Nades against flack + med spray is a joke in general
1. survive 2 concussion grenades thrown 1 second apart (you don't get stunned but you do survive)
*take 3 osmaws to die
*9+ EOL kickback shots (might be wrong)
Medspray only really has 1 weakness Stamina Damage you may have healed all your hp in .00001 second but i can still stun you with 2 more shots (keeping in mind flack reduces stun damage from explosives) I honestly think med spray When used Should actually reduce either your stamina instantly or make you take more stamina damage for 5 seconds.
Med Spray (suggestion)
- Doubles base health regeneration for 5 seconds.
- Immediately starts health regeneration for all players within 5m.
- 50% weaker to stamina damage for 5 seconds
- 50% Stamina damage when used
(along with a cooldown nerf of 2-3 mins right now med spray is soo fast you can win each gun fight in a 1v1 consistently)
p.s: it's just not fun, losing to someone just because of med spray you're not rewarded for your skill based work you're just punished for even trying I don't even like when i win a fight because of med spray it's not satisfying it just feels like cheating, I Know that person was a better fighter than me he/she lost not due to me outskilling them but because i can instant heal to max.
I never asked for this.
here's the thing, Med spray in it's current state makes sense/works... In fightclub and IS fun in asylum,
When you're using an ogre and holding a room against 4 other people attacking you while you wait for
You take 3-4 shots you just make it and take out the first guy and wound the 2nd one You go for the 2nd kill and just make it Then 2 more come out to get ya you dodge a few shots as they hail down bullets on your position You retreat into cover you have to hold out just long enough for your team to make it You Activate med spray and heal your wounds (medical foam, master chief bubble shield style) and as you heal you start to reveal a demonic grin as you slap a new drum mag in and get ready to reduce the two remaining enemies into nothing but bad thoughts and shell casing storage units *ogre winds up* as you step out of cover you unleash a fury of shotgun pellets and debris as the enemy is riddled with incoming fire and your gun winds down. You've done it. Your team has arrived... then you take 3 percs to the face and get ready to start it all over again.
tl;dr med spray is FUN as hell in fightclubs/asylum but in missions the rythm and the way fights happen (at a slower pace) is ruined by insta healing, if we could just nerf med spray in missions it wouldn't be as bad while still keep what makes it fun to use (at times) in tact.
Cooldown increase+stamina damage change would still keep medspray in that "fun place" in fightclubs while making a 3 min mission stage feel less like an up Hell battle.
Med spray shouldn't be a relied function to winning fights, It should be an occasional lifeline not you're whole plan.