BlatMan
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Everything posted by BlatMan
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Since you're reducing the damage on the CR762 to what it's like with Heavy Barrel 2, you should reduce the bloom per shot modifier to 0.352 as well. No one used HB prior because the damage trade-off was not worth it. Now you're forced to play with that reduced damage but no benefits. The OCA and OCA 'whisper' just needed their range buffed back. They didn't need their rate of fired nerfed. You should also revert the PMG's range since it's less accurate than the OCA.
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I"m cursed. I grew up on split screen and LAN. Even on LAN we would fight over who gets to host due to host advantage in some games.
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As if South Americans and Australians don't have high enough ping already.
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People are DoS'ing through Vivox again
BlatMan replied to Hexerin's topic in General Discussion Archive
It's just a 1024x1024 bitmap. The only thing it should affect is how long it takes your client to load the character after joining a district. I haven't noticed an fps difference. -
This game is finally dead in a way.
BlatMan replied to Gateron's topic in General Discussion Archive
It was a circle of cheaters pleasuring themselves, with some innocent players getting caught in the crossfire. -
Accidentally destroyed character perm gun
BlatMan replied to Euxoa's topic in General Discussion Archive
They should unlock the weapon via contacts so you can repurchase it. That way you can remove weapons when you're no longer using them and not worry about it. -
This game is finally dead in a way.
BlatMan replied to Gateron's topic in General Discussion Archive
Don't forget Punkbuster. So many "Disallowed program/driver" kicks. -
They reverted Improved Rifling but they didn't revert the range reduction on carbines (OSCAR, Joker Carbine, VBR, etc.) Then they nerfed the range on semi-auto rifles, because they were out of balance. Then nerfed shotgun range, SMG range, and destroyed the RFP. All this because they refused to revert the carbines.
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Someone was griefing my clan and random grouped players, all because one of our clan members wouldn't date them. (Online, not IRL). It took about a year for the first ban under G1 ownership. Not sure if their second account got banned or the griefer got bored.
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Conflicting names should not be an issue. APB uses character IDs. The only issue I see is players getting confused, and possibly having issues using the /w and other name related commands. This can be solved by adding "-NA -EU" at the end of their names, and give those players a one time name change in case they don't like the NA, EU tag. The database size I can see being an issue. I would say keep the databases separate, but the current game probably has hard coded crap that can only use 1 database, which would be a pain to sift though. Hopefully this is being fixed in the engine upgrade, otherwise I don't know how they're going to get phasing across NA and EU working. The databases aren't getting smaller. I rather have them go back to a central NA location instead of splitting it between east and west. It would cut the server cost in half, and reduce the average latency between players. For me, west is unplayable, sometimes worse than playing on EU. My buddy out in LA has packet loss on NA east.
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You shouldn't get trade locked just because your external IP address changed. Most ISPs assign dynamic IP addresses to home users. This means their IP address will most likely change whenever their modem restarts. This also means you can't access all features in game when traveling for work. It's a big middle finger to people in the service. They should be tracking your hardware ID. The only time it will change is if you change hardware or reinstall your operating system. They have to track you hwid for the anticheat to work properly.
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They're teenagers, they find anything funny. Are all of you so old you can't remember the stupid things you found funny as a kid?
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Is US east now having maintenance? East servers are down. This includes Social district.
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I saw a grammar nazi. You sure it wasn't a G on their arm?
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Threat Segregation and NA bein' dead
BlatMan replied to stateofthegame's topic in General Discussion Archive
The only time silver is available is when enough borderline silver/gold players are stuck with gold threat. These players can't go down in threat while in Bronze without intentionally dethreating, due to there not being permanent golds in the bronze district. At the same time, they don't want to face 4 man groups of max threat players over and over. There needs to be ways to progress contacts and unlock customization that does not involve being locked into a single game mode and single district. Contacts should be available in all districts, including fightclub. Symbols shouldn't be locked behind single contacts. Consumables should be made into a normal mod that's yellow, and removed from random rewards so symbols can be unlocked faster. I cannot unlock all symbols on my newer characters due to the consumable rewards. I've got pages of "You won a mission reward" while at the same time missing half the symbols on some sheets. -
Why is friendly fire still a thing?
BlatMan replied to PotatoeGirl's topic in General Discussion Archive
1 team kill gives you a demerit. Suicide needs 2 for a demerit. -
It's no different than battleye since the server sided half does not work on APB's servers. If LO want to give it a try sure go ahead but I don't think it will reduce cheating. I'd be happy to be proven wrong though.
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Why is friendly fire still a thing?
BlatMan replied to PotatoeGirl's topic in General Discussion Archive
At least silvers with the grenade launcher will be useful. -
I criticize LO all the time. I still can post and play. Than again, there's cheaters that record themselves cheating all the time, and they can still play. `\(O_o)/` Actually I did get a temporary forum suspension for reporting a racist post. The mod who reviewed it must have been high af or something.
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GTA online had lazy devs that made everything client sided. APB is mostly server sided.
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AMD FidelityFX Super Resolution released - VOTE FOR APB
BlatMan replied to Uhtdred's topic in General Discussion Archive
It's 100fps for under 120hz monitors, 145fps for 120hz or higher. You need to trick APB into thinking you have a 120hz monitor to get the higher fps on 60hz monitors. LO added other graphics options, I don't get why they didn't include a fps setting. The character sliding bug with 130+ fps still has not been fixed. -
AMD FidelityFX Super Resolution released - VOTE FOR APB
BlatMan replied to Uhtdred's topic in General Discussion Archive
None of them will use it because it will put more stress on the GPU than just using low res. For them every nanosecond counts. You also don't want the GPU being heavily loaded because it creates input lag. Nvidia and AMD have solutions for that but it's still not as good as lowing your graphics or setting a fps cap to stay under the 99% load mark. I think ya'll need to stop browsing porn on the family PC. -
AMD FidelityFX Super Resolution released - VOTE FOR APB
BlatMan replied to Uhtdred's topic in General Discussion Archive
Is your PC from 2010? Actually, even some of those can run APB at 100fps with minor tweaks. A single 9600GT (released 2008) can run APB at 60fps or higher if you turn down the particles. My last card, GTX 970 (released 2014), runs APB at 1440p 120fps max settings. I was also using a 650ti (2012) for a little while and that ran APB at 1080p 100+ fps, with the only tweak needed again was to turn down the particles. Besides, I doubt this will run efficiently on such old hardware. -
Pre made groups are killing the game.
BlatMan replied to PotatoeGirl's topic in General Discussion Archive
The only issue with groups is they can choose not have other players added to their team by unchecking the "alliance for open missions" checkbox in the group tab. If there's 4 players ready on one side and 2 duos on the other, those players will not match together. Instead, they all get placed in separate unopposed missions. This leads to longer matchmaking time, or worse never finding opposition. -
AMD FidelityFX Super Resolution released - VOTE FOR APB
BlatMan replied to Uhtdred's topic in General Discussion Archive
We don't need more blur simulators.