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Flaws

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Everything posted by Flaws

  1. Just give the skin to every character that participates in the event tbh. It's already enough that people take their time to join during that 1 exact hour to play it, the fact that it's such a clusterfu*k doesn't help. Give it to everyone who partakes and make it an exclusive, never put it in any event again. Done.
  2. I'm disapointed that they chose to listen to the exclusivity cry babies, forum community ruining yet another thing for APB. The new skin doesn't look bad, but at least make sure it doesn't re-appear anywhere from this point on, to make it a new exclusive thing. New content is ALWAYS welcome.
  3. Personally for me, playing 10/14 days isn't an issue but I can see where really busy people are coming from. Anything that you cannot grind at your own pace is frustrating in games in general. You do make a very strong point about too many things being character bound, not only from armas but also from events. I strongly agree with this, pretty much everything needs to become account wide already, from everything available on armas down to every event reward. There is no doubt about that. No matter how limited it may be by the engine or whatever, it needs to be adapted for that, if not now then at least for when the new engine arrives. I do also support the idea of making all new weapon skins obtainable somehow, not necessarily by giving them for free upon logging in, but by adding an extra rank or why not just make it so you receive ALL of the items in a rank reward package that you currently need to choose from? I don't see the appeal in having to only pick one. That just sounds like someone is being lazy, making it so that players can wait till next year to get a new (old) skin instead of creating new skins/rewards each year. Last, but not least, yes, some of the daily activities are B.S. like the killing players that carry barrels one. It's virtually impossible to pull 3 kills like that if you don't just get a friend to help you. No one ever carries a barrel for longer than half a second up to a second, and even if you do see someone like that (who hasn't yet seen you), as soon as you shoot once, they will instantly drop the barrel and run for cover, which makes it impossible to pull that activity off. I strongly recommend removing it. I also dislike the fact that there is no real appeal in winning the actual epidemic matches, you don't really win anything even half decent from those. It's all about the activities which puts many players (me included) off from actually finishing up any matches or trying to win any matches. You only get some consumables (which, it's about time that we turn them into normal player mods that don't run out, but just have a cooldown instead BTW) and APB$ which is useless for the most part. You go into a district, do your activity (while not giving a darn about the objective or who's winning) and you just leave the district until the next activity comes up.
  4. Improved Rifling still broken though?
  5. They're not "officially" allowed, no. But that little modification of the text files, should be a thing that's originally in the game in the future. There's no point in not having it if there technically is a way for everyone to check what stages a mission has. Just put it in the game and make everyone's life easier.
  6. I personally welcome the reversal of Improved Rifling. The way it was tweaked has killed off many weapons in a way (not only the preset-modded ones). I think this is a good step (back?) in the right direction. P.S: Please don't reverse the N-HVR nerf. Or the Yukon nerf, especially not the Yukon nerf lol
  7. Phasing would be one of the best things to ever happen to APB, especially if the full plan with a single World works out. It would solve many issues, certainly. And I'm certain that new players would have a much more playable experience then so it's bound to attract more of those.
  8. THIS @ShadowXS Stop effing complaining about getting conveniences. If you don't like the feature, don't use it. I didn't even read through your whole post because I know exactly what I'm going to see. Endless, pointless complaining and nothing useful to say.
  9. Some of the APB players seem to have a really hard time understanding how difficult it is to work on the game currently. You already have a new anti-cheat, a trading system, a whole bunch of bug fixes that you come accross as you play (if you've paid enough attention over the years), some new useful features in-game and on armas. We have a much more promising halloween event coming up than ever in the history of APB, we have consistent, regular updates from the devs on the forums and in the blog spot, talking about the process of moving the game to UE3.5 and an idea of how close it is to being completed. And I'm not even mentioning the rebalancing of the HVR and Yukon, which were the most important ones in terms of immediate weapon rebalancing. I'm not sure what else OP wants for 5 months of LO having this spaghetti code game. I'm even surprised they've done this much already. Can we stop with the pointless threads now?
  10. The epidemic event actually sounds like something fresh and fun for APB. Definitely looking forward to this year's event.
  11. out of curiosity, what gun would you say takes skill to use? I too would like to know this... if the ntec is easy, what gun is hard? Exactly my point towards everyone else in this thread. My mind is not changed, the N-TEC does not require nerfing and some of you just aren't very good at this game. I rest my case, as I've already wasted too much time on this. I hope LO makes the right decision. (I hate how buggy the forums and quoting are.)
  12. There's no doubt the N-TEC is better than the STAR, but why nerf a fine balanced N-TEC when you can buff the STAR and give it a reason to be used by some riflers? The discussion wasn't about the N-TEC vs STAR, it's about the N-TEC allegedly being stronger than OCA, PMG, shotguns, carbine, OSCAR etc (which it really really isn't, not in their optimal range, definitely not)
  13. You're kidding, right?....N-tec is one of the most overused weapons in the game, EVERYONE can use it, which is why it needs to be nerfed, it's just like the PMG, and OCA, it doesn't take skill, quit kidding yourself. N-tec recoil is/was non existent, it NEEDED to be nerfed BIG TIME Saying that the N-TEC recoil is non-existant when you have weapons like the Carbine, OSCAR, OCA, OBIR etc is just laughable at best. Also, just because "everyone can use it" (even though using it has literally nothing to do with mastering it) doesn't make it overpowered in any way. Everyone can use shotguns because they are incredibly easy. Everyone can spray an OCA, everyone can spam a carbine etc. As a final note, I'd like to remind you that the vast majority of silvers/low golds are using weapons like Medusa, True Ogre, Volcano, Raptor variants, HVRs, PMGs. They use Nano and Yukon as a secondary etc etc. I don't see low tier players using N-TECs that often AT ALL. And from my experience with talking to lower tier players, they claim that the "N-TEC sucks"; "too much recoil"; "I can't control it". If the N-TEC really was such an overpowered weapon that EVERYONE can use, no one would be buying the ATAC, spending money on JMBs to get a Medusa. No one would sit 100m away with a volcano spamming the objective etc etc. I'm wondering, really, who is this "EVERYONE" that you speak of?
  14. Like it was already stated, there isn't much of a reason for the numbers to grow right now. The engine upgrade is REQUIRED for new content, optimizations and the matchmaking to work correctly. As long as the population doesn't hit 0 before all major updates have been released with some new content (which is probably when LO will give APB some advertisement), it should be fine imo. Also, we still do need to address the fact that the game is incredibly confusing and unfriendly to new players if they don't have a friend who is already playing for a while, to teach them the ropes. Without a solid tutorial system, there won't be many new players staying when they get thrown around by max rank veterans. You can't blame them for not staying either. I have 3 real life friends who tried the game a few months back and they all said that they'd play it more after the engine upgrade.
  15. Juggernaut Pack, Revelations Pack, Key to the City/World all include each item permanently account wide.
  16. Consumables should be turned into proper character mods. There is no point in having them as consumables as it does not add anything to the game. Turn them into unlimited mods with a cooldown. Although, I do agree that currency should be transferrable between characters on the same account (APB$ and Joker Tickets).
  17. I agree and I also think it would be better to see this game being marketed as "All Points Bulletin" again on Steam and everywhere else. Get rid of the "Reloaded" part and write out the full name of the game.
  18. Who explained it? Any high tier player who ever said that the N-TEC is overpowered? I highly doubt that. You being delusional has nothing to do with me, other than that it pisses me off when devs listen to people like you on the forums instead of high tier players.
  19. The mere fact that you pasted a picture of your fellow silvers downvoting my post shows you've run out of arguments. You aren't bringing anything to the table with this post here, just hollow statements how it's "overpowered", yet there's little to no elaboration behind what you are saying Also, I've not brought up anything that is irrelevant. I talked about weapon balancing and how people subconciously become delusional about weapons being overpowered just because they don't know/aren't capable of facing them. You started talking about completely different things in desperate attempts to defend your empty point.
  20. The "you're bad" argument is correct for the majority of the forum warriors. (No offense to anyone, but it seems that I need to make that clear.) You can play N-TEC all day long but when you have to attack a CQC area and the opp has 1-2+ CQC weapons, you go CQC as well. You don't stay N-TEC because you'll die most of the time. Every good player knows that. Same for long range. Stop trying to apply your personal experience of getting smashed by good N-TECs in CQC to what the reality of the situation is. But yeah, good job on not being able to hold your horse and just having to bring up irrelevant crap to a discussion that has nothing to do with that. Very mature.
  21. At least I don't need to pull false "facts" out of my a** to support a claim on the forums. If you can't kill an N-TEC in CQC with OCA, you are bad. Period. There's no excuse for that. Call me whatever you want, but most CQC weapons are more than good enough to beat the N-TEC, your previous statement doesn't make sense and is not a good enough reason to nerf the N-TEC. You don't pull out a CQC weapon in a long/mid range fight. You don't engage in a long/mid range fight if you already have it pulled out. You rush a CQC area with a CQC weapon. In long range you can pull out an Obeya/OBIR/HVR/Scout. All of those out-perform the N-TEC on range. The N-TEC is not strong enough to beat any of those (assuming that they are used in the correct range). When weapon discussions are held, one thing needs to always be noted: We are not talking about our own experiences with weapons as much as we need to address the maximum potential of every weapon that is being discussed. Just because X number of people who main OCA and can't kill a skilled N-TEC user in CQC, doesn't mean that good players can't. That's what I've been trying to say. Not everything on the forums needs to be taken into consideration when weapon changes are being made.
  22. I was personally referring to the fact that the decreased fire rate with IR makes the N-TEC less effective in CQC spraying, therefore if you use it, you'd rather reach for your secondary in CQC. If they take away the current jump shooting accuracy (when not using IR), IMO, it would make the weapon less versatile and less appealing. (and yes, I am aware that many players who don't use the N-TEC want just that to happen.) Good SMG players don't (USUALLY) lose to N-TECs in CQC, at least not in a fair 1v1 situation. Stock OCA alone is (USUALLY) more than enough to take down a jump shooting N-TEC. You can be mowed down by an N-TEC crouch peeker on a corner, but you could get killed like that by other weapons as well.
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