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BlatMan

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Everything posted by BlatMan

  1. I'm a Linux noob. I just read the manual to get the OS up and running, X11. No, I haven't tried with the compositor turned off. I tried using Proton 8 (Steam's), GE-Proton 8-5, and GE-Proton 23. They all ran about the same, on the 525 Nvidia driver. GE-Proton 23 loaded on 535 Nvidia driver, but performance was still bad, if not worse. I overwrote the install with Windows 10 LTSC (year 2019 release) just to get APB working with the EAC update. I'll get another SSD and try it again. I'm not sure which distro to go with. Any suggestions? I have Mint in a virtual machine for testing, and I've used Ubuntu for work, but like I said very little experience overall. I like Kubuntu's layout, but the window icons were buggy. For example, Firefox would use the default min max close buttons, instead of the ones I set in the settings. I also didn't like having tons of default apps installed. On Windows, I get over 100fps average, usually over 150fps. Edge of the districts can get over 200fps if there's not a lot of players nearby. System Specs: CPU: Xeon W3680 Motherboard: Evga X58 SLI RAM: 12GB DDR3 2133Mhz (Can run 24GB 1866Mhz, if needed) GPU: Nvidia GTX 1080 Storage: - 480GB SSD Sata (OS) - 500GB SSD Sata (Scratch Disk) - 500GB SSD NVMe (Games)
  2. EDIT: Fixed the flickering by installing Nvidia driver version 525. Still have the fps stutters. The game randomly goes from 128 solid to 80fps or lower. It drops lower when moving the mouse, but I don't think the mouse movement is the cause. The fps drops when I move my mouse. Stays steady at 128fps if I don't provide any input. The screen constantly flickers. Other guides say to enable "Force Full Composition Pipeline" in Nvidia settings. This causes the audio and video to freeze when the game is in focus. Kubuntu 23.10 GE-Proton8-5 and Proton 8.0 (steam) Nvidia Driver 535.129.03
  3. For me in Asylum, it's the HUD that causes the fps drop. Turning off HUD makes it play way smoother, but obviously not playable since you can't tell who's a teammate and who's an enemy. Also, ironically when east was having the lag for everyone the last few days, I had perfect hitreg despite teleporting around.
  4. I liked the bounty feature when the final mission rewards were linked to your notoriety. Surviving with a bounty meant extra money and standing. G1 removed that feature, so it ended up being an annoyance with no rewards. Even then, I wouldn't have had an issue with it if enforcers and criminals levels increased at the same rate, and if it started at 3 or 4 star each mission instead of rolling over from previous missions.
  5. So, what parts of the roadmap have been started? Vehicle balance? Can't count the Epic Games integration since we have an old version of EAC.
  6. It's annoying when you get a lag spike and don't know if your key press registered. Sometimes the server itself gets confused and switches back to the previous weapon.
  7. They should ditch the current email system and have a separate database for Armas related unlocks. Add an option in the Armas store to resend items to a character.
  8. Car surfer should be removed. It allows players to use restricted weapons from a moving vehicle. There's balance reasons why you can't use an ALIG, DMR, and OSMAW out of the window of a vehicle. They even nerfed the hard damage on the N-ISSR-B because they realized it was too powerful when used leaning out of the window. I get the kill on the driver, and the driver gets a team kill. Does anything in this game work right?
  9. How about posting on your main account instead of an alt.
  10. And it's clearly a scam, tax evasion, or something borderline legal. The site only shows RTW content. They couldn't even use a screenshot or video from the last 10 years.
  11. Did you get banned and had to create another account? I won't say there aren't cheaters. There's some on Twitch that LO intentionally ignore, like the one who used to be named after a zombie survival game, or the one who's in game name is a spin off of Mr Beast's video intro. But, big but, the way threat is calculated causes players with a massive skill gap to be matched together frequently. Low to high gold is like brand new player to expert veteran. Mid bronze to mid silver is completely random. It comes down to what score bonuses the mission applies rather than skill. Green is harder to get than bronze, due to the anti dethreat mechanic that prevents threat from changing if your score is too low. There's also a massive difference in network performance between players, which can make some look like they're cheating. Some have perfect hitreg despite having 300ms living in Australia, while others with less than 20ms get no hitreg because their packets are being dropped somewhere inside LO's network. Generally I can 2 pump shotguns on EU with 90-300ms varying latency, but on US East it takes 3+ shots. On US West I'm better off trying to throw my car at them.
  12. I only found mediocre game development.
  13. I agree the current scout sucks, but I also think you're using it wrong. Bolt timer has been the same since release. The slight damage buff from 550 to 575 allows it to kill CA3 users if you miss your second shot but hit the third shot. It gives it a tiny bit more 2 shot range too.
  14. No no they're different. This time the CEO is a hipster instead of a horse.
  15. The N-HVR 243 had it's damage increased from 550 to 575, and linked the weapon switch delay to the bolt timer. Obir had it's range reduced from 60M to 55M, and also had the weapon switch delay linked to the bolt timer. The sprinting delay was done by G1. Not sure if that's relevant since that affected every slower rate of fire weapon. They're different class of weapons. Only reason the Obir is used more now is because Little Orbit nerfed the damage on the Obeya rifle. I can't tell if y'all are being sarcastic or not about Frosi. I hope it's sarcasm.
  16. Yes. Epinephrine turns you into Sonic on crack.
  17. That's the issue, you can't with short term data. However, it shouldn't be possible to move faster server sided. Character movement should be limited, but currently it's not.
  18. That's 99% of the cheaters. You get 1 kill on them and they assume you're cheating.
  19. Big difference between getting banned once and getting banned 3+ times on Fairfight. Than again, Tiggs threw a temper tantrum over the horse spray.
  20. Setting "TimeBetweenPurgingPendingKillObjects" higher than 120 seems to have the same performance issues as setting it to 0 (disabled). After a few hours the game continuously stutters and drops below 100fps. I recommend setting it to 120 or a little lower, otherwise set it to 0 and restart the game after 2 hours of playtime, and restart when switching districts. Technically the garbage collection runs when you die in missions, but it's nearly impossible to die often enough for it to clear all unused memory. If you're bronze or higher threat, you'll live long enough for the memory leaks to build up.
  21. This is US East. The service provider's Point of Presence (PoP) is located on the east, but occasionally it takes an extra 80ms within their network to reach the server. More details: LO uses Path Network Inc for DDoS protection. The IP range APB's servers is owned by Path, and is suppose to be anycasted, as in have multiple locations to connect into Path's network services. Problem is it's not or doesn't work. There's only 1 route to each APB server. It's not the end user's ISP since all ISPs route to the same PoP. When that PoP gets overwhelmed, everyone is affected. Then there's the problem with the netcode that causes players to teleport. It's easy to abuse in your favor. I've contacted support about it months ago but nothing's been done.
  22. Stun grenades are OP since they 1 hit. Only reason I don't use them is because of mobile spawners. Smoke grenades wouldn't work in APB. Name tags are still visible, and the current engine has terrible particle performance. It would function as an fps dropper, not much else.
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