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GhosT

SPCT
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Everything posted by GhosT

  1. You're right - the N-TEC definitely needs a change, but you're making it sound ridiculous because you get killed by better players. It requires some skill, though not as much as some other weapons. You're nailing the N-TEC after a couple missions of trying out how it actually works. It's one of the easiest guns to learn, and the most rewarding gun in the game. Combined with it's extreme versatility and performance, it just outshadows every other AR and partially even some Rifles and SMGs/Shotguns. Now I agree with your opinion about shotguns, LO absolutely destroyed them. But your CBMP and Sword/CR5/NTEC argument - lol. Please retain yourself from posting anything regarding weapons. Those are reskins and perform exactly the same as their original guns.
  2. Really? I recall getting the skin twice. Didn't pay attention after that.
  3. Well, it's a gungame. Those have been around in a bunch of games since forever. Progressing through the ladder and completing the final weapon gets you the win.
  4. Not always. The winner is the one that got through the final weapon, it's irrelevant from the score.
  5. Alright, here are my two cents about this event: • Map selection Waterfront and Financial for such a event isn't a good choice. We have three small Fight Club maps that would suit this event a whole lot better. Though fight club maps are bigger than the event zones in the district, they are still too small to fit 80 players. It's way too big, the areas are too limited, you have to drive all the way to the area and hope to be one of the first to get a head start. • Player count 80 players makes it a 1v79, more or less. Not only is this way too many players, but the servers and the engine can't even handle it. Not to mention the spawn system, you get dropped of in the middle of 20 people shooting eachother, or you spawn 150m or further away and you have to run. • Server / Engine issues The hitreg gets screwed up all the time, you hit people seconds after you shot them, them not taking damage, etc. Even the strongest PCs out there dip to 40 FPS, partially even 20 or lower due to the massive amount of players around. Sounds start crackling, or don't play at all due to the massive amount of sound samples being played at one time. • Rewards If you continuously win, you get the new skin over and over and over. If you already have the skin, you should get a higher amount of JT instead. • Weapon selection In other gungames that have happened the past years, and in other games, the guns are usually stacked in one order - like SMGs first, ARs after that, followed by Sniper Rifles. The current weapon ladders are preset, but in a rather random order. The Joker Box one is the most noticeable. • Scoring Sometimes you only need one kill to progress the weapon, sometimes you only need an assist, sometimes you need two or even three kills. • Random issues Grey names. Grey names everywhere. Sometimes you enter the area, or respawn, and everyone's grey and stays grey for a minute or two. Sometimes only a third of the players are red and damageable, once someone dies, someone else becomes red and damageable. Sometimes everyones red as it should be. Sometimes you get kicked out of the dynamic event, you receive your original loadout and grenades, and it will take a minute or two to re-enter the event. Players blocking car spawns to prevent others from getting a car to get to the next event zone. Mods such as Flak Jacket or Remote Detonator are still useable. ____________________________________ So all in all, the event is a nice idea and sounds good on paper. BUT: The execution with 80 players, countless bugs and performance issues makes it an unenjoyable experience. The event is more luck based than skill based. Sometimes you can go on a kill streak because all the people around you are grey, and you can cheese kills from others fights further away. You randomly get "ejected" from the dynamic event, forcing you into the grey phase and you can't do anything for minutes while most other players can freely progress. This is extremely infuriating when you had a nice kill streak and were the highest in the weapon ladder. I don't know why you didn't edit the christmas gungame instead of creating a new dynamic event. It was perfectly balanced and didn't suffer any bugs, and was on a enjoyable map to go with it. ___________________________________ I know you guys are new to events, but please stay away from mass events like this. The current engine doesn't support this. Launch a few seperate districts instead of one massive district, and please test the events before you make them public. That's all I could think of for now. Bet I'll remember more things in a few hours. Might edit the post then.
  6. Top of the scoreboard doesn't mean you won. The dude that gets the last kill with the last weapon wins. You didn't win.
  7. Because I can seamlessly drive through all of financial? Same goes to waterfront. I'm saying that you launch the whole map as fight club, but have smaller restricted areas as "maps" that rotate each round.
  8. I always had the idea to take waterfront or financial, and cut off some of the unique areas into small fight club maps, and rotate between those "maps" seamlessly between rounds because they're all on one big map.
  9. Animation is the exact same on the thunder btw, so no difference here. Only one new animation. Highly doubt it. Looks nothing like RSA or OPGL. There wasn't any single shell loading revolver animation in the game prior to that, nor was there a cylinder spinning animation. I guess it's either something completely new, or a leftover from RTW, because the showstopper model has been in the game since forever. Would explain why the animation doesn't empty the used shells, and only puts in new shells.
  10. Timezones are confusing right? The sale starts on late sunday in the US, which is early monday morning in the EU.
  11. Live animation is different and definitely touches the gun, though it's still weird.
  12. Wat, how does that make the anubis easier to pass? It's way harder blowtorching someone in a 1v79 mess rather than just shooting someone three times, or one time, because everyone's tagged anyway.
  13. Someone that knows his stuff. I like it.
  14. Yeah, it does just enough damage to kill in 5 shots. If your opponent has CA3, chances are high he becomes a 6 shots to kill.
  15. With a 1v79 in such a small area, winning is more about luck than it is about actually having skill. I've seen a few silvers win already.
  16. Oooo someone saved my screenshots even after I trolled you And no, that's not the nano gold - but I showed you that one, too.
  17. Hot damn you're alive? And yeah, the nano icon is gold. No clue why it isn't on OPs pic. Probably old af.
  18. Not just buggy, but empty. No NPCs, thus no living world. Nothing but creatures and robots. No actual story, just a bunch of stuff to read on letters and computers, and endless audio logs you can't pause and cancel at random times. Not to mention that it's all just Fallout 4 assets on a new terrain. It feels like I wasted my money on this game, even though I didn't buy it.
  19. Thank you. Matt, you've been a blessing for APB, really.
  20. The S1-FA is part of the juggernaut pack, if you want it. But the gungame version is unique because of the ursus' sight mod. Same goes to the Colby .45 AP w/ Huntress mod.
  21. Please consider using the beacon christmas gungame with fewer players than the financial one, and host it all-day so people can actually enjoy them. Regarding the skin, you could keep the 3 special rounds at a given time.
  22. It's a nice attempt but you guys should've used the christmas gun game on beacon instead. Way better map for a gungame. I'm really not a fan of this weird 3 rounds per day thing, just engages people to play unfairly and since it's two districts only per server, have fun getting into one.
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