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vsb

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Everything posted by vsb

  1. tbh i have no real issue with the stun grenade getting a nerf as long as it keeps concussion equivalent damage/radius (990 stamina damage/2.5m radius) open slot ltl could make ltl competitive, which is not a good thing unless theres a criminal equivalent imo as for new ltl, i personally think a dmr with hb3 is great for long range support, but i wouldnt be opposed to a specialized ltl long range addition id also like to see some kind of ltl antivehicle weapon that disables vehicles without blowing them up, but something like that might have to wait for the new engine
  2. not a bad idea maybe access the JT store through the Joker Ammo machines? that way a potential spot for actual new contacts wont have to be used
  3. lcr was never pinpoint accurate
  4. not sure i understand tbh is this for making kevlar reduce a percentage of incoming damage rather than just a flat health increase? if so i kind of like that idea, seems like it would be more effective against more guns than it is now
  5. any addition to the JT store is a good addition imo
  6. vsb

    nerfing ltl

    ok -ccg has a 1.05s tts vs the ntecs .7s ttk -nl9 has a 1.56s tts vs the csgs .68s ttk for reference a pmg takes 5 shots to kill for a .7s ttk under optimal conditions, there’s no reason for any ltl gun to win that fight unless they outrange you ltl primaries are pretty badly outclassed by their lethal counterparts when it comes to takedown speed ltl secondaries are pretty equal to lethal secondaries (1s tts for pig and 1.05s for tg8 iirc) but they’re still secondaries not to mention that an ltl player still has to physically arrest you the issue of percs doing stamina damage is a perc balance problem, not an ltl balance problem nerfing ltl even further than its already been nerfed (every player has -15% incoming stamina damage built in) would only make it used less than it already is
  7. let’s not just delete guns kthx
  8. deaths don’t count towards your score anyway, isn’t that enough of a “not counting”
  9. first off, don’t be that guy who’s concerned about his k/d in apb lmao second, why would a team kill not count as a death? you die after all its a minor punishment for playing badly as a team, since apb is all about team based gameplay
  10. just because you don’t like the way it was balanced doesn’t justify a refund since i doubt you also want a refund for the guns you may or may not own that were buffed during this balance pass
  11. no you don’t get refunds for balance changes you don’t like
  12. as opposed to groups of 4 ntecs? or groups of 4 hvrs? yes apb is fun
  13. another bump, with the suggestion that if this happens the transition should be handled similar to how g1 approached the addition of account bound weapons character bound items that were purchased before x date would be upgraded to account bound for free if you have multiple character bound purchases of the same item on an account, you are refunded the g1c cost for any duplicates
  14. vsb

    Turf Wars!

    id like to see more interiors rather than just making the maps themselves larger around the edges turf control would work pretty well just by using the existing mechanics imo, factions have to do some sort of combination of graffiti/graffiti coverup, hacking, and raiding/arson to gain control of an area i guess the 'blocks' we already have could be the set areas, although theyre not exactly evenly shaped or spaced
  15. there is a 4x4 variant of the varzuga available in the JT store, unfortunately its preset
  16. those are some wild gun names id like something like this with limited customization for f2p and 100 layers for prem, orbit could still release skins that would be too complex to make via the designer
  17. more vehicle parts are always great
  18. i can see the item location moving but neither team is able to gain control of the area long enough to move the item, and a lot of these ending in ties alternatively i can see teams picking the item up once the location changes and running with it anyway if they have enough points to run out the clock on the mission i like this one, tdm matches have always seemed silly since you can see where everyone is all the time
  19. its currently 20k kill per role to get to level 16 iirc, thats a very large time investment - especially if you arent a good player this wouldnt really go against the armas design of "pay for convenience"
  20. i like this idea, it took me a while to figure out where my current JT amount was located
  21. vsb

    Deployable Filter

    would be nice theres zero instances where i would want more boomboxes, if i could replace them with supply boxes it would be perfect
  22. this is correct, however it wont help if you get called into your opponents creme de la crime mission
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