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Everything posted by GhosT
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Top of the scoreboard doesn't mean you won. The dude that gets the last kill with the last weapon wins. You didn't win.
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Because I can seamlessly drive through all of financial? Same goes to waterfront. I'm saying that you launch the whole map as fight club, but have smaller restricted areas as "maps" that rotate each round.
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Haven't seen a character online with a name I desire...
GhosT replied to moxxichixx's topic in General Discussion Archive
Heh, tell me about it.. -
I always had the idea to take waterfront or financial, and cut off some of the unique areas into small fight club maps, and rotate between those "maps" seamlessly between rounds because they're all on one big map.
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What is the origin of the Showstopper's reload animation?
GhosT replied to Nitronik's topic in General Discussion Archive
Yeah, but that's just the pump action shotgun animation. -
What is the origin of the Showstopper's reload animation?
GhosT replied to Nitronik's topic in General Discussion Archive
Animation is the exact same on the thunder btw, so no difference here. Only one new animation. Highly doubt it. Looks nothing like RSA or OPGL. There wasn't any single shell loading revolver animation in the game prior to that, nor was there a cylinder spinning animation. I guess it's either something completely new, or a leftover from RTW, because the showstopper model has been in the game since forever. Would explain why the animation doesn't empty the used shells, and only puts in new shells. -
Timezones are confusing right? The sale starts on late sunday in the US, which is early monday morning in the EU.
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What is the origin of the Showstopper's reload animation?
GhosT replied to Nitronik's topic in General Discussion Archive
Live animation is different and definitely touches the gun, though it's still weird. -
Wat, how does that make the anubis easier to pass? It's way harder blowtorching someone in a 1v79 mess rather than just shooting someone three times, or one time, because everyone's tagged anyway.
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Someone that knows his stuff. I like it.
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Yeah, it does just enough damage to kill in 5 shots. If your opponent has CA3, chances are high he becomes a 6 shots to kill.
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With a 1v79 in such a small area, winning is more about luck than it is about actually having skill. I've seen a few silvers win already.
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Preview of Autumn Weapon Skin [images]
GhosT replied to moxxichixx's topic in General Discussion Archive
Oooo someone saved my screenshots even after I trolled you And no, that's not the nano gold - but I showed you that one, too. -
Preview of Autumn Weapon Skin [images]
GhosT replied to moxxichixx's topic in General Discussion Archive
Hot damn you're alive? And yeah, the nano icon is gold. No clue why it isn't on OPs pic. Probably old af. -
Preview of Autumn Weapon Skin [images]
GhosT replied to moxxichixx's topic in General Discussion Archive
Not just buggy, but empty. No NPCs, thus no living world. Nothing but creatures and robots. No actual story, just a bunch of stuff to read on letters and computers, and endless audio logs you can't pause and cancel at random times. Not to mention that it's all just Fallout 4 assets on a new terrain. It feels like I wasted my money on this game, even though I didn't buy it. -
Thank you. Matt, you've been a blessing for APB, really.
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The S1-FA is part of the juggernaut pack, if you want it. But the gungame version is unique because of the ursus' sight mod. Same goes to the Colby .45 AP w/ Huntress mod.
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Well, that's also a flaw in apb.
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Please consider using the beacon christmas gungame with fewer players than the financial one, and host it all-day so people can actually enjoy them. Regarding the skin, you could keep the 3 special rounds at a given time.
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It's a nice attempt but you guys should've used the christmas gun game on beacon instead. Way better map for a gungame. I'm really not a fan of this weird 3 rounds per day thing, just engages people to play unfairly and since it's two districts only per server, have fun getting into one.
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Why do people even wait. I'd rather do 1-2 unopposed missions instead of standing in one spot for an eternity.
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You're expected to delete all your guns and then repurchase them in the order you want them to be.
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An idea to possibly make Reaper viable
GhosT replied to DouglasFalcon's topic in General Discussion Archive
I just don't see why there should be any gun that can effectively sprint/jump shoot. APB is already a fast paced game, I don't think we need to go back and make it even faster again. Though I'd argue that jump shooting could get an accuracy buff, but not that you can reliably hit something at mid range, even less so on long range. -
An idea to possibly make Reaper viable
GhosT replied to DouglasFalcon's topic in General Discussion Archive
Jumpshooters were easily killed when they had no cover due to this, but made the player stronger than he should be if he had cover. This broke a lot of missions. -
An idea to possibly make Reaper viable
GhosT replied to DouglasFalcon's topic in General Discussion Archive
How do people actually believe that it wasn't op? You could fly at sprint speed, could fire over high cover and vehicles you normally couldn't, and you had pinpoint accuracy as well. G1 even took the advantage and made a cashgrab with the Pathfinder, which were clearly designed around jump shooting, and nerfed them shortly after that. Now don't come with the "predictable path" argument. That barely changed it.