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BlatMan

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Everything posted by BlatMan

  1. 1b. Change font so capital "I" and lower case "l" appear different, such as Comic Sans. 9b. Make Volcano windup 5x louder and heard from 500M. #4 Sounds like it would be an improvement. I rather have stable higher ping that inconsistent low ping. It would negate the need for a VPN. #7 But then Lilly will be right about the Thumper. We can't have that! #8 Not needed. Shooting too fast already causes ghost shots.
  2. How is reducing the resolution at which players can compare threat making it easier to identify threat? The threat display change was like measuring in millimeters, to measuring in centimeters. There's a huge difference between gold 1 and gold 10, just like there's a huge difference between 31mm and 40mm.
  3. Because I have 14 characters and click on them at random.
  4. I remember it being due to the high server tickrate, but I can't search the old forums to find that post. The servers were set to 25 tps for a long time. I forget if it was G1 or LO who increased it.
  5. The only pattern I've seen is, it only crashes when the district is not experiencing any excessive lag or desync. Could it be a similar to the sliding bug that happens when your client's fps is too stable? Way back in G1 days the vehicle physics would bug out. G1 lowered the tickrate to 25tps to prevent it from happening.
  6. They already tried that with improved rifling. It made it overpowered on mid range weapons, and useless on everything else. I don't get why so many people think the NTEC is OP. It's a little better than the STAR but it's still limited. If anything the STAR needs some tweaks to make it worth renting the slotted versions.
  7. Financial US East just crashed. There was no lag, desync, or any other signs of server issues prior to the crash. Are these actual crashes? DDoS? It doesn't make sense for the servers to spontaneously crash when they're running good, but don't crash when they're running poorly.
  8. BlatMan

    Satchel Charge

    It happens with the Boombox, Ammo box, and Satchels. For me it happens when I die while I still have a timer on the consumable. I've had it happen on the old 32 bit build.
  9. Another client update and no patch notes. Did Ritual get fired?
  10. If he utilized the weapon's mod, he would have killed them in the same amount of time, and due to pellet spread RNG, it still may have been 4+ hits. The CSG would have killed faster, as well as the majority of the weapons in APB. I do think the CSG is more rewarding for players with good aim, but you're still dealing with randomness of the spread. I rather have an SMG for hip firing or an AR for aiming down sight since those will not miss at such close range. Epinephrine is good for getting back to the action after you respawn, and running away from a losing fight. I haven't seen anyone use it effectively to take out other players. From my perspective it results in them taking less hits to kill, not much else. What do you even mean by "its effective range was given Improved Rifling 3 by default due to its mod being red." The Thumper's damage dropoff starts at 15M, same as the default CSG. If it was 20-25M it would actually be viable in some niche scenarios.
  11. Look at the current shotgun spread from a good aim perspective. You never deal 100% damage when shooting beyond 5M, maybe less than that. The current shotguns don't reward good or bad aim. In that second clip, Socks would have killed in 5 shots whether they were aimed center or halfway to the left or right. Add on pellet spread RNG and you get different outcomes while doing the same thing. Nobody above the skill floor wants inconsistency. The JG has the same issues, but it has more overdamage to compensate for partial hits. The CSG has more pellets per shot, which makes it less likely to completely miss at range. Some versions have improved rifling 3, which means less damage drop at range. It also has lower TTK when compared to the thumper's markmans mode.
  12. Make the thumper handle exactly the same way the 'show stopper' did when it was first released. It was the best primary shotgun. You could do 150+ damage at 60M, but it's ttk was still low enough that SMGs and ARs would out perform it when there wasn't enough cover. Or at least something similar to that. The show stopper felt like a proper shotgun, which was strange considering it's a secondary.
  13. So what was today's patch? I had to update my client again.
  14. Way back shotguns used to have a penalty when sprint shooting. I had no issues with that mechanic because it made sense. You could take a risk sprinting in cqc, or you could stop sprinting for a few ms and then take the shot. They only changed them because the lowest skill players complained.
  15. You got 1 MVP against players who are so low skilled they have to modify their game to the point of it being unrecognizable just to get every edge they can. Not sure how that's an achievement.
  16. The issue is the system didn't take into consideration that you took a long break and you're playing significantly worse than you used to. The 'Medusa' is not P2W. It's the worst version of the AMG-556. That purple mod makes it have more recoil when you first start firing. You're better off getting the Joker Ticket version.
  17. LO's rayscaling rewarded bad aim, especially with shotguns like the JG and NFAS. It wouldn't have been as bad if the first pellet was maybe 10% more damage, just enough to increase the chance of getting a kill in 2 shots, but even then I'm opposed to non linear systems since slight changes can make significant differences that don't feel natural to the player. I rather have shotguns do barely enough over-damage to 2 shot up close, but tight enough spread that they will consistently 3 shot at 20M. All the shotguns have too much spread, which requires them to have a lot of overdamage to compensate for partial hits. It doesn't reward good aim, and barely rewards positioning since 99% of the time you could have killed the player with any other weapon before they got close enough to kill them with the shotgun. I think I just said the same thing in different ways.
  18. Oh, that's what the Brazilians mean when they ask about my gear. I thought they were asking about clothing.
  19. If what you are saying is true, the crosshair appuses the same method to add the crosshair to the game as some cheats do to add other functions. There's really nothing support can do since it looks like a normal cheat ban on their end. If there's multiple players banned for the same app, they might look into it, but that would probably be months from now.
  20. https://unitgame.com/ They're using the old RTW video and screenshots. Nothing about the company other than they're somewhere in Hong Kong and hold APB rights.
  21. Thing is they can't even detect blatant cheaters with the current tools for UE3. Support can't even tell the difference between hip firing a DMR with and without recoil. I doubt they will be capable of properly configuring Fairfight. The default rules most likely won't work for APB due to the 3rd person camera and various ways to mark a player's location. There's also too many bugs that will look like a cheat. For example, the car glitch when a character gets stuck to the vehicle on other players clients. Fairfight can detect that as a silent aim hack, since you're not aiming towards the player's real location.
  22. None of my hardware supports that crap, and cheaters will get around it. You'll only prevent legitimate users from playing.
  23. They nerfed other vehicle's health which makes the Coywolf's lower HP less of a downside. However, the free Coywolf comes with the high burn mod which lowers it's health. If it was an open 4 slot like the 4x4 and other vehicles, this wouldn't be an issue. They increased the cargo space, but they didn't adjust for the heavy item slowdown. The Micro is slower with a heavy item than the starter car. Buying a micro is a trade off, not an upgrade. The high burn change made it useless on all free vehicles. I used to run it on the cheaper vehicles to give myself cover, or to do remote det jumps, but the health decrease is too much. You can't outrun an smg with some vehicles. Than again, smgs probably deal too much hard damage.
  24. If you're going by the in game displayed latency, it's wrong. It's always lower than the real server latency.
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