the engine update will do 'little' in terms of making the game look up to par with others, however they're planning on migrating to UE4 at some point... that doesn't mean they cannot do graphical wonders with the UE3 version they're migrating to, UE3 is still a very capable engine
APB cost appx. 100 million+ $ to make, including the long and tedious, irresponsible process of development and the development hell, which means that an effective and streamlined development process would cost them millions, if not dozens of millions... APB is a more complex game than people can imagine, it'd mean hiring a lot of people of different backgrounds... what I'd like to see is to have the devs improve upon APB once the migration is over - increase polygon count, details, add more interiors, higher texture resolution, cool shaders, animations... that'd mean buffing up their artistic departments, and that's the least important job currently for Little Orbit, but here's hopin