
BlatMan
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Everything posted by BlatMan
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EAC does do this for common applications that can be exploited. Examples. - EAC blocks APB from loading if it detects that it's being run inside a virtual machine. - EAC blocks custom directx dll's like NinjaRipper. - EAC blocks AutoHotKey scripts. It's up to the game's devs to decide which applications are allowed. Regardless, I doubt the ban was for this application. I wish I could test that without having to risk infecting hardware.
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APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
Thinking about it, most of the audio issues in the 64 bit patch have not been fixed. They're planning on adding more features, but the current features are still broken. - 3D directional audio while in a vehicle is broken. Audio directly behind the vehicle, within about 10 meters, only plays in one ear. - Obeya SLR firing audio is distorted. - Sound is muffled around City Hall in Financial. - Joker vending machine audio track voice lines are still broken, but differently than at 64 bit release. Voice lines randomly play at a slower speed, instead of overlapping. - Stationary objects, like the HVAC units and cranes, play multiple overlapping audio tracks. - Contact voice lines lack post processing effects. -
I wasn't being ironic. There's plenty of scenarios where that car is the best vehicle for the job. It's not as twitchy as the Mikro which makes it easier to navigate through allies. It's low center of gravity makes it less likely to get stuck upside down. It's impossible to get it stuck sideways. I wish the physics box was a little higher so I can drive up more stairs.
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is weapon range still maxed at 100 meters?
BlatMan replied to illgot's topic in Social District (General Discussion)
You can't see the explosions over 100 meters away. Some buildings aren't rendered correctly at 100M as well, so the rocket could have gone through a gap that's not visible at range. -
It's highly unlikely the app hooks into the game. On a forum post from the year 2011, it says to change the graphics settings from full screen to windowed mode. It's written in Russian, but that's what it translates to on Google translate. I won't link it directly since I don't want to provide links to potential malicious applications, but I'll provide screenshots and translations in the spoilers below. I'll also provide Virus Total links to both apps, which is the forum link and the Youtube link. Both apps have the same hash, meaning they're the same app. Where are your claims about the app coming from? Forum Post: VirusTotal results:
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I only see 3 warnings on virus total. Where the hell are you seeing 40+?
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APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
You'll be stuck on a loading screen before each match starts. Some players will quit based on the mission type and who's in the match. Then you'll call for backup, which will take a minute for the new player to connect. The mission ends before the new player spawns in. That's the best outcome I see. -
Not enough shoulder fired rockets. Can't respawn my honda civic for free.
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I really don't get this delete account thing. Like, just don't play if you don't want to.
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I saw GC notifications in the logs, but memory usage still climbs and performance goes down overtime. Maybe I don't die enough. And to the OP. Yes, it is safe to use. The .ini files are designed to be modified by the end user.
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These freezes happen when garbage collection runs. You can reduce how often it occurs or disable it, but it can cause other performance issues during longer play sessions. Open this fire: APB Reloaded\Engine\Config\BaseEngine.ini. Find this at line 85: TimeBetweenPurgingPendingKillObjects=60 This is how often the garbage collection will run in seconds. Increasing it will cause it to run less often. I recommend 120 or 180. Setting it to 0 will disable it, but it will increase memory usage, and cause the game to run poorly after an hour or so, due to all the unused data saved in memory.
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APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
So I take it back on East never crashing. Had perfect hitreg on US East for the last hour. Now the district is offline for everyone. Server info from the log file: IP Address | port: 205.220.227.76:10219 District: Waterfront -
They need to stop it with all these 'phrase' named weapons. Too much clutter, and I doubt the database is happy about it.
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APB's Iconic Playlist
BlatMan replied to PotatoTomato's topic in Social District (General Discussion)
Nice playlist. Maybe we can get a bot to play this 24/7 on the official discord? -
I wonder how Premium discounts would be handled? Technically it's the same as "free shipping" when you purchase Prime on Amazon. But what about when Premium is given to everyone free of cost? It's no longer a paid program.
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APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
I get your point. There's plenty of talented players who can fix existing content relatively easily. Sadly, I don't see this game going open source. LO have been sued over another game's development. -
APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
I mention how their routing or something server sided is screwed up, and now US East is a Charley Foxtrot. Issues: - Players are randomly teleporting. - I'm randomly teleporting. - Most of my shots fired from automatic weapons do not hit. Why I know it's not on my end: - In-game latency is about 20ms. - Packet Loss is 0. - FPS is 150+ when unlocked. 120 fps when locked using config file. - CMD Ping to server IP (205.220.227.76) is at worst 12ms. - Traceroute shows less than 7ms variance. - Waveform.com bufferbloat test is A+. - Devina.io bufferbloat test shows 0ms increase for download and upload. - Wireshark shows all packets incoming from the district server to be in order, going by packet ID. An odd thing is when US West has a good connection with no issues, the server goes offline within a few hours. That might be biased, since I normally don't bother playing if US West is the populated district. Regardless, US West has crashed too many times, while US East rarely crashes. -
APB's 2023 Roadmap Progress
BlatMan replied to NotTheEnforcer's topic in Social District (General Discussion)
I'm gonna nitpick and criticize because that's what I like doing. TLDR; We got some car balance and a new anti-cheat client sided. -
It's still like that. The only reason the OBIR is slightly more popular now is because LO nerfed the CR762's over damage. However, both OBIR and CR762 had their range nerfed from 60M to 55M, so their sweet spot between AR and Sniper isn't as wide.
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I'd release 3-slot variants of the VBR and CAP-40 exclusively on Armas to make even more money. Kinda strange that you're only leasing the "Abuse a friend" reward versions. It's not like anyone referred new players to begin with. Releasing those permanently would only give real new players more weapon choices. In APB's current state, I don't see value in the FFA. The mouse input is not precise enough to accurately land burst shots at range. Mid burst, I need to adjust my aim about half a pixel at 80 meters on a 1440p display, but it skips 1-2 pixels at that range. Doesn't matter what DPI, sensitivity, or mouse. The minimum turning angle is too damn high.
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Give us some details on the backend adjustments. That can mean anything like switching a cable in the server rack, enabling FairFight, or showing Matt a good time.
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No. My problem was the GPU not being fully plugged into the motherboard. Since then, whenever I have an issue, I always unplug and replug everything inside the PC.
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I finished testing this and it does not work properly. APB slowly increases RAM usage. Performance degrades the longer you play. You have to restart every hour or two, otherwise your fps drops by about 50%.