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ElectroStingz

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Everything posted by ElectroStingz

  1. Hello, If the Windows update service is not working or the service is terminated the Visual C++ installers can fail. Does activation work and Windows updates? (your images show it might not be, Windows 8.1 Pro build 9600 text). Assuming you have the above working, in the control panel, programs and features, Turn windows features on of off. Make sure the following, .Netframe work 3.5 .Netframework 4.0/4.x Are both ticked.
  2. I think that would be the ideal route, don't make us FC players go cold turkey just yet.
  3. I think a lot of players live for FC, if it goes but changes can be good (wait and see).
  4. I managed to replicate at various intervals, tried with 62fps/101fps (1920x1080 / 1024x768). Seems worse when you have higher fps (I'll upload proof later )
  5. The ATAC cannot be used like the NTEC, for the longer range shots you will end up having to tap fire slowly. This is where you need to consider the mods very carefully as IR will not help for the full automatic fire. I find the best way to use the ATAC is to rely on it's firerate, it can be burst fired very quickly. If within it's optimal range the mobility and firerate will make your life easier but it is not as accurate as the NTEC. If you play CQC (SMG) and sometimes wish for more range / accuracy the ATAC will help. If you want something similar to the Joker Carbine with full automatic fire, the ATAC will help. If you are looking for something as a substitute for how you would usually play the NTEC, it will not work . The higher end of medium range the NTEC will always win. I also wouldn't say it is an easier gun to use, the NTEC is the weapon that gets good results most of the time, why else is it the most popular gun? Easy is the weapon which always works, tap tap tap, dead. It is different and depending where you come from (SMG users that can aim will like it) you will either like what it has to offer or find it very different.
  6. For testing purposes, what happens if you cap the fps to 62 (smooth with vsync off).
  7. Hello, It has always been like that and sometimes the animations do not match due to player/server latency.
  8. So for a significant change what are the options that you would consider? Increase the 100m limit or something else. (100m limit means changes to how the game handles player positioning, its a server/network load increase and rendering distance (should be doable with the engine upgrade) This is exactly the issue with long range capable weapons in APB but if you could see beyond 100m game play and tactics would change to suit. Waterfront is a very open map, it would open up player possibilities?
  9. Can you expand on this? Short range weps OCA ACES CSG JG Short + mid range Joker Carbine ACES Rifle ATAC Star NTEC Mid range Obeya Rifle OBIR Long range NHVR DMR To an extent this is quite balanced with the short + mid range weapons being able to fill 2 roles. A lot of the balancing is restricted to the 100m range. if this were to change it would improve weapon balancing and alter game play drastically. (150m, 200m?)
  10. ElectroStingz

    AMD processors

    The GPU workload is processed as a single thread and the game engine is also on a single thread. Coupled with DX9 and a very inefficient physics processing engine, also single threaded, APB is not optimised for multi-threading / multi-core CPUs. IPC is the only way to counter the inefficient design and when you consider older processors from Intel vs newer AMDs there is a reason why AMD are still behind. i7-2600K single thread rating 1942 Ryzen 7 1800X single thread rating 1968 i7-7700K single thread rating 2583 This indicates lower single core performance on the AMD CPUs so for higher frame rates (more stable frame rates) Intel would currently be the prefered choice.
  11. There is mention of a trading system in the APB Road map blog post: https://apbreloaded.gamersfirst.com/2018/06/apb-roadmap.html
  12. Somewhere on your router pages do you see an option to enable Full-Cone NAT? As an example,
  13. sorry, i meant 65535. Looking at your router info.
  14. Hello, What motherboard and BIOS version are you using? Not sure if it is still an issue but some of the recent updates to the AMD AGESA firmware which add suppor for the Ryzen 2 CPUs seem to cause performance issues.
  15. Hello, What router do you have? DMZ usually exposed all ports to a computer behind the router, this means if the PC in the DMZ is broadcasting a service or has no additional firewall it will be visible over the internet. This can be a security issue. Depending on the router your options may be limited. (labelling may also be different) Virtual server configuration page? Custom server = call it something Server IP address = your computers IP, eg 192.168.1.2 External port start = 1 External port end = 65565 Protocol = TCP/UDP Internal port start = 1 Internal port end = 65565 Do the same thing but for the other computer Server IP address = your computers IP, eg 192.168.1.5 External port start = 1 External port end = 65565 Protocol = TCP/UDP Internal port start = 1 Internal port end = 65565 See if this works for both computers, disable the DMZ to test it.
  16. Hello, Get rid of the energy management software? (some contain overlays/api interface for FN buttons...)
  17. Hello, 2018 Recommended specification. (1920x1080@60fps highest settings) Intel i5-8600K / AMD Ryzen 5 2600X 16GB RAM nvidia GTX 1060 6GB Windows 10 x64bit This is subject to change depending on the engine upgrade but overall the above will provide a decent gaming PC.
  18. As others have pointed out, the lag issues are not going to benefit from changes as a result of DDoS mitigation even with a new car but particular vulnerabilities may disappear as a result of the engine upgrade.
  19. Interesting analogy but in this case it is not about changing the oil. What has happened so far is that the oil is constantly being topped up. The APB bus has reached it's service life, the leather seats are no longer leather. The wheel bearings are toast, the pison rings are worn, the valves do not seat correctly and the engine is misfiring. It has served its purpose and now is beyond economical repair, furthermore the engine was heavily modified to the point of making some changes impossible to reverse. Lets say the head has been skimmed, inlet ports bored, custom designed exhaust manifold, custom designed pistons... Do you change the oil to try and keep it going or consider the alternative, we need a better engine / newer car to take our customers into the furture. (as already mentioned by other users) Yes I would like the game to be better, anything that helps but the biggest problem is the outdated hard to modify engine. Imagine all the APB players that have been waiting for years reacting to a new update that aims at trying to provide the current engine with optimisations. It might not go down very well especially for a developer that is trying to restore confidence among the playerbase. Can I also ask, what are your issues (performance related) right now with the game? Most reasonable PCs can obtain a solid 60fps, stutters are more noticeable on HDDs, my gaming experience without considering DDoS related issues isn't that bad.
  20. Hello, I don' know if you ever read the APB Blogs back in 2013, this makes good reading if you would like to know more on the history of the APB tweaks and why what you are asking for is seen as a waste of time. https://apbreloaded.gamersfirst.com/2013/02/optimization-magic.html https://apbreloaded.gamersfirst.com/2013/10/colliding-with-gta-v-train-and-getting.html Back then it was already tried with the outcome being to move forward and proceed with the engine upgrade.
  21. To provide a solution to those that do not wish to share their weapons, make it an option. Before the missions starts you have it either 1) share with all, 2) share will team, 3) disabled Once a mission starts it becomes locked to your choice. So weapons will only drop from the players that have it enabled / team or all. Weapons can only be picked up by those that have it enabled / team or all If you choose to disable the feature, you miss out. So as a tactical advantage, it would be great to share with your team. Why would you share it with the opposition, without any incentive it may be a useless feature. Disabled, don't help your team, don't let anyone touch your weapons.
  22. This is not what the concept is about.
  23. I respect all players especially the new ones. Tactical elements are not just about picking up a weapon and using it. It is the process of making a choice during combat that can change the outcome of a given scenario. A well thought out weapon drop system would open up this area and provide players with a consequence as a result of their actions, as explained already.
  24. Every point you have made has been addressed.
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