Jump to content

BlatMan

Members
  • Content Count

    5734
  • Joined

  • Last visited

Everything posted by BlatMan

  1. I'd have to read through all the contact emails and descriptions, but from what I remember, Birth seems to be the only criminal contact that has a reason to be there. The missions assigned to contacts hurts the lore. Antisocial Networking seems fitting to Birth, considering his hate towards the CSA, but Creme De La Crime makes no god damn sense being assigned to him. It reads like Violet and Lilith got into a petty argument and sent a squad of their fresh recruits to fight their bs. "An economic downturn means our revenue is dropping. We had to slash the prices of all our goods and now we need more. Burgle these buildings and grab some new stock." Did Lilith discover ChatGPT? Cant' get anymore generic sounding.
  2. I recorded a video at 120fps. I counted the number of frames between seeing muzzle flash and seeing the ammo count decrease. 120fps is 8.33ms per frame. Below are the results in ms. District: Missions-Finanical-2-US-West Population: 1/0 (AKA Empty District) Latency (In-Game): 60ms Latency (/latencytest): 95ms to 103ms Client Framerate 200+ Muzzle to Ammo Delays: 150, 150, 150, 142, 167, 150, 158, 142, 133, 150, 142, 150, 158. I don't feel like writing a script to read each frame's pixels, so I'm stopping there. Already we can see a large variance between shooting client sided and ammo count updating. I didn't expect to see this much variance immediately. Another thing I found is I can easily ghost shoot, and in fire a while magazine client sided with an automatic weapon, but no ammo is used. This bug was mostly fixed before the 64-bit upgrade, but now it's back. Edit: F it. Let's test a district with a few players in it. District: Missions-Waterfront-1-US-East Population: 13/10 Latency (In-Game): 1ms Latency (/latencytest): 25ms to 37ms Client Framerate 200+ Muzzle to Ammo Delays: 108, 133, 125, 133, 125 OK that's enough. I don't need to count more shots to prove there's a problem here. Over 100ms ammo delay on a server that has at worst 37ms latency. Wireshark shows the incoming packets to my PC being relatively stable, 33.33ms apart, which is the server tickrate. To me this points to a network problem with APB's UDP packets, but not other traffic like ICMP or whatever you're using to generate the district_server latency in /latencytest.
  3. Currently, it's not the servers themselves. The tickrate isn't as spiky as it was with the 32 bit build hosted on AWS. You can check this using /latencytest in game, or run Wireshark and filter the port APB is using. The incoming packets are within 33ms of each other, with the exception of the garbage collection that skips a tick.
  4. Those cheaters can't handle dying 1 time to a normal player. Their ego is so fragile idk if it's hilarious or depressing to see. I'm confused by most of the other stuff you said, but that comparison between CEO Matt and CEO of Macks Chicken Farm is spot on.
  5. To be clear, it's not the servers themselves, it's related to their anti-ddos service. There's lots of jitter (varying latency) between each packet sent from your client to the server. Server to client seems unaffected. It's a gamble if you get a good route. Using a VPN might fix the problem if the VPN provider sends you a different node, but from my testing it sends you to the same node. The anti-ddos service is Path Network Inc. Their service is great for supported games like Rust and CS:GO, but for APB it causes problems. I bet it will be fixed in a day if they just open a ticket with Path, but that would require LO to be productive.
  6. 20+? More like 6 at a time. They switch between characters so I can see why you think there's more on. I'm not saying there aren't 20+ cheaters in existence, I'm saying out of 30 players in a district, maybe 6 are cheating.
  7. I can make at least 4 for what they're charging for this 1 slot dust collector.
  8. You might get your account banned for a charge back. If you record the process on twitch you probably stand a better chance of not getting banned, going by the current lineup of EULA violators on that platform.
  9. Another reason this "Event" is pointless. Shotguns are the most unreliable weapon due to hit registration issues. I was contemplating spending a few bucks to get the TAS-20 since it looks cool, but decided not to because it won't be reliable.
  10. It means you don't have admin rights. Try running your text editor as administrator, then open and save the DefaultGame.ini.
  11. Prof. Hexerin has higher standards for literature.
  12. You mean like every other 3 slot weapon? What's wrong with a business offering something for sale that people will actually purchase? This "event" seems like LO do not want to make money. You can get the preset Colby CSG-20/TAS-20 with IR3 for 4500JT. Why even buy it on Armas?
  13. The GMs in training are trolls, but that's because Matt and LO have a bad judgement of character. LO aren't purposely picking annoying people. Besides, what sane person would want to have a GM title with little to no power included? In all seriousness, if playing APB causes you to have seizures, stop playing now. I don't mean that as an insult. I had a friend die of a seizure a few months ago. He stopped having them, then all of a sudden a year later he had one and it was fatal.
  14. For #3, I doubt /report does anything, besides show a fancy UI. It for sure does not call in GMs. IDK why you're worried about the GMs. They're useless at best. A player was speed hacking in front of them, and the GM got nervous and signed out instead of doing their job. Just to confirm, I scanned outgoing packets with Wireshark. I don't see an obvious bytes per second increase when submitting a report. There might be a single packet increase, but it's not consistent. I could be filtering for it wrong. I don't know what IP it will be sent to. It requires the reported player to be online, so it's most likely the district server. Can Secrets comment on this? There's only 1 blatant cheater on. If the reports are done right, reporting the same player in a short time period would get filtered. I don't want to report innocent players either, so I can't accurately test.
  15. GM army? I'm lucky to see one GM in game, and its normally that useless one nanichi.
  16. You're just bad. You can't even tell the difference between the symbol editor and gun play.
  17. Technically correct. I doubt there's active players who don't use an exploit like jump-kick doors.
  18. I cannot connect to a district server with Cloudflare VPN or with USB tethering on mobile networks. I can login and select my character, but it gets stuck on "Connecting to district." All other network related services work. Web browser and Discord work. Other games work. Just more proof that the network problems are on LO's end. I bet you are blocking legit game traffic with your DDoS protection.
  19. Small Car Maxo. The base model and a preset kit version is in the game. I'm not sure if the damaged sections were finished, but there's textures for them. I'll dig through the files to find the different kits.
  20. On top of it, make the Montane 4 wheel drive so it doesn't get stuck so easily.
  21. There's not that many but it's impossible to avoid them due to the low population. You can't hop servers. Waiting them out doesn't work because the matchmaking system won't give them other opp if there's closer to their threat players not ready.
  22. From my interpretation, you can make a new account if you haven't been suspended. Many creators have multiple accounts for extra space to store music and symbols. You can also purchase character slots. G1 isn't stopping you. During the "overkill" server era, G1 gave out character slots when regional worlds were down. I got 7 or so character slots from that.
  23. Does it matter how the weapon functions when the hitreg doesn't?
×
×
  • Create New...