
BlatMan
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Everything posted by BlatMan
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Corsair says "What about me?" LN9 says "Hold my beer, watch this"
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Nerfing the .45 doesn't fix balance. This weapon will still have faster TTK and less bloom than the FBW. It will be more accurate than the majority of close range secondary weapons. Decreasing the jump multiplier on the Star and Far won't fix the balance issue with them. They take too long to recover from bloom and have lower overdamage, compared to the N-TEC. 35M and 45M, according to the APB:DB update. Still makes it better than the FBW 99% of the time, although having only a 10M difference between min and max damage is stupid. It makes the damage change too rapidly during combat. If I were doing weapon balance the minimum range between min and max would be 20M, that way weapons don't go from useful to useless in a few seconds of running. https://apbdb.com/items/Weapon_Pistol_Colby45AP
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The real priorities are others, but...
BlatMan replied to DouglasFalcon's topic in Social District (General Discussion)
It happens when the server receives too many movement packets at the same time. It should be easy to block by checking for too high of a data rate and latency jitter. More than 200ms jitter? (not ping) Kick the player. Aussies have less jitter than that on US East. -
The real priorities are others, but...
BlatMan replied to DouglasFalcon's topic in Social District (General Discussion)
If it was the servers themselves the problem should be consistent among them all, not just a few. -
I don't have many games to compare to, so maybe my perception is skewed. PUBG and Dayz are far worse, Rust is unplayable on official servers. HL2 has sniper bots every match, but at least you can vote kick them. But, I'm also not silver, and haven't been since they changed the threat icons. I probably spend more time focusing on the mission that playing detective. Fightclub is a mess though. Seems to attract the majority of the cheaters.
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The real priorities are others, but...
BlatMan replied to DouglasFalcon's topic in Social District (General Discussion)
Fyi support reached out to me a few days ago so it's being looked into. It's not poor aim. Most players seem to have issues with US West, but I've experienced issues with US East as well. Best way to tell if there's going to be issues is to run /latencytest and check the district_server latency. The normal values for me are 33ms for US East, and 99ms for US West. If those values are higher, the server will have hit registration problems. Running traceroute to the server's IP doesn't show any issues. The latency for the server's IP is within +-5ms. If the issue was on my end, it would show up on all servers, not just a few. -
The real priorities are others, but...
BlatMan replied to DouglasFalcon's topic in Social District (General Discussion)
We can't judge weapon balance with the current state of the servers. It doesn't matter what the weapon's stats are when only 1/5 of your hits register. -
One of my complaints with the matchmaking system is that it ignores group threat on backup calls. I understand there's a small player pool, but I rather have it not find backup than call in a 4 man group. It's normally a loss for the offending team due to the number of players spawning within line of sight.
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With APB, a cheater server would be obvious. If they group with other people they'll notice they're not in the same server, and if they have any knowledge on networking they'll notice they're being sent to a different server, even if the phasing feature appears seamless. I doubt LO have the funding to host more server instances. I don't think APB's cheating problem is that bad, it's that the low hanging fruit is touching the ground and LO ignore it. At least APB controls most things server sided. GTAO from what I understand it's mostly client sided. Same issue with PUBG. Players can fly blown up boats and loot from range.
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I hate the way San Paro looks at night with the current shaders. The night time looks dead. You can't see most of the skyscrapers. When you remove fog and turn off the instagram blue filter, it looks alive. If only LO let use do this through the in game options instead of using grey area configs.
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Hell no. Preventing the reported player from playing without an investigation is only going to negatively affect legit players. Cheaters will hop on their 10th alt account till the temp ban clears. They'll mass report anyone who can beat them. PUBG has this feature. Players get mass reported all the time. Temp bans are handed out left and right, but the majority of the temp bans do not become permanent. If those players were cheating, it only stopped them from playing on that account for a few days. Now, if they want to use reports as part of Fairfight to analyze players, that would be fine. For example, if a player rarely gets reported, and all of a sudden there's a bunch of reports from players who rarely file reports, than flag the account for investigation. I wouldn't auto-ban them, just in case. I'd also not want them to know other players are reporting them, that way they don't try to hide their behavior.
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can we have asia server on jericho?
BlatMan replied to Modernism's topic in Social District (General Discussion)
Florida is probably the best location while the population is low. It would give the lowest ping difference between NA and SA players. -
Considering last stage deathmatch shows nametags further, and we used to have the option to see enemy vehicle mobile spawners on the whole map, it wouldn't surprise me if player position is always visible to your client. Plus, your client needs to see at least 120M or so to smoothly draw players coming into range at 100M.
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can we have asia server on jericho?
BlatMan replied to Modernism's topic in Social District (General Discussion)
Three gamers, a South American, Australian, and North American, are hanging out on the same server. A GM jumps in chat and grants them each one thing they really want in game. The South American asks if he and all his South American friends could have their own local server. POOF! All of the South Americans are now on their own server in Brazil. The Australian gets excited and asks for their own local server as well. BOOM! All the Australians get phased to a server in Sydney. The GM /w's the North American and asks what they would like. The NA asks the GM, "Did you really migrate all the South Americans and Australians to their own servers?" The GM sends them a smiley and says "Yes." So the North American says "Well in that case, can I have a 'Thumper'?" -
Not receiving random rewards in opposed missions?
BlatMan replied to BlatMan's topic in Social District (General Discussion)
My latest max rank character, with 480 action district hours, only has page 1 complete. The other symbol pages have less than half of the symbols unlocked, and no decals unlocked. My older max rank with 430h, created before consumables were added, has every page unlocked, including decals. Symbol unlocking chance was severely reduced, or it is not possible when completing opposed missions. If phasing ever gets introduced, we will not be able to unlock random rewards. THIS NEEDS TO BE FIXED! -
can we have asia server on jericho?
BlatMan replied to Modernism's topic in Social District (General Discussion)
You threatening me with a good time? -
Not receiving random rewards in opposed missions?
BlatMan replied to BlatMan's topic in Social District (General Discussion)
I noticed a reduction when consumables were added, but we also had the higher level contacts added which don't give you any random rewards. I don't understand the consumable idea. All it did was add overpowered features that are inaccessible to new players, as if they didn't have a rough enough time starting. Making them normal mods makes sense, It's a huge waste of resources having them be consumable, since every character has consumable data. The inventory limitation doesn't make sense programming wise. A single byte can count to 255, and two bytes to 65535. Technically you can't store less than a byte into memory, so why even bother with the 500 limit? It's using the same amount of memory, bandwidth, etc as a 65535 limit. -
I noticed I do not receive random rewards from opposed missions. I only receive joker tickets. This makes it impossible to unlock symbols, fonts, emotes, etc. I don't know if this was always a thing, but currently it's impossible to unlock symbols if you don't have at least 4 players, two per faction, to join an empty district to start unopposed missions. For example, I don't not have the majority of the symbols that Arlon Benjamin unlocks through random rewards, like 'poop' and 'money'. https://apbdb.com/contacts/Financial_C7# I have done 100s of opposed missions while pledged to Arlon Benjamin, but most of the symbols are still locked. I did 3x unopposed missions today, and unlocked a random symbol each mission.
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The Open Letter thread should probably be the only pinned thread in Social. The others are better suited forr Announcements. The Battleye thread is no longer applicable since EAC is free and LO do plan on switching back to it. The rest are pointless since we have the ToS. It's not like they enforce it consistently, only when someone says something that would upset Reddit.
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Same. You really need to fix the server's infrastructure. Something is screwing up traffic flow. Currently, US East has 20ms ping displayed in game, but the /latencytest shows 66ms. Whenever this happens, there's significantly higher hit registration delay. It's higher than playing on NA West or EU with over 80ms. When both show similar latency, hit registration is fine.
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This one Rust server admin would spawn hundreds of bears inside your compound for minor violations. I wonder what the APB equivalent would be?
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Mack is off his rocker, but a broken clock is right twice a day. Higher latency players can look like they have more health, due to the broken lag compensation delaying the lower latency player's shots, and the overall latency difference. The teleporting is lag related, but it's easy to trigger and is used by cheaters. Maybe FairFight will be used to detect it. At the very least, players need to be kicked if their connection is too unstable. It's not fraud. It's the equivalent of blocking people from entering businesses. The feds could do something if they felt like it, but seeing how much they screw up every other industry, I rather not have them involved. I think the solution is for people to host their own private servers. Unlike retail stores, the server admins can remove problematic people from the servers without legal repercussions. If games like Rust and CS:GO can do it successfully, I don't see how a game similar to APB can't.
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Dude's promoting bloatware at the start of the video. Can't take anything they say seriously.
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Only 1 time I've seen NA West run good, but it didn't last long because the district crashed.
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I forgot it's not the same titles as they were a few years ago. Can't get the 'Big Rooster' title anymore. The mugging mechanic needs to be fixed. No one has mugged me within range. It also seems to cancel hit registration. Got 6 hit markers with the .45 on a player who just used epinephrine, but they didn't die.