glad to see a little leeway given for some of the rewards and nice quick fix on the primitives. -
Playerbase Back To Pre LO Numbers
Kempington replied to Darkzero3802's topic in General Discussion Archive
Up to 40. Remember, they: - have to be ready - Not in an opposed mission (unless you're called in as backup) - (if solo) not in a group of 4 (unless the game can find other team mates of equal threat to you) - Of similar threat (either combined if in a group or whatever teammate it can find for you if solo) - have to find a minimum of 2 ( you can get around this, but 1v1s are pointless). With the above factored in, it's usually a pool of 15-20 players. -
Playerbase Back To Pre LO Numbers
Kempington replied to Darkzero3802's topic in General Discussion Archive
This is not something that's easily remedied on the current engine. They also have to come up with a threat system that works. Bear in mind that you didn't provide a solution, you just said "fix matchmaking and threat system". How? I think you might find their solution of district phasing (only possible on 3.5) might alleviate some of this problem. I agree that threat and matchmaking needs a look at to better form balanced teams, but there are pitfalls on either side of the possible solutions.