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Everything posted by Frosi
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Chat with Matt! Tuesday Nov 21rst!
Frosi replied to Emily's topic in Social District (General Discussion)
What are the plans for adding more resources to APB? Whether that's hiring or simply shifting resources back to APB? Initially I believe the plan was to shift resources back with the release of the engine upgrade but clearly that hasn't happened after the release of 64Bit, hence why the population once more plummeted after players returned for 64Bit and there was nothing really to keep them around. APB could seriously do with updates every couple of weeks and there is PLENTY of things that you could do that do *NOT* require any coding whatsoever, server side changes such as finally making 80% of the Armas guns that are complete trash relevant which I'm sure would also make you money and will also feel like new content for many as we've been in the same meta more or less for over a decade or even things such as fixing up Waterfront, fixing some of the quirky missions with absurdly long objective timers or stage timers that are too short, making more cars viable, adding new guns (you are long overdue for a legendary) and the list goes on and on. People wouldn't mind waiting a few months for major system overhauls if you at least gave them something to keep them interested in-between said major system overhauls and you can do so by doing things you have to do sooner or later anyways, of course it won't stop everyone from leaving but players will only return so many times before they feel like they've been in this scenario before in which they return, they then have to wait months for something new and they just lose interest because players are basically conditioned to have a short attention span when it comes to games nowadays as just about every popular free to play game spoils their players with bi-weekly updates to keep them interested. -
Not everyone likes these large missions, I'd even go as far as say its not even half the population that would want to play these large missions non stop or very frequently, they can be fun every now and then but even those that like it would probably get tired / exhausted of playing them all the time and those that don't like them just wouldn't really enjoy themselves either. APB doesn't exactly flow all too well in these larger mission sizes, even 4v4 has issues that lead to frustrating gameplay experiences and I think the overall gameplay quality would degrade quite fast if larger missions were made the norm so I'd much rather they focus on what was initially intended and designed around which is 4v4 being the cap for even matches. In the future they can look into options to allow for larger missions like they already said but the main thing this requires is players as no one should be forced into these larger missions if they don't enjoy them and would much rather stick to what the game was designed around which was 2v2/3v3/4v4. For now they want matches to be more fair and fun rather than lean into a niche that was caused by years of poor matchmaking leading to backup wars that accidentally created these large missions that were never part of the games overall design.
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For the time being it looks as if unopposed missions are just not gonna be a thing anymore, I wouldn't expect to see them back for some time, definitely not back for when the system goes live. Teams will always be equal in size, lop sided matches usually imply giving a side extra players to make up for a larger gap in mmr between players so they got away with this for the sake of better match quality, so yes this is how it'll be when the system goes live, however, during testing players also voiced their concern about not having the occasional super large, chaotic mission anymore and LO is looking at a possible opt in option to allow the matchmaker to make larger missions for those that really want to play them, this however won't be part of when the system goes live, its something they can consider/do down the line.
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Win 10+ Coercion/ Bypass possibilities?
Frosi replied to AntonChigurh's topic in Social District (General Discussion)
I don't know how Win 10 is seemingly what makes or breaks your system, if it can handle Win 7 it should handle Win 10 just fine fine, especially if you debloat it. I understand not being able to use Win11 due to it requiring TPM 2.0 as well as Secure Boot but there's no excuse for not being able to install Win 10 unless you don't want to for whatever reason or your PC is more than a decade old running hardware that was already considered mediocre back then, in either case, no reason to drop an Anti-cheat that is working better than other solutions APB has had in the past. Windows 7 is being phased out just how 32Bit systems were eventually phased out for gaming, its a bottleneck and possibly even a risk to continue supporting it so more and more companies are ending support much like Microsoft did. Edit: Windows 7 is also only being used by around 1%~ of systems that use Steam, there is absolutely no reason to continue supporting it because it will cause issues sooner or later (if it isn't already) -
I'm on a 4080 and I am not experiencing any of those issues.
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Mainly just if it works and if you encountered any bugs, maybe also the time it took to get opposition (although the latter isn't as important for OTW tests) In this thread or the LO discord would be my guess
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Testing the stability of the new system and making sure its absolutely ready for live, you'd be whining non stop if last weeks iteration released to live and would've went "Did anyone even test this?!"
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>Comes to the forums >Doesn't read anything >Complains non stop >Gets called out >
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If you would read the OP you wouldn't have to ask this question. Classic Hexerin post
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Certainly, the new system with its new matchmaking rules will certainly allow for more accurate matches at the cost of potentially higher wait times (assuming its low pop hours and the system has to go through its passes in which it loses accuracy for the sake of getting you a match) I think that especially cross-district MM will help a ton ONCE the game gets an influx of players such as when the contacts release which is likely the reason why MM is being tackled now rather than after the new contacts or whatever else they're planning. Current match quality is crippled by the fact that its limited to 50 other people on the district, some may not be ready, some are in missions, some are ramraiding, some are much higher / lower mmr than you and the list goes on, putting cross-district MM in the game prior to the contact release should massively improve match quality (on top of the already improved matchmaking) as it now has a lot more players to match you against and better matches means returning players (or even current players) are less likely to stop playing the game due to unfair matches or just a generally unenjoyable experience. Obviously there's more than just Matchmaking that is making players quit but this should be a large stepping stone to make the game more enjoyable for everyone.
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No, today on the 10th at 4pm GMT
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The point of this test is to test the overall stability of the new matchmaker as it now runs on a world level rather than a district level. They know very well that most people that will playtest this do not have a properly calibrated mmr (due to OTW not using your Live MMR) so it won't be a good example of how well the matchmaking itself works in terms of accuracy and likelyhood of fair matches, that's something they will adjust if needed after getting Live data, however, the new Matchmaker itself will be more strict due to not having lopsided matches meaning that you'll no longer run into missions of 3 golds vs 5 silvers. Match quality should only degrade if there's little people online to play against as the new matchmaker will slowly degrade accuracy if you've been ready for a while just so you can get a match (within reasonable MMR differences)
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Sometimes people on the forums have more knowledge about whats gonna happen than SPCT, let alone LO themselves!
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Yea lets just ignore the 64Bit update which fixed multiple major issues such as the rtx crash and now serves as a foundation for them to actually do something with the game entirely, thanks for proving my point.
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Opened the forums for the first time in a while and immediately regretted it, the amount of delusions and flat out awful takes with not a single thought to them is staggering, I don't blame LO for only posting on their discord cause the forums are a literal cesspool of people believing what they want regardless of what LO will tell them and once LO releases something they will flock to every conspiracy theory possible outlining how LO is lying and nothing changed before admitting that they did actually do something to the game. Weird how you are posting this in the thread that outlines the literal roadmap they are working on H M M This would literally kill the game as it requires a ton of content and further splits the small playerbase, it would be nice in the future but its not feasible let alone smart with their current team size as well as playerbase. Yea, except no one would buy this game to keep it running but only to copy the designer for a different game they are working on Yea cause a CEO leaving the company is such a common thing to happen, especially without an apparent replacement.
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I don't believe its an ingame reward although I'm not 100% sure, I do know that its available on Armas as part of a bundle for 599/879 G1c tho, really wish they would debundle the items but oh well
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This is mainly due to the fact that LO's balance efforts have been more of a reactive thing, community complains x or y is OP and LO nerfs it, there's never been a real direction for balance and it shows. I am personally against nerfing the OBIR atleast until other things have been brought up a notch, things such as your suggestion to just get rid of the 0.1 increase in equip time for the scout, revisiting the CR762 nerf as well as buffing all sorts of guns that could really do with it as they've always been rather underwhelming.
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They nerfed the equip time a bit which has nothing to do with the bolt timer (refire timer) which is basically just a flag that does not allow for weapon swaps whilst you are within the refire-timer meaning that once the gun can shoot again you can now swap weapons, its not an individual value on its own that you can tweak, if you wanted to make it longer/shorter you would have to adjust the rate of fire itself which hasn't happened for the Scout. The reason the OBIR lets you swap to your pistol way sooner is because its rate of fire is much faster which in return makes the bolt timer a lot shorter. By now, its equip time is a mere 0.1 seconds longer than it used to be with 25 extra damage to compensate. (Initially it was 0.2 seconds longer with 50 extra damage as shown in the screenshot)
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what all did apb do better than gta online?
Frosi replied to hapygirl's topic in Social District (General Discussion)
I wish man.. -
what all did apb do better than gta online?
Frosi replied to hapygirl's topic in Social District (General Discussion)
Camera anchor swapping outside of cover Gunplay better suited for PvP Movement (APB probably has the best movement out of all TPS games even now) -
Almost as if its not the server that's having an issue but rather the player you're shooting at having packetloss.
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My guy finds a meme from 2014 and decides to make a forum post out of it
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What are those empty spawn locations for?
Frosi replied to hapygirl's topic in Social District (General Discussion)
Simon Tran (The enforcer one) was also removed since that contact never had missions assigned to the contact meaning that if all enforcers in a group were pledged to it they would guarantee themselves ONLY Defense missions. -
thats not hairstyle #2 in your profile picture..
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EAC doesn't care either way cause all the advanced launcher does is modify .ini files, its not a program that's running as you play the game, it serves the same functionality as changing your ingame settings through the regular options, you simply have more control. Not to mention that EAC has the ability to block config edits, they've already shown this by blocking shaders as well as upk edits (upk edits have been used to remove particles entirely) this is manually set up and basically tells you that if they wanted to block .ini edits they can absolutely do so rather than just making it so it flat out bans you for something they themselves said is an approved way of editing your graphic settings. EAC checks for injections into the game client, things such as overlays and patterns such as simulated inputs (Macros/Triggerbots), it doesn't give a crap about whether or not a line in an .ini file says 16 instead of 128. In other words, you are clueless if you think the cause of these bans is due to configs considering if they didn't want configs to be a thing anymore they have all the tools in the world to stop players from using them rather than flat out banning the accounts.