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Ellix

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Everything posted by Ellix

  1. Update what's been going on with the project I've been fixing the roads to be a bit more slicker and the right sizes as are ingame (Waterfront taken for reference) Small roads been cut by 3-4 meters to be 7.5m wide Big roads got a cut by 2-3 meters from 22.3 to 19m That also meant some of the buildings had to be moved or scaled accordingly. Some spots got a bit more sidewalk space and some buildings had been stretched but overall the district has the same size overall... The colors of blocks mean this time: Red - Road (Not all of it accessible) Beige - Ready blocks that require placing of new models (As well as doors and windows) Pink - Buildings that need some change or be remodeled completely *mostly due too open space* Green - Outer bounds of the districts (We still need a bit of moving and stretching here) Blue - Ready buildings with new models and windows/doors placed Yellow - Single chunk of asphalt (road) Here is a reference of the old road setup: So what's left modeling wise it to edit the outer bounds and put everything together After that I can start placing new models and working on doors and windows...
  2. It was a sneaky way of putting a video next to a thank you latter. Nothing special No need to move I enjoyed the video and more I enjoy that people are coming back to this game. We need some old blood here as well as new players
  3. Imagine all this beauty on the new engine with sharper graphics Btw please try showcasing some of this stuff in the beta
  4. This is literally the best thing to happen to this game in a while. Also I love the fact that the beta is finally happening. I had the chance to test it and the outcome is very promising! I love the fact that there is a new breath of wind to this game nowdays Hope it will get even better!
  5. @Queen of Love I fetched a test file for you to test on your engine You can check Discord to get it.. Just be aware that the objects except the buildings themselves are not textured but that's roughly how a block will look like
  6. Well I can't just not use this opportunity to talk about my work can I Right now I'm working on something to make a new map something possible. The initial idea is to take a map that was supposed to be part of the game - Midtown I've been working on this project on and off for some time now and got quite far with it Although the main issue here will be population and Matt Scott already spoke about it Unless there will be a boost in player count there is no point of releasing a new map unfortunately But I'm desperate to finish it so there will be a small chance if at all... Anyways you can read more about the project if you click the link in my signature | V
  7. Just a note of what I'm doing right now. It's been a month since I haven't touched the project. Due to my real life work I haven't got much time to work on Midtown anymore... However I took upon myself to redo a part that should have been done years ago Right now I'm fixing all the roads to be the same size as in the base game. This is a frustrating process so far as I discover issues with elevation and such. However what it means is that the sidewalks will have 1 to 2 meters more of area which means I may need to expand or subtract some buildings Right now I also plan to remake 3 areas in the eastern part of the district which have a bit too much of open space.. After that there will be a long process of cutting holes in the buildings to place windows and also re-placing all of my current ripped models with new ones that are the same size as in the game After that there is a long process of texturing everything with PLACEHOLDER textures that can later be swapped to original APB materials in a editor like Blender or 3DSmax.. All this requires buildings to be split into chunks for the texture to be detailed.. In 2 words there is still a lot of work and I don't have the time to do this fulltime anymore. However I must try completing this process. According to Matt's words there is a SMALL chance for this to be implemented but in FAR FUTURE. So I guess there is plenty of time. I will try to keep the thread more updated with the project's progress in the future.. Thanks -Nick
  8. I just wanna point out that the spot in the first video is still unbalanced af and it's 2020 already Nostalgia is good and all but I think it's better to take a look into what can be done in the future instead. There is still A LOT to bring in the game's true potential
  9. It definitely CAN run on PS5 and the specs should provide a decent performance Could also be cool if it will be cross play with PS4 - I think it's even mandatory.
  10. 90% Being all the work since 2013-2014 That's 6 years of work.
  11. In case someone wonders what's this about...
  12. Perc yourself for removing this effect
  13. The district starts to look kinda whole with the new props There is still a lot of work to be done but I can actually finish it. Next thing will be texturing and then trying to make good UV's for lightmaps (Last part will be kinda hard for me to do as I'm not experienced but we'll see)
  14. Hi. I logged in to that server but I don't see the place you vote at. Maybe it's a case of waiting but I don't see the mentioned servers. So yeah..
  15. I was subscribed to him before I even though he plays APB so for me it was a huge surprise that he made a video about this game I like his content and I think some of his fanbase DID indeed play the game after they watched it. Also I think PoundOfFlesh appearance in this video created too much drama...
  16. Thanks for the offer I have someone who helps me with that right now But I will definitely contact you if I will need any help!
  17. Great Q/A! A lot of questions were answered and the answers were right on point. It looks like this game will have a lot of improvements as some are already planned and a lot seems to come down the road. Hopefully we will see the game rise from the dead once more sort to speak Also thanks a lot on talking about Midtown a bit @MattScott I am very happy with your answer and I will keep working for this project so it may become usable if it's ever going to be needed Much love
  18. Amazing display of what is yet to be tested by the whole community. I looks good and apparently plays good! I think this update will bring in some of the people that been avoiding APB for now and it only brings joy to my heart that things gonna improve overtime As it seems there will be an easier process to create new content from now on which is also great! Well done LO! You didn't disappoint me one bit!
  19. So this is what Matt thinks about the project right now https://clips.twitch.tv/LivelyRepleteLeopardUWot I must say though that I'm still gonna finish it so if they decide that it's needed - this thing will be ready to be baked!
  20. You can't really call it new.. It's been in the files since 2008.. But yes
  21. Ok so with the help of my friend I was able to export a ton (about 1300 to be exact) props files This is Prop Yard #2 and it has 4 times of what I had until now It has almost all of the props and I think it will be enough to fully populate Midtown! There are even some unused props as well! And also 2 unreleased types of vehicles from back in RTW days!
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