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Everything posted by GhosT
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Sooo.. is the DMR finally viable?
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Sorry LO, but This Event is a Little Ridiculous.
GhosT replied to Kewlin's topic in General Discussion Archive
That event should probably have been a new type of a mission, instead of a district-wide event. Think that would make it more enjoyable, instead of going to a "destroy toxin barrels" marker, only to get whipped by 10 people spamming their lolcanos and explosives at you. -
Sorry LO, but This Event is a Little Ridiculous.
GhosT replied to Kewlin's topic in General Discussion Archive
Thanks. I take it they're glow in the dark skins? Because two of them barely differ from existing glow in the dark skins, and the latter looks like the yellow skin. I'll pass. I don't feel like playing 10 8 days on two characters while having to bother with lolcano spam, HVRs and whatnot. Especially not considering there's activities like "kill 3 carriers" which is probably only possible if you manage to surprise someone with a one shot to kill explosive weapon and can take a whole day. I really appreciate that you guys went out of your way and made a huge new event with new props and all that, but sadly it doesn't really work out as you would expect it on paper. Fun fact: you can get rid of fog in the game files and thus see and shoot people through the fog. Has been a thing in the previous halloween events, is a thing now, and has happened to me. Not fun. -
Sorry LO, but This Event is a Little Ridiculous.
GhosT replied to Kewlin's topic in General Discussion Archive
Does anyone even know what those skins look like? I don't feel like grinding 10 days for skins that I don't like and won't ever use. -
Massive bug with the new game mode (Hotfix needed)
GhosT replied to Frosi's topic in General Discussion Archive
Thanks to you making it public, every single match will now be crashed. -
Just clear out your list every now and then. Chances are slim you'll meet those people again anyway.
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Started APB Reloaded after a month, AV blocked it
GhosT replied to Lokislav's topic in General Discussion Archive
Bitdefender, hah. How about whitelisting APB in your AV software? -
ARMAS Store refresh and pricing changes
GhosT replied to MattScott's topic in General Discussion Archive
I mean... 95$ (76$ if premium) for probably the worst gun(s) in APBs history? I think all the items are still way too expensive, especially considering APBs current state and population. You can get multiple AAA games on steam for the price of one account bound weapon. But at least the shredder doesn't cost 50$ anymore, so that's nice. -
Sounds fun. Sadly doesn't play like that at all. Also, what's up with the player count? Everyone has known for years that the downgraded servers aren't capable of hosting 100 players, yet you do it again and make everyone get annoyed by the lag.
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ARMAS Store refresh and pricing changes
GhosT replied to MattScott's topic in General Discussion Archive
I like the price drops, but not really the random prices nor do I like the price INCREASE on some of the guns. The population is low, increasing prices will make your income even worse. -
I don't have a problem with it to be honest. Though for the sake of balance, we could "delay" prestige/notoriety 5 until after the mission ends, and then kicks in. Removing it just makes the game even more basic than it already is. Though something needs to be done against "friendly" kills to prevent getting it.
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Oh man I can't wait for all the players coming back for those devil wings.
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Can LO unlock missions in empty dist. ?
GhosT replied to MartisLTU's topic in General Discussion Archive
To effectively farm, you need an empty district and two players per side. Not as easy as just pressing alt on your buddy. Try again. -
Can LO unlock missions in empty dist. ?
GhosT replied to MartisLTU's topic in General Discussion Archive
It would allow farming for roles, events, activities and whatnot. There's a reason why this doesn't work. It's just like private lobbies in other games. -
Basically what Kewlin said. It also doesn't help that the community is utterly toxic to eachother and mostly plays overpowered gear and boring strats.
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(yet another) Change Baylan Shipping back to 16v16
GhosT replied to Snubnose's topic in General Discussion Archive
Let me just remind you of the dumb spawns that place you right in front of a bunch of enemies, and the shotgun stairway campers. And the mini lag that causes you to fall down the whole tower. -
(yet another) Change Baylan Shipping back to 16v16
GhosT replied to Snubnose's topic in General Discussion Archive
Back down to 16v16 and use the whole mission pool for it. Item base hold was fun. -
Halloween events start the morning of Oct 30 Pacific time
GhosT replied to MattScott's topic in General Discussion Archive
Is the armas update live yet? It doesn't look like it, the shredder still costs 40 bucks WITH premium. -
A way to balance Stun/Arrest (It is op, accept it)
GhosT replied to Julien's topic in General Discussion Archive
gets kicked for stun demerit -
Equip and travel time is a thing, so it's not a insta kill. I don't see what's wrong about the old OSMAW being able to insta kill, you had to be almost dead on target and sacrificed a lot in order to use it. The CQC panic suicide is also easily fixed by a higher equip time (which it currently has) and a safe zone so the rocket doesn't explode, like it does with actual rocket launchers. //Edit: Yeah, EOL could use some adjustments. Removal of windup, for example.
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Why would anyone ever want to use mouse acceleration?
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All explosive weapons excluding that one screechy boi from armas are balanced perfectly. Before they nerfed the osmaw once again, you could blow up most vehicles with one shot. Tthe only vehicles that could survive a OSMAW shot were the Pioneer and the Espacio, which began smoking when hit. The two vegas variants started burning once hit by a rocket. Everything else was one shotted. ... though I wouldn't mind if they'd go back and remove the wind-up timer. It makes literally no sense balance wise and was only a band-aid fix to stop people from insta-shooting after jumping out of cars. //Edit: Lowering the health of civilian cars and leaving personal vehicles stronger just makes things a lot more confusing and inconsistent.
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A way to balance Stun/Arrest (It is op, accept it)
GhosT replied to Julien's topic in General Discussion Archive
Or just don't play with randoms if you can't accept losing because of random teammates. Let others play the way they want to. Speaking of LTL, it is so far away from being OP. The only thing regarding LTL that could be called op is the pig and perc combo, but even that is weak sauce compared to other guns in the game. LTL is only annoying when 2 or more people play it, and even then, they need coordination to do well. Stunning someone takes way longer than just shooting someone, and then you have to get to your stunned enemy and arrest them, and then guard them so they don't get uncuffed. -
Well, it's still G1/LO after all, not too many employees, especially not in the support team. They're also being flooded by trade stuff and bans/unbans, so there's that.
