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  1. there is no significant change without the engine upgrade it's less of a "the engine upgrade will save apb" situation and more of a "no engine upgrade will kill apb" situation
  2. the engine is necessary to make the significant changes that would affect matchmaking and threat distribution, among other much needed revamps
  3. the atac was not nerfed within a month of its release, in fact it received several buffs within a year afaik
  4. by that logic a triggerbot is only doing what a player can accomplish by clicking, and an aimbot is only doing what a player can accomplish by aiming better - the advantage of perfect recoil/spread management with the push of a button is not something that can be duplicated by just "pulling down" and you don't balance weapons around what cheats can accomplish, that's a terrible idea
  5. i have a corsair scimitar with push2talk, change weapon, grenade, shoulder swap, walk, and probably something else i’m forgetting
  6. i doubt its going to end anytime soon afaik g1 sold the console publishing rights to another company, so it’s probably up to that company to pull the plug
  7. apb doesn’t recognize any mouse inputs past m4 or m5 (i forget which), so to get around that i have to bind functions to a keyboard key and then remap my mouse button to that key i also have various macros set up for symbol designer shortcuts, but those aren’t something i’m concerned about
  8. i think that’s kind of the point avoiding rng by using the weapon “correctly” should reward the player with accuracy, maximizing their control during an engagement the choice of either relying on their own skills to out aim/track their opponent or relying on the rng of max bloom to out ttk them, something that won’t always work in their favor instead many weapons either start off with spread and get worse while firing or they start off with spread and remain the same, neither of which is ideal for a game that wants to rely so heavily on player skill this is a large reason why balance is such a mess and why the meta has remained the same for so long, because the guns with the least rng are generally the guns that scale the best with player skill rng (along with other factors like ttk and range) should be more of a subtle guideline to indicate when a player is pushing their weapon too far outside of its niche, rather than the brick wall of limitation that it’s usually used as in apb
  9. i’m curious as to how this would even be fixed? bolt timers on shotguns? nerfing the already underpowered snub?
  10. to use my example in particular, i have a mouse with thumb buttons that are not recognized by apb unless i rebind them to function as a keyboard key press using the built-in mouse software its technically a macro, which is why i'm wondering how strict orbit is going to be
  11. i guess it depends on how strict they are on macros/software - someone earlier mentioned rebinding keys, and if that’s something that won’t be allowed i can’t say i’ll be playing much apb
  12. as much as i like the commitment to transparency and keeping the game “cheat free” this ping pong between anticheats is a little weird to me, especially when the current option seems to be working decently it also seems odd to change the anticheat when we’re kind of maybe weeks/months from the engine upgrade, wouldn’t the background improvements that i assume are part of that process help with server side anticheat integration?
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