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N66

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Everything posted by N66

  1. My 2 cents, On the positive side: Interesting to read about this EMP grenade, this may feel like a new unique mechanic, nice to finally have new contacts, hopefully with more mods, radar jammer changes seem very well thought. On the not as positive side, the balance, I'm in favour of some balance changes, but my take on this is as follows: Shotguns generally were designed and intended around corner popping, this is how they are different from other CQC weapons, you lose in the open (slower ttk), you win behind cover, and I think this is brilliant. I agree that they need to be more reliable, but I don't like some of the changes, namely: - NFAS 0.72 is too much, it is intended as knife range, at which it'd be very deadly, and then useless, so I'd make it a bit more reliable, a bit slower to kill (it wouldn't be OP if first pellets didn't give more damage) - JG is unreliable yet OP sometimes atm, I wouldn't give it any buff, I wouldn't make its TTK competitive with CQC sub machine guns either - Shredder is broken atm, entirely, sometimes you shoot someone at 2-3m range, 5 shots, well aimed, and they brush it off and keep going, it should be a CSG range version of NFAS kinda - Ogre, would remove initial pellets giving more damage on this as well, and it'd be fine, wind up time is needed to force it's play style to corner waiting, it'd also be OP without it. -- I also don't think removing inventory access from munition boxes is a good idea, that's their main use, you don't use them in combination with a Field Supplier. --- I really think Boom Box needs a change, it's only useful on paper.
  2. 1- Buggy af. 2- How does the riot contact even progress? it's way too slow, and I'm not sure what to do. 3- Often you respawn so deep into the gas zones, hazmat suit expires, the warning delay expires, and your whole health depletes before you can sprint out of it. Happened to my whole team at some point that we all ran out of respawns trying to get out. 4- Vehicles ? difficult to implement but it's meh without 5- Takes too long to start. 6- Hazmat suit's cool down is way too long, maybe 20 sec instead. 7- Rewards? I know it's season 0 without rewards, but it needs more of the typical rewards, more $ and some way of obtaining standing, so people can play it as an alternative to missions. 8- Random teams is a minus. 9- BR, giant minus, from what I see, me included, the majority of APB players really hate BR. 10- Game flow seems too chaotic,, luck plays a big role. you either die too early before you collect money, or you collect and keep respawning, getting killed when trying to bribe the driver, but you don't get a confirmation of loss since you respawn, but you also don't get a confirmation of progression since it's in vain. It lacks strategy. * Generally the mode focuses on a negative feedback loop, which is only good for some particular game design flows, not riot imo. My suggestion which unless every member in the community insists on it, will be ignored as it's too different from original RIOT plan, convert this to faction or clan wars, you already have the map segmented, a mechanic to obtain zones is there, maybe keep the random weapons or allow player weapons, Let the faction/clan obtain zones and defend them, obtaining reward for holding out, delivered at match end, (divided by participating faction players, or divided by clan members, including the ones not participating at a smaller ratio). For this suggestion, it can either be active all the time as RIOT having smaller rewards, or being a daily/weekly event at a fixed scheduled time with bigger rewards (possibly including an increased rewards multiplier for the winners until the next event)
  3. All the people saying macro doesn't give an advantage and blah blah, let's put it this way, if it only makes you able to use the gun at normal fire rate / accuracy like others and you couldn't do it yourself, you need to get kicked, why? coz we need greens & bronze and you pretend you're not one.
  4. Personally I wouldn't buy stuff for that honestly, I can't perceive the value of the purchase anymore And then yea, ideally stats are always good, practically it's highly unlikely people don't start having placebos and raging about this and that Threat system itself I think is very good, it gives score to hidden things like saving a mission last moments, even if it never mentions it, so if you carry your team, your score will be really high even if you lose, the problem is the segments may be too few (though I think in the back it actually uses a ton more than 4 threats, + it almost certainly takes into consideration things like matching pings etc..), some things can be abused and need to be fixed, and it needs a lot more players to select from, 80 is simply not enough, most games select from a main lobby of hundreds if not thousands, I think Matt mentioned at some point a dynamic population merging solution (your district changes mid play with minor loading), that requires UE4, that, abuse fixes, and larger population would fix matchmaking And regarding the Armas, what I meant was awards given to players, not trials, but gifts given for a few days, multiple of them, to keep them testing this and that weapon, while they also have multiple choices instead of star, even if the gifts stop later
  5. 1- Why would I ever buy anything? What exclusivity does buying it give me? and how do I feel any value to it ? 2- Major change to APB play style to accommodate waiting periods and maybe a lobby to go with it. Make players wait more, fuck up matchmaking to find matching restrictions And why? to diminish gameplay mechanics & content 3- Maybe, but most of the time displaying usage statistics ends up making a negative feedback loop, oh that gun is shit because the usage stats say so, that gun is OP because more people use it, the community starts raging, such stats must exist, and must be reviewed by developers/game design, but they should not influence the community by themselves. - I think a proper matchmaking system with a lot of new players would solve this problem better by matching them together - If extra steps are to be taken, I think Armas trials are to be encouraged on new players, reward them now and then with a few days lease of some Armas gun so he can see what it is as well as return to the game to use it again and again before it expires.
  6. You guys deserve a break now, and a celebration, most of the community won't understand the amount of stress, long hours and hard work put into this, as well as the panic. Thank you L.O., Hopefully it'll now be smooth sailing (if that exists in game dev) with the rest of your plans
  7. Watch this and it'll be back If anyone has it working, let me know what setup you are using
  8. @MattScott Could you give more info on the new content item wise? what items should we expect directly with the launch or at least during May?
  9. @MattScott Do you still write code?
  10. It's absurd to have someone put such effort to write something genuinely "anti-toxic" in APB, first I'd like to share your appreciation, for L.O. first, that they invested in this project to keep it going, and to put professional yet honest effort in making things right (at least this is how I see it), so thank you, L.O, every employee there, your work is appreciated. And thank you Alisha, for the positive post, and the help you offered the community, you probably don't know me, but Nexus did mention you a few times, he seemed proud of you indeed.
  11. Could you give us some more details on this? the post doesn't say much, namely: - Is this going to be a permanent game mode or is it an occasional event? - What's RedHill Institute role? is it going to be an enforcer organisation, for contacts and such? - Are we to expect new contacts with this? - Any info on when we can expect it?
  12. I agree that it's P2W, I don't think anyone can argue about it, I am also more often than not without premium, but I think it should be kept, the disadvantage of it is still minor, but it may feel like a bigger bonus to encourage people to buy premium and keep the game funded. Also, IMO the biggest advantage of this is Nitro, when not in a mission, for people doing stunts and stuff, so, though the reduction is a welcome thing, in this specific case (non mission) it's not P2W as there is no fight
  13. N66

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    I think these are very good positive things about APB.
  14. I don't think you really mind those few hours off premium, it does get annoying to have the servers go offline randomly, but at least the people are working on it, patience
  15. You carry a great burden in your beard @MattScott
  16. Wasn't this 400 G1C a while back? most of the new prices are very convenient
  17. Actually let's make this backfire, I'll try, and welcome anyone else to, I'll go buy something off Armas now to make sure the community's (part of it at least) message is delivered, that we do support LO.
  18. People have been crying about the game dying "next month" since I joined it in.. 2011? No, LO in my opinion are doing a much better job than G1, I appreciate the honesty and the smaller but actually delivered promises, instead of "Racing District, new engine, new maps" that were never taken seriously. And the bans especially, there is a lot more clarity, they are investigated and re-investigated properly, Matt, Lixil and Selali take time to discuss it privately with the banned person if they message them. Personally I got unbanned because of this, after G1's ban, it got reinvestigated with LO through support (not the mass unban wave).
  19. Idk what went on the discussion but I want to add or repeat.. finish bugged joker activities too, or impossible ones (kill 3 enemies as they drop barrels for 0.2 sec)
  20. About time, appreciate that you guys do take the community's words into consideration. The new way was broken, maybe it sounds good on paper, but Ursus was simply laser accurate, and ntec, their ranges got more separated however instead they became OP in that range, and somewhat useless in others, not as "they should be" but as in your skill in handling it barely matters at all, when those guns were supposed to be versatile, especially original ntec-5, you'd always lose to a close range gun in close range, but if that guy is bad, you got a chance to make up and win the fight
  21. ^seconded . . . etc plz don't give us cancer. How about clan or faction turfs instead? maybe "br" as in enforcers piling up criminals to the center or sth? anything but no BR basically
  22. This looks awesome, some serious time and work were put into it. Hopefully we're making enough fuss here to bring LO's attention to this topic and a direct answer if it can be used, and hopefully it'll be, saves them a bunch of time and resources finishing this rather than starting from 0, and gets us the district faster Goodluck !
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