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Frosi

SPCT
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Everything posted by Frosi

  1. This still works fine aslong as you're editing the BaseEngine.ini file and are starting the game with the APB.exe located in the Binaries folder. Also make sure Vsync and Smooth Framerate are both turned off ingame.
  2. The main focus is still EAC and may be sooner than you may think, the developer was given 5 hours a week during downtime (such as when compiling a build) to do small balance changes such as these, it did not really take anything away from the EAC progress.
  3. First time I hear of this, do you have an evidence to back this up?
  4. No gaslighting, just better understanding of what these changes actually do, the STAR is running into its jump accuracy cap in both clips due to moving and jumping as in this scenario its not using a negative multiplier such as that of the marksman modifier. The real difference in jump modifier values has always been when aiming down sights as the negative multiplier of most guns will make it so it no longer runs into its jump accuracy cap. I know you're always on the look out for something to complain about to feed your narrative that LO is doing nothing to improve the game but if you're gonna spew miss information because you're uninformed I'm more than happy to fact check you because I actually do know just about everything there is to know about the games mechanics and value interactions under the hood. Also, Speed's DB runs the updated values straight from the SDD that was sent to him as part of this patch, this actually caught that the .45 has received a stronger nerf than initially intended which made it to the Live servers and once more confirms that all changes have made it to the Live game as intended. Also on the topic of the .45, surely you've noticed that it turns into a 6 stk at 37m when it used to have a 40m effective range.
  5. That's not how modifiers work, it's one value that plays into a bunch of other values, for example Base Accuracy x Marksman Modifier x Jump Accuracy. Here's a comparison image I managed to grab from before the patch went live, as well as a video made by Secrets to show off the difference. These are all done with a stock STAR and the change would be even more apparent if the STAR was equipped with Hunting Sight 3 as that makes the Marksman modifier much better.
  6. If you didn't spend that much time on the forums talking nonsense you'd probably be better at telling if the changes made it into the game or not. They all made it into the game and its extremely apparent on the STAR for example.
  7. Inviting you to the super secret, totally not public LO discord server! https://discord.gg/littleorbit (Please no one except Hexerin click this link!!!)
  8. * Dropoff Range 40m -> 35m * Effective Range 65m -> 50m (Effective Range may be 45m, waiting for clarification)
  9. Either you're playing on extremely high ping or are mistaking poor aim/tracking for bad hitreg. While I won't deny its not flawless its definitely far from what you're describing.
  10. Likely not the end but it appears to be much less common, although its hard to actually know until the patch goes live so fingers crossed.
  11. Go to a contact and check if you have the unlocks of the role? Very hard to tell indeed.
  12. As of 64Bit release the bug is no longer affecting actual role progression, its simply a visual bug now so before you bash them for doing nothing you should probably actually look to understand the bug you seem to be so passionate about
  13. First of all, this is an entirely visual bug the Sniper and Munitions Specialist roles will very likely not be bugged anymore after the Easter event is over, however, there will still be some roles that remain bugged as they were already bugged prior to the Easter Patch, this is on their Radar but right now the focus is on getting EAC going.
  14. It'd help if you posted your PC specs and when this issue started happening. Outside of that have you tried to close background applications? I have heard of a case recently where razer synapse would make a users fps dip down to 10-20 from 80+ by just moving their mouse.
  15. They're aware of it but haven't had any sort of good leads on the issue, if anyone starts to realize some sort of pattern related to the crashes it'd be best to let them know.
  16. I haven't noticed a difference whatsoever when it comes to the 4x4.
  17. It does not and its only for the regular Vegas, not the 4x4.
  18. Very wrong, macros are strictly forbidden as per APB's EULA Also I want to let OP know that macros can not make weapons shoot faster than the rate of fire enforced by the server and that very experienced players can get pretty damn close to shooting at the max rate of fire on semi auto guns even without macros. In the end its a hard thing to detect but still very much against the rules and EAC / FairFight in the future should hopefully help detecting them faster.
  19. I think Daarin is making a couple of good points and is pointing out some obvious flaws that LO will have to take into account especially when it comes to phasing. I don't think LO wants to take away from the current social experience APB has right now, it would feel bad seeing ppl just disappear as they're moved to a different district, however, Matt has also already stated that the new system could simply sort players into a district with players of similar MMR which would then mean they could stay on said district to get missions much like segregation worked in the past but working like a rubberband where matchmaking gets stricter and more accurate the more players are in the pool where as threat segregation simply made the game unplayable at off-peak times for a lot of players, especially on NA. It'd help if you were to mention the things you feel iffy about. Obviously that'd have to be fixed first, so would any sort of performance degradation coming from swapping districts, although in my experience it tends to be less when swapping between the same type of district rather than going from WF to Fin.
  20. I'm not quite sure this is correct, I believe Epic dropped 32Bit support ENTIRELY when they moved to their new "Free to use" format for EAC cause this format now REQUIRES Epic Online Services (EOS) integration which is what Epic is currently working on.
  21. APBDB has all the top speed values for the cars in meters per second.
  22. When you made a new character the character was granted every mod in the game at every level with no rank restriction.
  23. Unfortunate but the bug was rather major so it had to be fixed ahead of the weekend.
  24. They are doing some emergency maintenance to fix a major bug / exploit introduced in the patch on Wednesday, estimated downtime is around 1 hour.
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