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Everything posted by Haganu
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Kinda in the same boat as the guy above me. This is a problem that should've been solved 6 years ago. If the dev studio from back then wanted success they would've tackled this issue within the first year of it being a problem, and to those saying it wasn't a problem back then - sorry to say but you have the memory span of a goldfish. LO should've tackled this problem right from the moment they pulled the strings, but nobody seemed to want that other than a handful of people. The latest Steam charts look beyond pathetic. I'm very much hoping nobody is going to reply making up all sorts of excuses. If there are people yet - even the forums look empty these days. But hey if this keeps up there might be just about 100 players around when 2.1 releases! Pointless to invest into this any further.
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Less and less activity on forums
Haganu replied to Delete884943468320878423's topic in General Discussion Archive
It's just not interesting to post here anymore. It's been the same shit for not even god knows how long. I'm not hardcore enough to complain about the same thing a million times over the span of 8 years (although for me that would be about 6 years by now). -
The switch from EAC to Battleye marks the death of this game
Haganu replied to cheater's topic in General Discussion Archive
During the BE times I haven't played much, but the couple times I did hop onto the game and jumped into Asylum, it was pretty bad. Roughly as bad as the Fairfight years I'd say. There were literally people advertising their cheats in /d at the time. With EAC the game did feel relatively peaceful. -
Considering some certain people in both this thread and the thread on reddit pull the immersion card, probably. It could be a plus for those who bother, if executed properly. As with everything else in this playerbase, if half-assed, it just gives the goons here another barrel to kick against.
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Putting up ads like this is something that has to be approached with a silk touch. Considering some people already consider it a loss of immersion and lore. I honestly think it's a great idea if executed properly. It would be great for everyone to have ads blend in with the rest of the world and the universe, but if it's something completely out of place, it'll be a big minus for the game. I'd also suggest to not replace every billboard with ads, and only have a select amount of billboards throughout the maps renew ads after x amount of weeks. This keeps some of the immersion while allowing new ads to come in and reach players.
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Can we save our in-game creations?
Haganu replied to IndustrialCat's topic in General Discussion Archive
I think an ability to import/export character creation data (including clothes) and symbols would be well in place. -
Sugar Plum Fairy is definitely the most gorgeous skin they've released sofar. The particle effects and glowy parts on the skin are just too nice to pass up.
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Since dethreating is etched so deeply in quite a lot of players I think that's just going to make silver district even worse to play in. The majority of bronze still consists of bronzes and silvers. Golds are usually the exception.
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Players not actively playing, aiming for low scores (some idiots think negative score will help them even these days), suicides/TKs/AFK demerits making up for the majority if not the entirety of the medal collection of a player during a mission, to name a few symptoms. It's not that hard really.
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I was a bit underwhelmed with the Q&A from the session on LO's channel. Some questions felt repetitive, like we've already asked them before here on the forums, but I guess not everyone in twitch chat has browsed the forums. I wish I watched some other streams, I'm intrigued to see what they asked in the Q&A. It's good that it's happening though, but since we already know it is going to happen, and that there are going to be tons of improvements both on the client and server, I had expected an outlook of a bit further beyond the new contacts.
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Because every hairstyle other than the 2 everyone goes to are unattractive to look at. Hell, the only hairstyle for females that has a length you can call somewhat long leaves your character with not a 4, not a 5 but a 6head. APB needs more long hairs. Even though it requires clothing physics calculations it's something the game needs if it wants to have a creative scene that's somewhat redeemable. People won't use what they don't like. Doesn't make them all the same either.
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I wonder how effective it is to report garbage threads like these as spam. If you really want to voice your opinion like it matters here, why not use the fucking thread it's meant for? The more garbage threads like these show up, the less likely LO is (or should be) to follow this garbage forum.
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500 more players on Citadel recently.
Haganu replied to I-Reaper-I's topic in General Discussion Archive
they might even use unit game as scapegoat. covid-19 is made in china after all -
owner structure as much of a spaghetti as the code base the game runs on
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It kinda has something to do with being from the Netherlands I believe. Still, not being able to at least send legendaries between characters on my own account is kinda really inconvenient and makes it pretty pointless for me to have them.
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I can't even send any legendaries over to alts because any and all legendaries I do get end up being untradable no matter what. It makes them kinda worthless. If I could at least send them over to my own alts I would actually not mind being unable to trade legendaries due to being dutch :v
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North America vs Europe Which Server is best?
Haganu replied to Suvayan_Ghosh's topic in General Discussion Archive
both servers are awful in their own special way EU has more players though -
Can't blame the people for getting bored of stale, repetitive gameplay, often against people you already know and know to (dis)like over and over.
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If the so called glory days of APB are really the days where we were constantly being lied to by the devs, where new players would get stomped on by butthurt vets calling cheats on nearly entirely everything and things like scamming were a thing because the devs were too lazy to implement a trading system that LO implemented in not even a year's time. Then the game never deserves to see the light. It's also really not GTA 5's fault since the polulation was already at an alarming decline before it GTA V Online PC.
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The tutorial is very makeshift and not intuitive at all. A good tutorial pulls the player into the very tutorial itself and uses the player's immersion and curiosity to explain crucial mechanics. APB's "tutorial" literally is just a screen with text not many people make sense out of, a few pictures that don't explain a lot to a player, and gives a reward that's not really a reward at all. All that little effort wasted on so many pointless things, and in any random district at that, instead of in a seperate section where a player can take the time to learn the basic and crucial mechanics. Really the only difference from when I joined the game late 2013 is that now instead of being randomly dropped into an action district, I'm randomly dropped in an action district, but with a random window of text I can't care less about. Because that window of text doesn't speak to me. It's formatted like a working instruction you'd see at the office... But in a game. What if we reuse the login screen we have now to create an actual immersive, intuitive and proper explanatory tutorial segment?
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Do you think Legendaries' usefulness should be unified?
Haganu replied to Boba's topic in General Discussion Archive
rename legendary to SSR or super rRare and add 2 more tiers of weapon rarity below them and call them elite and rare... wait this is already a thing make it an ingame thing that requires 2 kinds of materials each roll and give the weapon a timer that requires another kind of material to skip but make the rarity define how game breaking the mod is SSR ursus gets to shoot 2 boolet at once while an elite volcano just keeps the ramp up and a rare volcano is just essentially a shittier osmaw this post is secretly meant for unit game -
with all the rebalances and lack of actual content, i can't really blame them if you look at this forum alone, an imo too significant share of its content goes to complaints about balance it's not that it's wrong to ask or that the game is perfectly balanced, but instead of rebalances every other year it would've been better that the resources went to something that would positively impact the game on a longer term there's been too much of a focus on the competitive aspect, and to this day it still hasn't gotten us anywhere at the same time, the lack of content is probably due to the lack of an engine that allows a lot of content i wonder if ue3.5 has a proper pipeline for new maps, contacts, cars, weapons, gamemodes, missions, mission types and cosmetics when i think of competitive i think of strict set up matches between 2 teams with various objectives and locations to make pvp slightly variable, but still balanced in all aspects for the most part i don't really think of catering to people stomping, ez wins or going all out for something insignificant nonetheless i do think the community as a whole focuses on the competitive aspect too much this game could be a lot more if it could balance competition and immersion in the end, we'll see what happens after ue3.5 if they have good pipelines up to churn out minor and major content in a good pace and build this world up more, then we might just get ourselves an actually fun pvp game
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APB has many faces. It has the MMO face, it has the cops vs robbers face, it has the competitive face, it has the open world face (which would be great if this were actually true). I don't know how the RTW days were, but having a leaderboard doesn't immediately mean your game is competitive. Casual MMOs with the majority of the content being PvE have leaderboards too, but since the leaderboards don't play a major role in the game it's not a competitive game. There's competition, but the game doesn't revolve around it. First and foremost when you play this game, your main goal is to level up with contacts and unlock new stuff. The only thing that makes the line between MMO and competitive blurry is that you have to do missions, most of the time against other players, to level up. But leveling up the contacts is still the main goal when you start. Competition is the tool. Leveling up is the goal. As I posted before: if unopposed missions were attractive to do, the majority of the new players wouldn't probably wait for opposition till a certain point. I'm not talking about how players experience this game, but how I think the game is probably supposed to function. Whether this game is competitive or not. I'm convinced that if LO focused more on the competitive aspect of APB, that the game would never really become a good game. I think focusing on the competitive aspect of this game is a bad idea in the long run, especially when you have a dev team that wants everyone to be happy. You simply can't please everyone. There will always be a party that loses.
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APB is the kind of game that has all the negative aspects of a competitive game without having the good aspects. It has all the toxicity, cheating, exploiting. The shitty culture... But it doesn't have any global rankings, seasonal rewards or anything that makes competition actually attractive. It does have an ELO system that got ruined along the way by just having to press F or being near someone pressing it... But where are the rewards for actually being good? Bragging rights and toxicity aren't rewards. Unopposed missions give less money, standing, don't improve weapon roles and are plain boring. FIx those and nobody will wait for opp anymore. Competition in this game is forced upon players in a way. And more often than not in a poor manner.