the only things that would cause a 3stk like that would be your opp using kevlar (any level) or ca3, which significantly boosts their regen time - enough to overcome the scouts minor overdamage if you wait too long (3.5s?) between the first and second shots
the scout has a dropoff at 90m just like all sniper rifles
why are you even participating in balance discussions if you dont know basic information like this
if the mobile spawn point is too far from the location you died, you will no longer be able to spawn in it (exceptions are forced respawns: teamkills, vip respawns, etc)
this happens regardless of which faction you are
the hvr does have a dropoff, it starts at 90m just like every other sniper rifle - in fact its pretty severe, going from 850 to 500ish damage in just 10m
the classic qs isn’t quite as fast as it used to be and you can’t just flop around in the open and win shootouts anymore, but the hvr is still perfectly viable in cqc
people still believe totally-realistic-not-altered-for-good-PR marketing screenshots from an unreleased game/version?
boy have i got an early access game that will knock your socks off, only $399.99 for a founders pack
the hvr is still an 850 damage cannon from 0-90m (and it’s still a 2shot out to 100m) you just have to play slightly different with it now - no more hopping around like a coked up ogre user for ez cqc kills
the more i think about the actual mechanics of the nerf the less i like them, but overall i feel it was a decent change
the trick is to just get more addicted to something else
for instance ive found that railing a line of cocaine off a homeless person's foot completely rids me of any desire to play apb