BlatMan
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Everything posted by BlatMan
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Every update is nothing but issues they weren't aware of. Now they can't even provide game updates when there is a patch.
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How will this solve anything? The majority of cheaters don't get banned even when they self incriminate. The ToS isn't enforced. Their in game "moderators" are just other players with no mod power. Most people know who they really which means they can't take action without backlash from other players.
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Making any hardware changes triggers the trade lock. I can't even plugin an external hard drive without getting trade locked. Besides, it's pointless when you can sign in on a completely different PC and IP address and sometimes not get trade locked.
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Vehicle explosion damage is inconsistent with the way it credits kills. Scenario 1; - Player Alpha and character Bravo are in a vehicle. - Alpha is driving. Bravo is in the passenger seat. - Player Charley damages the vehicle till it's on fire. - The vehicle crashes into a wall and explodes from the collision damage. Expected Results: Alpha gets a suicide and a team kill since they caused the final damage to the vehicle, or Charley gets two kills because they did most of the damage to the vehicle. Actual Results: Charley gets a kill on Alpha, Alpha gets a team kill on Bravo. This outcome does not make sense. It's the same vehicle explosion that killed both players. Whoever is credited for the explosion should be credited both kills. Scenario 2: - Player Alpha is standing next to a vehicle. They have full HP with no green mods. - Player Bravo throws a grenade at Alpha, killing Alpha and blowing up the vehicle. Expected Result: Alpha is credited for an explosion kill. The grenade cannot deal enough damage to kill Bravo on it's own. Actual Result: Alpha is credited a grenade kill. This should be impossible since the vehicle doesn't explode until after receiving grenade damage, and Bravo cannot receive lethal damage until the vehicle explodes. The district servers supposedly are run in a single thread, meaning these damage calculations should run in the order they happen. Otherwise, there's multiple threads stepping on each other.
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Glad you solved it. Still disturbing that there were no patch notes despite there clearly being a patch.
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I'm on Windows 7 and it works fine.
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I am not having any issues, but where are the patch notes? We get updates every week when nothing changes, but the day there's an actual change we get nothing.
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[APBGame/Config/APBEngine.ini] Client overwrites config on launch
BlatMan replied to NilPointer's topic in PC
My bad I misread your post. Turn off smooth frame rate and v-sync in the settings, and turn it off or set it to "fast" in the nvidia control panel. The only reason you would need to edit the configs is to limit the framerate to 120fps, to prevent the character sliding bug. Other than that, you don't need to modify the configs. It is the BaseEngine.ini. It's line 164 "MaxSmoothedFrameRate=62". Most likely it got overwritten by the event patch. -
[APBGame/Config/APBEngine.ini] Client overwrites config on launch
BlatMan replied to NilPointer's topic in PC
The file you need to edit is: 'APB Reloaded\Engine\Config\BaseEngine.ini' It's been this way for years. -
Now every role is reset.
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They also broke the in game latency. It rarely shows more than 10ms even on west coast. Meanwhile, the hitreg and shoulder switch delay is about 100ms.
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It doesn't block your vision like the current hud. Looks way better.
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Cheaters and skilled players will brag about the new cool higher threat icon on their head. Dethreaters will know to lower their kill count to prevent gaining too much threat. Griefers and kids with severe ADHD will ram into your vehicle because you have shiny icon on your head. The disabled players won't stop calling normal players cheaters. And how does this stop cheaters if they're allowed to continue playing?
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Matchmaking and Extiction of middle threat levels.
BlatMan replied to Queen of Love's topic in General Discussion Archive
They're probably getting just enough bonus score from completing and defending objectives to prevent them for losing threat. There are some missions where they get 0 score, which means it doesn't count against their threat. I don't get the bonus for defending objectives since I'm usually away from the objective spawn camping, I mean tactically watching for spawns. -
Matchmaking and Extiction of middle threat levels.
BlatMan replied to Queen of Love's topic in General Discussion Archive
All I know is there's too much of a skill imbalance because threat doesn't come close to matching your overall skill level. I'm not sure how to fix that without rewriting the threat system. A few of my friends are currently borderline gold threat but often they play like new bronze players. Their callouts are more than 5 seconds behind the action. They'll say 2 players are rushing me, but I've already killed both players and finished reloading with extended mag. I don't get it, how are they not bronze? -
The only griefing I've experienced recently are clans having other members, who are not in the mission, block doors with their vehicles and move objectives so you can't finish them.
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You can send all the clips you want from the cheater's own twitch and youtube. Nothing ever happens to the cheaters. Support get mad and break character when you update an existing ticket with more evidence from recent streams. It also doesn't help that the in game GMs are old players and not real GMs.
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Teammates can damage your vehicle in the event. See what I mean by unplayable?
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Air bag suspension update looking fire.
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4x4 Fresno You know what. F it, 4x4 Green Planet garbage truck.
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A list of all the known techs of APB
BlatMan replied to Clumsyhunt3R's topic in Social District (General Discussion)
To add to the above, you have to compensate for server latency. On east with 20ms I can consistently switch while throwing the grenade, but on west half the time the grenade does not throw. I've also never need my mouse wheel to do it.