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N66

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Everything posted by N66

  1. Give the game more hours and you'll delete some of your points. - The launchers counter many situations apart from car delivery, and they're a lot of fun, with that in mind, they're also balanced in my opinion, the volcano could use a slight buff on damage. - Toxic yes, they used to be a lot more toxic, so hopefully whatever started changing them keeps happening (or did they just grow up?), still, the community is one of the most toxic, so that should be addressed. - Let's see when we get the engine. - The civilians are intended, they make the fights more dynamic sometimes, it's an urban environment, However I agree with you regarding the vehicles, they do drive to you directly in intersections and even speed up into you in curved roads (they seem to be spline walkers, and when the spline is curved/stretched they maintain their point travel speed) - ???? - The matchmaking is very bad though the logic behind it is probably very sound. It's due to the tiny population to choose from in districts, when it's a 40v40, the system probably has 10 or 8 enemies ready at most at a time, it's not that it's not implemented, it has nothing to choose from, the solution (Matt at some point said it will be used when upgrading the engine, not sure to 3.5 or 4) is to have dynamic migration of players, so the matchmaking system looks for enemies across all the districts, when finding them, you and them are moved to one district where you play, seamlessly (no loading world etc). - I honestly think this game is not P2W at all, most of the weapons are well balanced, there are a few exceptions, and those exceptions are mostly non Armas/Joker store weapons.
  2. My personal opinion? in a video game, that's like cosplay, it doesn't anything, neither does it mean you support whatever it is, I think it's pure free speech. I don't know the law's take on this though, at least for Swastika I think it's not allowed.
  3. Haven't seen you this enthusiastic, especially when you post on 3 different matters regarding APB, and all 3 turn out exceedingly positive. This honestly got me excited, LO's patience finally starting to pay off, hopefully those population spikes will last and increase permanently, maybe we'll be playing on that new engine with a large population, laughing at how people used to say the game is dead Thanks, everyone at LO, keep up the good work, the game may not be as famous as Fortnite or whatever else, but there are certainly people who appreciate your work a lot.
  4. That's a very nice giveaway, thanks LO. Take care and stay safe, everyone, better safe than sorry with all these hindering procedures.
  5. This. Would love to, hard to manage with a full time job..
  6. I still don't understand the intention with the Strife's extremely low fire rate.. JG has about the same damage, can easily 2 shot kill, at the same range, but it can shoot almost 3 times by the time the strife shoots the second time.. Basically, more or less, you can expect to receive 3 hits before you are allowed to fire your second shot, overkill.. I think 1 second or 0.9 would be more fair
  7. Though I agree with how it's frustrating to lose a mission due to bounty, I still agree more with how you put it, as balancing punishment in addition to open world feel, hopefully there will be a better solution than to remove it There is a difference between adding more cars and ruining them, and the speed boost is not a "buff" or balance, by that I meant a more realistic speed than 80km/h top speed for sports cars, which is not possible due to the latency and the tick rate mainly. This... every orange mode is useless now that you have to keep a field supplier on, or if you think you'll keep your vehicle next to you this often, then all blue vehicle mods are useless. This is what I disagree with honestly, I don't see how making low and high end cars equal makes sense, I don't see vehicles the same as weapons in term of "balancing". And since I'm posting anyway, I hate the balance of "low yields", they're useless now, they explode in a radius and damage of a popcorn, and I get bored of how many nades I have to toss under parked cars for them to explode. or how you can't flush people out of cover with them now, as covers usually are big enough, and damage is low enough..
  8. Opinions? I got 3 comments on this.. - Don't touch the cars pls........ you'll ruin our fun, the only thing we ever wanted regarding cars was more speed if possible, and certainly more variety. - This isn't a road map, I support LO but this had no effort put into it, what sort of road map doesn't mention order of events and when to expect them, or any events for the matter, balance was last year's news which people were hoping you would abandon, engine upgrade is being delayed forever it's not a new event, and there is no mention of a date.. - Thank you, for postponing work on events, those feel like a chore to play, and I think other areas of the game are a priority. I understand you're probably hesitant to make promises, but it'd be better to wait and give news when you can confirm it. - If the engine is still far from done, can we get those contacts and you make some other contacts along with some other unlockables for the future? no? kthxbye
  9. I'm sorry, I only read the summary, but I disagree, the game has a lot of meta strategy, unlike CS in my opinion, part of the mission is forcing the map positioning to your advantage, this is probably the main reason why I can't play CS anymore, IMO you get no more fun once you learn a map. Another thing in the game that supports this part of the meta strategy is that the teams don't always start in this or that position, missions may send you to the same area from different directions and timings (reaching first or last), thus the advantage of a location can turn to a disadvantage, instead you should rely on some plan to thwart that.
  10. You make some valid points, I agree with the nerf part, the events were buggy, can't argue, but though I hate anything battle royal, Matt defended it saying it barely took time, and that most of the effort is reusable for future content (which can be true, just learning the code base while doing RIOT then throwing it away is still progress). However, on the other hand, the new guns, they're all fun, and balanced, which could not be said about any of G1's legendaries when they first appear, you remember the classic money grab then nerf by G1. Lastly about LO, the management, I think, they had many issues because they made many changes, servers went offline, for an extended duration, multiple times, but it was to move it to better equipment, to use better ISP, to setup some anti DDOS measures, G1 ignored every issue of those, and if you remember, we had DDOS way too often at G1's times, we also had the districts spiking to 50ms just due to players playing regularly. But then, you didn't mention much about G1 to show comparison, for instance, promising the engine upgrade for years, when in reality they had... 1 guy? if any, working on it, LO are actually showing their progress on the engine, and it's a lot of progress, though slower than they promised, but it's there. Then there is the issue with G1's pricing, which relied purely on whales to fund the game intentionally. Then lastly, the bans and cheaters, you probably remember that if you had posted something like this about G1, you'd end up banned, either by Tiggs or by an "automatic ban by Fairfight" many of which were actually manual GM bans using the system to pretend you were cheating, and besides that, the whole system was really broken, so many people were banned randomly, and we had a lot more cheaters than now. Which gives another point for LO, for both providing a much better anti cheat, and for unbanning a large number of players who were banned unfairly.
  11. Besides, it's not like it's their intended design, specifically made to be good behind cover and weaker than SMGs in the open.
  12. But that honestly doesn't make sense, I mean, 3 stk for shotguns... even corner popping won't help you if any SMG charges you, while at best case scenario you need 3 shots for them..
  13. lol? they want to NERF strife? I mentioned before I think they want to nerf everything until the game becomes casual friendly, like a mobile game, shoot and you get 50% chance to kill or 50% chance to die, keep everyone "having fun"
  14. I understand Ursus is supposed to be balanced in relation to Ntec-5, and yes it should be, but people are already complaining for a while that it's a downgrade from Ntec-5, which I didn't agree with at all, until recently when they reverted IR3 (that revert is still in place right?) since then I feel it's a bit weaker, but from what I know there are no changes what-so-ever to Ursus or IR3 now. This is more of a confused opinion I guess, Ursus is changed or is it just some placebo?
  15. Yea at this point I realized that L.O will fuck this part up real bad. I was anxious for balance, for reliability for shotguns without a buff, for buffing those unused weapons here and there which could bring a lot more fun. Then I realized their idea is to nerf anything to match the shittiest weapons, and instead of having a meta strategy plan of using the right weapon for the right scenario, and learning skills, instead they prefer to just make a spam fest of bullets and rely on 50 / 50 chances of each player dying or killing, thus giving everyone "their dose of fun". In my opinion Ntec-5 was the ideal target for the balance, Scout with jumpshooting, NHVR with damage over range (maybe even allowing long range QS), and other nades to get a slight buff if they're not matching up to low-yields, and I think the majority of weapons back this up as they're balanced to fit with this.
  16. I think a Vegas / Kurai SUV hybrid is missing, where it's fast and solid
  17. Funds for L.O. is nice, can mean a lot for APB:R if there is an investment in the game and bringing a large community. But it's sad that it's not only the rights to mobile titles but the franchise as a whole (except APB:R)
  18. Don't like the chat, don't read it, or filter it, or ignore it, wth.. that's not a big issue... besides, how is it that only Russian is an issue? why not all the languages other than English?
  19. And this second account to support you? what a coincidence it was just created, it's totally not you. Don't grief, don't be toxic, let people enjoy the game.
  20. Though I agree with all of this and think the RFP is already OP, but as Skitty said, the nerf means it'll always take at least 4 bursts to kill, if I'm not mistaken, in the current version, you need to land 8 out of 9 shots in those bursts to kill, with the damage nerf, it'll need at least 10 shots, meaning larger ttk. Let's test this, maybe somehow the range will make sense.. What I'm more worried about though is the ammo boxes and shield becoming really useless.. I think 2 min cooldown makes them garbage, and no inventory access kills half the reason you may ever need them and Boombox is still as useless as ever.
  21. As the title says, Joker Store is selling an old style Scout for 3600JT for 7 days, this is the only time limited weapon, and at a hefty price
  22. Should've been a range based damage instead... also, I think scouts without jump shooting are a downgrade from nhvr
  23. My 2 cents, On the positive side: Interesting to read about this EMP grenade, this may feel like a new unique mechanic, nice to finally have new contacts, hopefully with more mods, radar jammer changes seem very well thought. On the not as positive side, the balance, I'm in favour of some balance changes, but my take on this is as follows: Shotguns generally were designed and intended around corner popping, this is how they are different from other CQC weapons, you lose in the open (slower ttk), you win behind cover, and I think this is brilliant. I agree that they need to be more reliable, but I don't like some of the changes, namely: - NFAS 0.72 is too much, it is intended as knife range, at which it'd be very deadly, and then useless, so I'd make it a bit more reliable, a bit slower to kill (it wouldn't be OP if first pellets didn't give more damage) - JG is unreliable yet OP sometimes atm, I wouldn't give it any buff, I wouldn't make its TTK competitive with CQC sub machine guns either - Shredder is broken atm, entirely, sometimes you shoot someone at 2-3m range, 5 shots, well aimed, and they brush it off and keep going, it should be a CSG range version of NFAS kinda - Ogre, would remove initial pellets giving more damage on this as well, and it'd be fine, wind up time is needed to force it's play style to corner waiting, it'd also be OP without it. -- I also don't think removing inventory access from munition boxes is a good idea, that's their main use, you don't use them in combination with a Field Supplier. --- I really think Boom Box needs a change, it's only useful on paper.
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