
BlatMan
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Everything posted by BlatMan
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You need to limit the framerate to 120fps or lower.
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How do you know your IP is blocked? There's no regional restrictions from what I can tell.
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About cars and their modifiers
BlatMan replied to Yapopal's topic in Social District (General Discussion)
New players can't afford high end cars due to getting lower rewards from the lower tier contacts. Max rank players will still spam high end cars like they do consumables. -
Still no information on what was broken and fixed? Is the dev responsible locked in your basement? Afraid they'll leave the company if you give them public access?
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It was only like 20% more fps prior. It seems to have been fixed with the last patch. Why aren't there any updates posted on the forums?
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Same. No fix for the low fps. In Financial around the construction yard just south of Seung Bloodrose, I only get 100fps during a 4v4 mission. I used to get over 140fps. The fps gets lower the more players are within the area. Turning off the HUD increases the FPS by about 30% to 50%. Something is screwed up with the HUD. Waterfront has no players so I can't run the same test.
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Same issue with the fps for me. I joined Waterfront US West and got a mission near docks next to the giant anchor. The game was choppy, and my fps was around 60-80fps. Prior to this update, my fps was 100+ in this same area. EDIT; GPU and CPU usage are lower overall. CPU cores are all under 70% usage. GPU never reach 100% utilization. Pre patch, at least 2 CPU cores would reach 100% usage. Something is limiting the fps software wise. It runs similar to turning off double buffering, in the graphics options.
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this is the best mouse for apb
BlatMan replied to nndrei's topic in Social District (General Discussion)
In all seriousness most mice are the best for APB if you play with lower sensitivity. If you increase the DPI and compensate by lowering in game sensitivity, you'll reach a point where the game stops registering mouse movement. It's more pronounced at higher dpi, such as 6400 dpi. I'm guessing somewhere in the input logic, the value gets rounded down, or values below a certain threshold are ignored. There's also a really high minimum camera rotation. It makes it impossible to precisely aim. It's probably why hitboxes were made so excessively large. Multiply mouse DPI by in game sense and then marksmans mode sense. In my testing with a Logitech G400 and MX518 Legendary, if this value is below 2000, slow mouse movement will not be detected. DPI * Sense * MM >= 2000 For my current sensitivity, it's: 800 * 10.8 * 0.35 = 3024 -
The threat system as a whole is garbage. Phasing won't fix this. The lowest threat, green, is impossible to hold onto without intentionally dethreating. Your teammates completing objectives gives you enough score to reach bronze. Mid silver to low gold there's a small difference in skill. Mid gold to max is where you see the player skill drastically increase, and where you see distinct play styles. I don't know how to fix it, I just know adding on loading times will not help keep the mission districts alive.
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Phasing will ruin matchmaking. No one wants waiting times in a game that's basically team deathmatch.
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You do not login with "google". G1 did not delete the account if you can open a ticket from it. This is a fresh forum account. The user AMolinaLamatta created their account the same day, and immediately replies to this thread. No offense, but this thread looks sus.
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APB is full of legends
BlatMan replied to GBLrodrigues's topic in Social District (General Discussion)
Braindead vs average gamer. Sounds like a zombie survival game. -
Premium matchmaking? NO! HELL NO! We don't need to split the playbase even more. The threat system as is limits matchmaking. Having an option for private matches is a good idea, but I'm not sure if it can be done in a financially sound way with the current APB server/district configuration. I know this is far reach, but I really like the ability to host a private instance on my own hardware. APB is not popular enough to support this, it's just something every multiplayer game should have to keep it running if the main servers ever go down.
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The ones I play with have a better connection on current US East compared to West and the old Dallas location. New York isn't that much further. The problem with BR's isn't the latency, it's a mix between netcode and poor infrastructure on Little Orbit's end. It started when G1 implemented their ddos protection. The servers would run great, then they'd crash due to a ddos attack, then run like crap until the service was disabled again. I think it's the same problem today. I found this in the Fornite Subreddit: https://www.reddit.com/r/FortNiteBR/comments/awagpo/packet_reordering_technical_post/ In short, the unreal engine dropped out of order packets. Since it was an issue in UE4, I'm guessing the same issue applies to UE3. The symptoms I experience in game match up. It's like I have packet loss, but it says 0 in game. Hits don't count or are randomly delayed. Getting behind cover and still getting hit, even by players who have less than 50ms latency. I had the same issues PUBG on US servers, but less so on EU and Asia servers. My hit registration in SEA was near perfect, despite the 250ms latency. Little Orbit's current ddos protection is run by Path Network Inc. I'm guessing the packets are being spread between multiple locations, and are arriving out of order due to the slight latency differences. A nanosecond is enough to put a packet out of order. This is all speculation of course. I don't have access to APB's servers to do a proper test.
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I cannot tell if this is sarcasm or not. The GMs sound like a chatbot. I specifically mean the players with GM titles in game. I'm not talking about customer support or players with Dev titles.
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Meanwhile we have GMs who think mousewheel and keyboard are macros. We're all getting the ban hammer, except that weirdo with the Xbox controller.
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Buff or remove the Macchina Cosenza
BlatMan replied to RCooper's topic in Social District (General Discussion)
Nitro booster does not function on balkan ravan. It only makes noise. -
It seems like they don't ban people for being toxic. They ban for very specific nonsense. Like that one person who's account was broken due to support trying to remove an offensive symbol. That person seemed to get in an argument every time they signed in. That was fine according to support, but one symbol is where they draw the line. It's like when someone has been arrested 10+ times, has multiple break and entries, theft, attempted murder, but the drug charge gives them the most time in prison. That person probably doesn't belong in society, but the drugs shouldn't have been the deciding factor. But, I don't work for support. I can only go by hearsay from people vocal about their bans. Realistically, those small offenses probably encouraged support to investigate previous reports, and support said screw it and swung the ban hammer.
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About cars and their modifiers
BlatMan replied to Yapopal's topic in Social District (General Discussion)
My complaint is the slotted low tier vehicles have no purpose. You get 1-2 slot high end vehicles before you get 3-4 slot low tier vehicles. There's no point in buying a slotted Calabria when you have access to a slotted Pioneer and have a free mobile spawn mod included with the starter car. I drive some slotted low tier cars for the memes, but they're not practical. Also, all the free to spawn cars are $50K for a 4 slot. This price point is perfect for new players, but they don't have access to these vehicles till rank 200+ A side note. All of the free to spawn vehicles share the same front end design. You can swap the entire front clip (bumper, fenders, hood, lights) between vehicles and the models will line up. There's even examples within the game files. There's also a convertible Calabria. I WANT IT! -
[PC] 05/17 Maintenance Announcement (Build #1385)
BlatMan replied to Ritual's topic in General Discussion Archive
I'm taking the chaotic neutral position. Decrease "Per Shot Modifier" from 6 to 3. This will allow cooling jacket and improved rifling to work in 2 shot bursts. -
No, remove all autoaim. Add mouse support to consoles.
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I have the same issue when HPET is enabled. Try disabling HPET in Windows and in the BIOS, if available. I don't see it listed in your motherboard's manual (ROG STRIX Z370-E GAMING) For Windows: - Run command prompt as Administrator (or PowerShell as admin), type "bcdedit /deletevalue useplatformclock" without quotes > press enter. - Next go to your device manager (right click on start button > device manager) > system devices > right click high precision event timer > disable driver). To enable HPET: - Type "bcdedit /set useplatformclock true" in command prompt or powershell, and enable hpet in device manager. https://www.reddit.com/r/PUBATTLEGROUNDS/comments/afyx1f/psa_disable_hpet_high_precision_event_timer_for/ https://www.minitool.com/news/disable-hpet.html
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So switching shoulders and crouching does not affect the bloom. You need to shoot slower. You've moved the goal post so far it's on the other side of the field.
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I'll quote the whole thing since you're suffering from dementia. I changed the color so you can see exactly what you wrote. Again. Why do I need to fire burst of 3/4 shots if the bloom is going to be reset when I switch shoulders? https://apbdb.com/items/Weapon_Pistol_FBW The FBW has a recovery delay of 0.1s. It has a recovery per second of 1, or 0.2. It has a fire rate of 0.2. If switching shoulders reset the recovery delay, it would not have any bloom if timed perfectly. There is no difference. I can switch shoulders within 20ms. It should affect it somewhat but there's no change. It doesn't hurt to test though, never know what stupid bug will be introduced between patches.