-
Content Count
14201 -
Joined
-
Last visited
Everything posted by vsb
-
Last day if you want to earn your Christmas achievements.
vsb replied to Mitne's topic in General Discussion Archive
except for the other 20 possible rewards if you just want pure grind, there’s a bunch of santa box gun kills -
just spend 300 bucks for the bolt :^)
-
oh it’s pretty comprehensive too
-
is there a /report category for griefing/harassment?
-
u forgot doxxing a bunch of people who put in support tickets
-
top tier meme
-
Last day if you want to earn your Christmas achievements.
vsb replied to Mitne's topic in General Discussion Archive
which is why it’s a single reward this is literally the middle ground - something for casuals and something for the no lifers -
up conc hard damage to explode any car with one grenade and bring back the ability to run yourself over with your own vehicle
-
Last day if you want to earn your Christmas achievements.
vsb replied to Mitne's topic in General Discussion Archive
it’s an extra reward for people who want to put more time into the game, what’s the problem? weve gone from “ew lol no one cares about titles” after autumn assault to “why isn’t this title easier to get????????” for slay bells make up your mind guys -
Autumn Assault skins have been awarded
vsb replied to MattScott's topic in General Discussion Archive
no -
id be down for that, iirc its been like 3 or 4 years since the threat level percentages were adjusted
-
Autumn Assault skins have been awarded
vsb replied to MattScott's topic in General Discussion Archive
autism assault -
damn dude he didn’t even mention cheaters take a chill pill lmao
-
especially if you have a program that shows your snowball arcs :^)
-
thats assuming a player is actually a high silver tho, if you can only dethreat once per week i think there would def be low silvers and maybe even the odd bronze getting stuck as gold threat
-
most open world games have serviceable AI the problem is that raising the "skill level" usually just ends up making their aim more and more artificially good, leading to a situation where your AI "players" would play like silvers or bronzes but with perfect aim - it doesnt lead to particularly good gameplay since any face to face firefight is essentially an automatic loss its an unfortunate downside of having low population, coding pve into apb would take time away from projects that will likely boost the population and fix the problem
-
once a week is a pretty long time when you're stuck in a gold district with potential opp way above your skill level, as opposed to potential opp at your skill level threat is already pretty badly inflated by wins counting more than losses, further imbalancing that would just further inflate threat
-
this would just actively punish anyone who is on the border of two threats, as well as cause some pretty intense threat inflation
-
making a bot that could accurately replicate even a low gold player is anything but simple lol
-
7 / 10 easy listening metal cant remember if posted before
-
ah my bad i thought you meant only during the event, the same issue happened with the halloween objective markers and team markers
-
as far as im aware theres a hard limit on how many ui elements can appear on your hud at any given time, thats what leads to the disappearing act dont think theres any way to change this since (afaik) the ui is plastered all throughout the spaghetti code of apb blood splatter has never been a good indicator of a "hit" since its client side only iirc
-
Item rewards from events .. pick one or multiple..
vsb replied to Tigrix's topic in General Discussion Archive
imagination -
because that’s not what you said smh bro
-
idk if a week counts as quite a while ago