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Frosi

SPCT
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Everything posted by Frosi

  1. As a long term player that still plays it'd be nice to have a reason for clans to be a core gameplay feature, however, for APB to have a chance at surviving the game needs to do a complete 180 turn on the new player experience, this includes a new tutorial, better matchmaking and even things such as easier access to at least some mods and slotted weapons, without new players playing the game and generating LO income its going to be hard to justify further developing the game seeing as player retention has already shown to be an issue after 64Bit release. You can hardly call it avoiding the questions when there's no answer to them, if its not on the roadmap LO posted at the start of the year you shouldn't expect it to happen anytime soon as their priorities are elsewhere.
  2. While those things would be nice to have they are not going to be what brings back and more importantly keeps players playing the game, their next step in development is Matchmaking/Phasing which is going to be a huge undertaking and something they have to get just right so I'm sure they'll communicate plenty about it to make sure what they are doing is in line with what players want.
  3. There should be more extensions I agree but even G1 has stated multiple times as to why it is currently not possible as they were running into severe engine limitations with Inventory space related to weapons. There's a chance 64Bit fixed this but if it were that way then I think they would've given out more inventory slots already so I assume that the issue still persists and they are looking at other things first before fixing a niche issue that only affects a small amount of players in the game right now, there's also clever ways of fixing this sort of issue such as making reskins actual skins for weapons rather than a separate gun in your inventory.
  4. When Matt was doing the bi-weekly updates on the 2.x and eventually 1.30 efforts he sometimes posted screenshots, one of which was a Grey/Black sphere to show off a major milestone in their efforts to upgrade the games engine, this sphere has sorta become a meme including an almost cult-like following on the LO discord including one specific member "praying to the sphere" daily. LO has seen this and I would assume think its funny and want to show their appreciation by paying back the trust and dedicated players have shown them with titles like the one in this event the old event title "Cult of the Sphere".
  5. It's not something you can fix yourself, the login/world servers (Citadel in particular) have been experiencing issues lately that disconnects players when the server is under a certain amount of load, they're very aware of the issue and I assume they're working on a permanent fix to this issue.
  6. Crosshair overlays such as Hudsight are whitelisted by EAC according to the developers of Hudsight, however, I can't really give you a concrete answer as to whether or not they'll get you banned and I doubt LO will either so use it your own risk.
  7. From what I've heard Linux is still supported but only on "Proton GE 55", you also will have to play in windowed / borderless windowed as Fullscreen seems to crash right now.
  8. EAC will only keep cheaters out for a few days at best which is very normal for any Anti-cheat, although I HIGHLY doubt that players have bypassed EAC's measures yet so the chances of running into cheaters right now *should* be extremely low, however, in the coming weeks as cheats get updated they will slowly creep back into the game at which point the cat and mouse game that is cheating / anti-cheat measures continues, this is where BE was lacking, it simply took too long to catch players cheating after they found a way around the measures put in place by the Anti-cheat to prevent injections. How effective EAC will be is going to show in the next few months, not right now as players are very unlikely to be cheating and most ppl are not going to risk their account cheating until they know the cheat is going undetected so the only cheaters you may encounter right now are those testing the cheat and probing the anti-cheat.
  9. If you're referring to players using edits to remove all smoke particles etc then I'm happy to inform you that EAC kicks you for using those type of edits.
  10. FF was a purely server side anti-cheat that used stats to determine who's cheating and who isn't, it had no access to check what sort of programs you're running on your PC so your concerns are unwarranted.
  11. Correct and doing so will turn those effects off.
  12. All Helpers are members from SPCT, myself included, if you think someone is cheating the /report functionality should be a lot more effective in combination with EAC so I'll advise you to use it for any player you think may be cheating.
  13. If they're blatantly cheating then EAC has a much better chance of banning them than BE ever had, not to mention that they also talked about possibly returning FairFight in the future on top of EAC. Overall happy to see EAC return and actually having meaningful patch notes along with it, hopefully this milestone patch is the first of many.
  14. There's plans for potential settings for users with 16GB or more RAM, for now players can use custom garbage collection timers, I went as far as 10 mins without a crash in which case my game used 8GB of ram although the stutter following that was quite severe. It should change slightly depending on pop but it basically just tracks how long it took to clean up all the garbage, this process makes your game stutter, if you're averaging 160ms then that means your garbage collection stutters/freezes are around 160ms long.
  15. Make absolutely sure that your BIOS is up to date, the 7 series of AMD CPU's have been burning up lately due to possible SOC failures. Garbage collection stutters are still around as those are an integral part of Unreal Engine 3, however, 64Bit raised the memory ceiling so APB is no longer limited to 4gb of ram anymore which means that they can very likely add an option that moves these stutters to happen in non combat scenarios for users with 16GB of RAM or more.
  16. The plan is to add an ingame option for it eventually.
  17. This still works fine aslong as you're editing the BaseEngine.ini file and are starting the game with the APB.exe located in the Binaries folder. Also make sure Vsync and Smooth Framerate are both turned off ingame.
  18. The main focus is still EAC and may be sooner than you may think, the developer was given 5 hours a week during downtime (such as when compiling a build) to do small balance changes such as these, it did not really take anything away from the EAC progress.
  19. First time I hear of this, do you have an evidence to back this up?
  20. No gaslighting, just better understanding of what these changes actually do, the STAR is running into its jump accuracy cap in both clips due to moving and jumping as in this scenario its not using a negative multiplier such as that of the marksman modifier. The real difference in jump modifier values has always been when aiming down sights as the negative multiplier of most guns will make it so it no longer runs into its jump accuracy cap. I know you're always on the look out for something to complain about to feed your narrative that LO is doing nothing to improve the game but if you're gonna spew miss information because you're uninformed I'm more than happy to fact check you because I actually do know just about everything there is to know about the games mechanics and value interactions under the hood. Also, Speed's DB runs the updated values straight from the SDD that was sent to him as part of this patch, this actually caught that the .45 has received a stronger nerf than initially intended which made it to the Live servers and once more confirms that all changes have made it to the Live game as intended. Also on the topic of the .45, surely you've noticed that it turns into a 6 stk at 37m when it used to have a 40m effective range.
  21. That's not how modifiers work, it's one value that plays into a bunch of other values, for example Base Accuracy x Marksman Modifier x Jump Accuracy. Here's a comparison image I managed to grab from before the patch went live, as well as a video made by Secrets to show off the difference. These are all done with a stock STAR and the change would be even more apparent if the STAR was equipped with Hunting Sight 3 as that makes the Marksman modifier much better.
  22. If you didn't spend that much time on the forums talking nonsense you'd probably be better at telling if the changes made it into the game or not. They all made it into the game and its extremely apparent on the STAR for example.
  23. Inviting you to the super secret, totally not public LO discord server! https://discord.gg/littleorbit (Please no one except Hexerin click this link!!!)
  24. * Dropoff Range 40m -> 35m * Effective Range 65m -> 50m (Effective Range may be 45m, waiting for clarification)
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