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Hexerin

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Everything posted by Hexerin

  1. Was definitely one of the best cheats in the older GTA games, would love to see something like that here. It would need to be an event or something though, not the normal behaviour.
  2. It's a fairly common issue with gamepad peripherals on PC. The higher quality gamepads usually don't suffer it as much, and Logitech is one of the top tier.
  3. Dunno what to tell you. I run with HS3, IR3, and Tagger, and never really have any problems controlling it (unless panic'd, like getting caught out at a corner or something). It's definitely not a primary you run as a main weapon (it's closer to the reactionary nature of the ALIG, than it is to the active nature of the NSSW), but within its niche I see great results from the few people who use it.
  4. Except that it follows a pattern, which means there's no prediction involved and thus it can be controlled.
  5. Six shots to kill like NSSW, while retaining most of the anti-vehicle capability the ALIG has. Once you take the time to learn how to control the recoil, the gun is damn good.
  6. The recoil will not change, it's the weapon set's gimmick. It's not even bad, just different and requires you to not just mindlessly spray like every other gun.
  7. I extensively use most of the endgame vehicles (twelve of them, to be specific), and no other vehicles suffers this problem. It needs to be fixed, period.
  8. Nano activities are that special type of rare where 50% increase literally wouldn't affect it. You'd need on the order of 25,000% or more to start seeing any difference.
  9. MattScott stated that the weapon changes will be tested on the live servers, in a separate district type.
  10. We're still using the 40 level system, the individual levels just aren't shown.
  11. Factually incorrect. The JG-1040 was added long after loyalty rewards were implemented, and was put at a very early point in the list. Not to mention the friend/ignore list extender, among others.
  12. Huh, how did I not see the parallel there. FFA R&D is actually just the Euryale of the Bullshark's Medusa. I was actually just joking, because the obvious hellish shitstorm that would get kicked up if they were to do it would be legendary (pun unintended). You'd just slap 3-point Sling and Bandolier on it, which doesn't change anything compared to the Volcano other than give you an extra six rockets (three clips). All the other mods either don't do anything, or hurt the weapon.
  13. Should add the FFA 5.56 R&D III to the next loyalty tier. Totally not asking for selfish reasons.
  14. I lost some achievement unlocks and some skins, but not anything that I care enough to submit a support ticket for (at least not while the support desk is as overloaded as it is currently). Half the stuff I never use (only earned for the sake of having), and the couple things I would use are either available via better means (Raptors from ARMAS, account bound instead of 10 day cash leases from contacts) or have equivalents that serve the same purpose.
  15. It used to be, and the ARMAS pages still list it as 30m, hence the easy confusion. However, if you check the database it's clearly 40m now. This makes the Fang (only available via ARMAS) have 47m effective range, which is fucking absurd.
  16. On the guns you'd normally slot CJ into (primarily CQC weapons like SMGs), the decrease to top-end accuracy is never really noticed because they generally regain their accuracy faster than it blooms.
  17. Modless, Improved Rifling, Cooling Jacket. Full auto with Euryale. As you can see, Cooling Jacket is really fucked.
  18. Cooling Jacket does, in fact, share the same downside as Improved Rifling. In fact, it decreases the top-end accuracy even further than Improved Rifling does. Cooling Jacket also increases the rate of bloom per shot as well, causing a double negative from a single effect.
  19. RFP wasn't a problem until they buffed its base effective range from 30m to 40m. All they have to do is revert that, and it would be just fine again.
  20. Still tracking this thread, despite very little activity within. Good show, Matt.
  21. Improved Rifling isn't bugged. How do people still fail to understand this? It's so incredibly easy to test as well, as @Crusade has already shown. That being said, the downside it has is completely irrelevant for 90% of the guns that want to use it... so yea.
  22. It's the same for all the vehicles you get out of JMBs, with the exception of the Gumshoe (both Enforcer and Criminal versions).
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