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Ellix

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About Ellix

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    Midtown_District

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  1. no but seriously though... APBDB isn't always right XD
  2. I was actually referring mostly to the last point: -Make accuracy acquisition faster while jumping. Consider nerfing the jump modifier to allow accurate jump-shooting without HS3 Sorry for the confusion The only reason that it is only jumpshot usable with HS3 is to give you a choice to use this ability WITHOUT the ability to fire the gun faster (CJ3) or for further ranges (IR3 and LLR) The disadvantage or rather a choice of what you want the gun to do considering the ability to jumpshoot (faster or more effective then you can do it with a scout might I add) just doesn't feel good at all for the receiving end when you have a fast jumpshooter or a long range jumpshooting gun. If you would have the advantage to jump shoot accurately and faster - the gun would be broken and peak the people who hide behind cover in something close to 1 second in spaces where cover supposed to give you advantage if you use it.. Having the gun fire so fast that you wouldn't be able to react is spaces where you have somewhat short walls or a border which is about 1m tall (One you can hide in crouch behind) If you add the extra range to the gun but also the advantage of having the same accuracy as right now with HS3 but with 7m extra range (Bloom wouldn't do much here trust me) you poke at 45m 2 shots while jumpshooting almost and that's bad for spots like the parking lot in financial and the highway next to it. You will be able to accurately snipe people from like the 2nd or 3rd floor of the parking lot within 1.2 seconds while jumpshooting around. Basically means you jump from behind the pillar there and snipe the gun on the highway. It will happen so fast that if you don't have a car up there to hide behind - you will be a sitting duck with no ability to react And don't forget the EXTRA benefit of the gun if you put HS3 on it in addition -> That's just a point click adventure then and the jumpshooting will happen with no delay almost. I do agree the gun needs some love - But over buffing it will mean a very annoying weapon to deal with. Take it from someone who's been using it long time..
  3. Trust me - you do not want this. This gun will be too powerful for it's speed and with the jump shooting benefit it will be just too much power in the hands of someone who will master it. Sure it will be fun for the user - but for sure not for the one getting shot.
  4. Managed to find some related art done by one of the RTW devs...
  5. I like this playlist Licensing all this music though means a pile of cash.. I do agree though that it's been a while since the music been updated Last time it happened was when there was a creators program and G1 had submissions for new songs. Some licensed music was removed back then also.
  6. Overall I see the tested system as something better then what we currently have on Live. Missions are balanced alright considering the small player pool that was on OTW (I think we had like 24 people at most). The new escalation system is really good too. I love the fact that you can start with 2 v 2 mission and slowly escalate it into a 12 v 12 fights. Usually that many people are only present on the latter changes and I assume on Live there will be a smaller escalation pool since everyone will have individual missions. (That is something to be tested though in a full district scenario) What I would point out though that it seems like bronze players are considered mostly like silvers by MMR. Don't know if it was the small player pool but it seems like bronze players were pulled in into matches of 2 v 2 while 1 team had 2 golds and the bronze only having 1 gold teammate. Again - I think it's just an artifact of small player pool. What would be nice to test now though is having premade groups and how this effects the system. I give it a 8.5/10 overall
  7. What you're forgetting though is that both teams need to agree to escalate the mission. If your team has a disadvantage in the mission state - the team leader always has the option to NOT escalate. Also personally I think larger groups for final stage missions are really fun.
  8. It did get fixed.. Took a while but it got fixed
  9. I can remember it like it was yesterday. The unban requests... The rebalance weapon suggestions... The rage posts about cheaters... Nothing changed a lot really did it
  10. Good to see people still do this kind of stuff. I like those kind of poles! But 1 thing is sure. The forums aren't alive anymore as they used to be so you wouldn't get a lot of responses from people who still actively play the game LO's Discord or APB Reloaded Community Discord are a place to post this
  11. Just wanna clarify that Speed is aware of the issue And no - he's not dropping it (As far as I currently know at least)
  12. I'd just remove the jog/run penalty and keep just the sprint reduction
  13. I'd like to ask if it's possible that we will get some map balance changes in the future Both Waterfront and Financial have some rather unbalanced spots and objective placements.
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