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Frosi

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Everything posted by Frosi

  1. Jeez, I'll fix it. Edit: Fixed it.
  2. This is something I did myself, no one from Little Orbit asked me to do this so there is no guarantee that they'll pay much attention to this. What I can say is that they read the forums actively so they will know that there's been a lot of talk about weapon balance so instead of having to somehow digest tons of individual posts containing fractions of overall feedback they now have the option to look at this thread and find a more condensed list of feedback from each individual player that takes part. They aren't done with weapon balance, it'll continue to happen so I'm sure they are interested in whatever feedback they can get, how they use this however is up to them.
  3. I completely missed the SBSR IRS and Coroner, fixed in the sheet now.
  4. I've created a sheet for people to give condensed feedback and help sharing their opinions on the current state of weapon balance.
  5. I've created a sheet for people to give condensed feedback and help sharing their opinions on the current state of weapon balance.
  6. Recently there has been a lot of talk about Weapon balance and whether or not it is going into the right direction, there are a lot of varying opinions on this topic so I've created a sheet containing every unique playing gun in the game (except LTL) with options to rate them, suggest buffs or nerfs and also add your own personal notes. The goal of this sheet is to have more a more condensed view on weapon balance per player while also giving Little Orbit more data and thoughts to work with as a whole. Also this goes without saying but please post your final sheet in this thread. If you can then I want to encourage you to make in-depth suggestions with actual weapon stats. If you want to do so but need to check up various stats then head over to APBDB to get all the stats for the weapons, alternatively, if you want to look at range curves in particular then head over to the Overhauled DB. To get going follow the Instructions sheet in the document itself. https://docs.google.com/spreadsheets/d/1EyZIwDE1scH4sLshEtFngPr2yEbx3sLYPogbQ7qI4G0/edit?usp=sharing
  7. 87 unique playing weapons, around 78~80 if you discount a few of them.
  8. Except not every game has 100+ unique guns that would each require their own recoil pattern.
  9. This is very likely never ever going to happen. Keep in mind that this is an INSANE amount of effort for something that could very well flop.
  10. Essentially these values I listed are the maximum bloom values, its not easy to get a feel for them but a 0.1 or 0.2 difference in max bloom can make a huge difference for many guns. By no means are those required to make feedback, something like: "Reduce the FAR's Bloom by x %" is also enough. As for increasing accuracy and recoil across the board, to me it never really felt like recoil was a particularly good way to balance guns in APB, I want to say that there's a decent amount of recoil in the game considering that there are no recoil patterns, high recoil that is also rng could quite heavily impact the feel of the overall gameplay. Another thing to consider is that changing a guns recoil is extremely difficult, I can't go into specifics here but there's a lot more that controls the recoil of guns than one might think.
  11. While shotguns are currently way too strong, they did change the rayscaling quite heavily in the past so that earlier point you made is not quite accurate, I believe there was three or four itterations of different rayscaling values for the main two shotguns and yet again they either were inconsistent or overpowered. Removing curves is a lot to ask for, they've been a part of weapon balancing and weaved into many weapons for a very very long time and while I agree that some curves don't feel particularly great such as the recoil curves I do have to disagree that they are bad for the game as they allow the developers to have more indepth balancing options at their fingertips which if utilized correctly can help shape a world where a lot of guns feel unique. As for the range information not being displayed correctly this work in progress update of @Speedz DB will help you out. https://dev.apbdb.com/items/Weapon_AssaultRifle_NTEC
  12. While I personally don't agree that balance is going into the wrong direction (For the most part anyways) I want to say it again, these feedback posts could be a lot better if players actually voiced what they don't like and propose stats themselves. I see you said that you don't like the change of guns having their bloom increased and that's a very valid bit of feedback but after the amount of changes that happened naming guns that you particularly don't enjoy after their bloom changes would help a ton. For example I start with one thing I disagree with after these recent balance changes which is the FAR bloom nerf coupled with the buff to the N-tec's bloom, prior both of these guns were perfectly viable and both had their own sets of strengths and weaknesses, the changes to both these guns has offset this a ton and I personally don't enjoy exclusively facing N-tec's again as it yet again don't leave room for any other the other AR's to properly shine because it no longer has tangible downsides over the other AR's. So my proposal to fix said issue would be to revert the FAR bloom nerf (ModifierCap 1.65 > 1.45) while also reverting the N-tec bloom buff (ModifierCap 2.1 > 2.4). In the long run this should achieve more diversity in the Rifleman category as you would have to pick between something like a STAR, FAR or ACES Rifle for the Close to mid range engagements and something like the N-tec 5, N-tec 7 or even something like the AR-97 'Misery' for the mid to long range engagements.
  13. Normally I would like to discuss posts like this but at this point I'm left figuring out what is even being said.
  14. CQC: JG (IR3 3PS3) / OCA/PMG (RS3 CJ2) or Joker Carbine. Mid Range: Joker Carbine / N-tec 5 (Don't bother with other AR's the N-tec overshadows all of them) Long Range: Obeya CR762, OBIR, HVR 762, HVR 243 Scout Pistols: FBW, .45 or Act 44.
  15. It is getting extended yes but because of system limitations it has to be done manually (rather than automatically on a schedule) which means that it'll likely happen early monday.
  16. Free Premium is going to continue, however, because of issues on their end they have to manually apply the new premium (rather than have an automated system do it) which means that there will sometimes be gaps inbetween the free months of premium due to weekends, holidays etc. This is happening right now and I would assume it'll be fixed on Monday. Until then there's not much you can do as they disabled the premium subscriptions and manual purchases of premium for the time being as players get it for free anyways.
  17. Likely never going to happen due to the fact that you would have to actually do / redo hitboxes for every car and car kit combination in the game as they can vastly change the positions of windows and or looks.
  18. Weapon balance will continue to be an ongoing process, while LO evaluates what guns need changing the community is always welcome to make suggestions for guns that they'd like to see changed, bonus points if you can come up new stats and explaining your approach and what you are aiming to achieve with the proposed stats.
  19. This is all great news, I'm glad to see the game moving forward and professional help getting involved to speed up and polish the new engine. I am really looking forward to the next couple of Open Beta's but I think its worrying that nothing about the current state of the game was said, as mentioned in the blog post, the game is at its all time low in terms of CCU's and that has a reason. I love the game, I think about playing the game daily but since BattlEye is back in the game the amounts of closets is rising, even players that take things to a more blatant level can get away with it for months without being punished by the system. In the last five or so years APB has had a consistent issue with closeting cheaters and the only time there was a noticeable decrease was when there was a Server Side Anti-cheat, something the game has not had since Little Orbit took over. Also for reference I am not saying FairFight was amazing, it was awful after G1 started messing with it but in its early itterations it was the only thing that actually caught closet cheaters consistently.
  20. Frosi

    Run out of memory.

    The solution is to run graphics settings that are Low if not Minimal, this is an issue with the 20 series of nVidia GPU's and there's no other work around than playing with worse graphics.
  21. The Scoped N-tec is quite similar to the N-tec 5 stat wise but plays quite different due to the Scoped N-tec losing most of its accuracy when moving, even in marksmanship mode.
  22. These are the loyalty rewards and the amount of G1c required to obtain them. JG-1040 Tactical (2 Slot) @ 5k G1c N-HVR 243-SD PR2 (Silenced Scout) @ 10k G1c Colby M-1922 MK3 (3 Slot Tommy) @ 12k G1c VAS-R2 'Sword' NFCP 3 (3 Slot N-tec) @ 16k G1c PSR 'Harrier' R&D III (3 Slot HVR 762) @ 30k G1c CBMP-45 'Bolt' (3 Slot PMG) @ 40k G1c Joker C9 'Wasp' (3 Slot OCA) @ 52k G1c AMG-556 'Euryale' @ 56k G1c
  23. Amazing customization Tons of content Amazing movement Systems in place that make third person feel good Fast TTK High skill ceiling Lots of ways to allow player expression
  24. ISSR-B / Obeya CR762 should be pretty solid. ISSR-B isn't as good as it used to but can still blow up cars quite easily
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