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Everything posted by vsb
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Next weapon to be added to test districts
vsb replied to Pedroxin's topic in General Discussion Archive
just don't stand in front of doors lmao ez counter wyd bro -
its still a slow ttk at that point since the strife has a bolt timer if you're going snub first you might as well use pretty much any other secondary
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there's a rumor that if you give me fifty bucks i can get u on the engine upgrade test server
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it also has the garbage new pellet mechanics afaik
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Next weapon to be added to test districts
vsb replied to Pedroxin's topic in General Discussion Archive
the oca rework will allow the cap40 more of a niche without any extra balancing additionally we're getting a 2slot cap40 from the new contacts, so it will be more moddable/"competitive" -
not after im done with the shotgun changes feedback thread :^)
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all shotguns will eventually be getting another balance pass last we were told the strife is a decent shotgun but if you're looking to buy a permanent i'd go for the jg or csg
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Possible to move account from Citadel to Jerico ?
vsb replied to fragmeister's topic in General Discussion Archive
as mentioned above, there will be a unified server with regional instances by the end of october if everything goes according to plan before that there's no way to transfer characters to different servers -
thats because u suck xDDDDDD
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i get that jericho has low pop and all but there was an active silver district all night long, in fact checking pop rn almost all the players online are in a silver district
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4 Days Later Still Waiting For My Razer Gold Clothes
vsb replied to Darkzero3802's topic in General Discussion Archive
the thing that orbit was very clear about being bannable? -
the "strength" of higher zoom is irrelevant in a game with 100m draw distance and crosshairs that tell you exactly when you're aiming at an enemy, unless you have a medical condition or something that prevents you from seeing well as for downsides, the clunky hms crosshair itself is present every time you ads, the tunnel vision caused by even an instant of use can allow enemies to more easily get the drop on you or your teammates, and the removal of the hipfire crosshair is unnecessary at best not really sure what your point is anymore since having issues using your gun within about 60% of it's range contradicts the downsides being irrelevant maybe if you have the reflexes of a dead coyote maybe if you want to be dead weight the only sniper truly capable of zone control is the hvr (and to a far smaller extent an 88m dmr) because of its insane damage output
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i guess it’s nice that there’s at least one person who uses it but objectively it’s just hs3 with more downsides
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ISSR-a 'Artemis' vs N-ISSR-B 'Dog-Ear'
vsb replied to foscor77's topic in General Discussion Archive
i think i post too much for there to be more of me -
sounds like you should be banned for exploiting :^)
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its the safest bet, aside from some occasional sarcasm in fc i don't even bother with chat in apb at all
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they’re probably looking for exactly this reaction
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i was just reusing the other guy's list format, and i've still thrown the ntec at the top i just don't see it as the wildly op monster some others do you can definitely cut out min ttk for most ARs, with the exception of the trash category that have such high base ttks that it effects every range, no one is full autoing 50m enemies the far pretty easily goes nearly toe to toe with the ntec, its definitely not equal but its close
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is it really that surprising that LO might listen to tryhards better players when it comes to understanding the mechanics and balance of the game?
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ISSR-a 'Artemis' vs N-ISSR-B 'Dog-Ear'
vsb replied to foscor77's topic in General Discussion Archive
basically the issr-a is an AR (50m range), the issr-b is a sniper (83m range) issr-a stats are on the left and on the right are the stats for the issr-b [https://apbdb.com/items/Weapon_AssaultRifle_ISSR_Slot3_Joker] [https://apbdb.com/items/Weapon_SniperRifle_ISSR-Wisp_Slot2_Joker] the issr-b is a really versatile gun, with a relatively low ttk, very good hard damage, passable stamina damage, full mobility, pixel marksmanship accuracy with hs2 or hs3, and even the best jumpshooting accuracy for some reason the issr-a is almost exactly the same, but the 50m range cap really neuters the gun - the .9s ttk that allows the issr-b to compete with or outgun pretty much any other long range weapon is far too high (even lowered to .84s for the issr-a) to compete with other ARs, the hard damage is difficult to make use of with limited range capabilities, and the mobility is no longer quite so impressive when every other AR can do the same so the issr-b is a decent sniper that can still be competitive even if pushed outside of its niche, while the issr-a is a shitty AR that doesn't really have a niche at all -
i more meant that specific guns (aside from legendaries) shouldnt really have unique mechanics like that also dont really want to delete hms but i have no idea how to actually balance it so that its useful
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i disagree we need less one-off gimmick mechanics, not more
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weird list if you want them grouped by raw effectiveness you get this ntec: 0-50m (.7s) ursus: 0-50m (.7s) far: 0-50m (.7s) atac: 0-50m (.7s) raptor: 0-50m (.75s) star: 0-50m (.75s) frenzy: 0-50m (.69s) aces rifle: 0-40m (.72s) lcr: 0-100m (1.14s/1.2s) trash cobra: 0-50m (.85s) misery: 0-50m (.92s) issra: 0-50m (.84s) if you want them grouped by optimal range you can't really use ttk as it varies pretty heavily (yes i use ir3 on my star don't @ me) ntec: 20-57m ursus: 20-57m far: 20-57m star: 20-57m frenzy: 20-57m atac: 0-40m raptor: 0-40m aces rifle: 0-40m lcr: 50-100m trash cobra: 0-57m misery: 20-57m issra: 20-57m the ursus/far are both just as "viable in the same sense" as the ntec, the star's ttk has no real bearing on ranged fights because no AR is hitting min ttk once you have to start tapfiring, and slightly offtopic but the condor and atac occupy the same niche with one having better accuracy and one having better ttk nerfing the ntec will only reduce the AR variety even further and in the worst way, as you've removed the best pure f2p option - because of this the obeya gets even less competition and a significant chunk of players will migrate to that, further imbalancing ranged combat there's 4 ARs (frenzy, cobra, misery, issr-a) that would have to be buffed to "compete" with the ntec, and 3 of them (cobra, misery, issr-a) need to be buffed regardless because they're dogshit and the obeya needs more threats
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can you guys shut up about the ursus before orbit decides to force high mag scope on it or something