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Everything posted by _chain
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Ow, the edge. You can play for as long as you want, just know it won't make your opinions more valid than others'. For instance, all of your weapons nerf list could be discarded, with the exception of a few valid points and changes that would not make a single difference (ammo counts, grenade counts, etc). The rest is good. The last part is already stuff being worked on.
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You're just lowkey complaining. Nothing from this list would move the game in a good direction
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"I'm off to buy some cigs son, see you in a bit" — Father I hope to see again someday, please come back I really miss you
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weapon balancing should be your top priority
_chain replied to Parthian's topic in General Discussion Archive
I'm pretty sure most of the time has been spent working on the unreal engine port, silvers. As for the NFAS players, try learning from them, because there's definitely something you're doing wrong if you always fall for the same tricks. -
Finally a reason to bump the tatas and thighs sliders to full throttle.
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The Toronado looks like a vegas. I'm thinking of something more like
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No, so sorry. No. If anything it would make for easier positioning and aiming, compared to what it is now, with the current problem that it has. Also, no problem with re-acquiring targets, since that's just practice.
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Might as well be converted into an actual scope, eh? You know, the typical sniper sight, same effect as a 6x-12x magnification sight, but making it like you're actually using the opticals (by converting the TP perspective into FP only while aiming) instead of the ironsight + your character's capacity of squeezing their eye to focus on distant objects. Just as a though. It would also keep the range finder and all that, but instead of being based on a multiplier it would just replace the ironsights zoom with its own 6x or whatever.
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[Showcase] Musician Thread
_chain replied to Cormacnoah's topic in Breakwater Galleria (Creations/Fan Art)
Dat Crumb? -
Don't black out anything, apply some light pixelization instead, you'll be good to go.
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[Design]Little Orbit launcher concept!
_chain replied to Dasimoge's topic in Breakwater Galleria (Creations/Fan Art)
Ahh, looks way better. GJ. -
Thank you matt, very cool, but I'll get my uncle, who cleans the CEO's toilet at MICROSOFT, to BAN these DDoS baddies o9 you guys just wait
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pretty sure i just saw a few chatting around in citadel. people are annoying as hell and just kept hackusating others and asking what a tgm is, basically wasting their time.
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Boris fan, it doesn't work that way. Whoever lands shots last gets the kill, that's how it is in every game.
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I'm now farming on my enfo
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*whoosh Chain spell! You've got _chained. heck, I'm busy, gotta skedaddle. We're not done here, mark my word!
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magic
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wasn't goin fast enough, though.
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valzipram
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guess one will win whenever the other one dies. til then, best of luck
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*gets struck by a flying vegas
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*missed the shot
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heck!! got me there i'd rather chain you, hah! gitgud til you find someone called key or freedom, or whatever.
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stop trying to win