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R3ACT3M

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Everything posted by R3ACT3M

  1. i reaaaalllly want to like the bullshark, just because I like the Famas, and while i do pretty good with it I feel like im at a disadvantage using it
  2. Wtf is quick switching? the JG can fire fast on it's own from my experience...
  3. Mounted MG truck would be cool, but seems more terrorist than criminal. But if it were introduced being able to kill the gunner would need to be key as well as having a quick mount and dismount animation. But why stop there when it comes to vehicles? Why not get something with a little more... omf? Im talking monster trucks, semi's with the ability to ram through cars, and maybe buses with the abiliity to have multiple people shoot out the windows
  4. I usually like watching Hei: Kinda gives you an idea of ways you can play it and what mods to use, although its totally preference
  5. Have you ever played an explosive yourself? Firing the rockets from the osmaw and volcano do take an amount of skill to use and are pretty easy to dodge. But I will agree that they are annoying
  6. I just wanted to discuss some interesting possibilities in gameplay or future things we could possibly see. But instead you insist on being toxic. This is my last reply to you Merged. APB is my highest played game according to steam if you want the exact number: 931. To me this is a lot of hours for a game Skyrim coming second and gta 5 coming third. So 1000's is a lot to me. I used the halloween event to my advantage so I could learn the maps really well. My first character is almost max rank at 233 and my other at about 70. While I know i'm not a day one veteran, I am experienced at the game. I mentioned my hours to let people know i'm not a 6 hour noob who came to harp on why this game isn't GTA 5. It would hard to see melee introduced I already know this, but I like to think of how it could possibly be introduced, maybe as a new play style all together? Fragile + melee only could be unique to fight club. I am aware that the game doesn't handle a lot of particles very well, that was my first worry if it were to try and be implemented. So some other method might have to be used, why not animated pngs? doesn't need to be particles i suppose. Also not all cars change your crosshair to red i believe, civ cars show up as white with a white hit indicator? But I would see the smoke being used for more team play you toss one through a narrow opening and it could be used to get the jump on your opponent. Or like I said give just enough visual cover to cross a street. Then relating to cars being shot underneath some are easier than others to shoot under from what i've experienced. and thx
  7. I wouldn't take someone seriously if they had more. I don't AFK in the games I play, I also don't no-life them. Im by no means professional, but by no means new. Also this thread wasn't supposed to be taken seriously I made it just to discuss and dream of some new ideas. It seems like you read 1/5 of the thread and decided to comment without even reading the rest, that's not very constructive.
  8. I think explosive weapons should do more damage against vehicles and way less damage to players. and or just be removed (not including the grenade launcher)
  9. Mostly just something that would be nice to have, because you can see someones face pretty clearly when in cqc. When he answered my question, it sounded like if they did physics everyone would have to have them so I personally don't see why it can't be a toggle for client. It just depends on layout obviously snipers wouldn't be viable. And I mean since they are the devs they could simply lock grenades from being used making it a fast paced cqc type map focusing shotguns and submachine guns Financial is a good balanced map because the big streets are also accompanied by alley ways and other means of cover. Whilst Waterfront has whole blocks you need to run across. Visual cover might just be enough to run through the street and avoid being sprayed at or avoid sniper fire long enough to get from point A to B. Or it can be used as a means of tricking the enemy on where your position is. It all really depends on how the devs could fit it into APB Yea mines and claymores could potentially be stupid if added but I could see it replacing a grenade slot and you could also have it be obvious that its there and also take time to deploy so it can't be abused easily. Arresting mechanics in general are irritating just because criminals don't have their own class uniques. While i started running with the level 4 keys to get teamates out faster it just seems really unbalanced that enforcers can take their op out of the game for a really long time. (I think RTW envisioned this mechanic to be balanced because 1 person would have to arrest leaving them vulnerable but it seems teammates could care less sometimes :/). so why not give the crims some sort of struggle feature? You're telling me that my crim who mugs and hit and runs peds is willing to be arrested no questions asked? Kinda lame if im going to be arrested im going to resist. Make it a mini game have the 2 players button mash and who ever button mashes the fastest wins... or even to prevent a macro being setup on the keys make them shuffle *H* *K* *D* cause the whole being defenseless to stuns is really stupid imo I don't see why it would be hard, make it as simple as the AI run towards u and get tougher every round. (although i am unaware of how AI is setup initially but I would be satisfied with this for a while ) But thx for taking the time to respond!
  10. I don't dare ask how many you have.
  11. APB is an old game one that I would call a "cult classic" not necessarily dead just a consistent dwindling player base (For Jericho PC at least) So just discussing and having fun thinking about some new mechanics that could breathe some new life into the game. Weapons After 1000 hours of playing I am left pondering and having shower thoughts on weapons. While tons of threads have been made on nerfing and buffing What would be some cool new editions? I took some time and thought about how melee might be introduced into the game while trying not to change its overall feel. So relating to melee: Would it be something that would replace your secondary? Would it be a one hit kill? Or more like a bash type melee? What about a battlefield style of melee where you can only get the kill if you strike from behind? Then I thought of what criminals could get since enforcers have an exclusive (being the stun selection of weapons) So i thought of a couple things So in regards to waterfront at the moment it is a very open map. So what if some sort of smoke grenade was made that give visual cover letting you possibly crossing the street and avoiding a possible fatal sniper shot? Something a little bit more criminal themed how about a Molotov? something that hits the ground and does periodical damage the longer you stay on the flames. Also the whole mechanic of being arrested. For those of us that played Payday 2, you should know zip-tying was a mechanic used to keep hostages on the ground. And ive seen enforcers accidentally get team stunned. Then how bout some sort of mounted machine gun? while this i could see being quite difficult to balance but possible would be an interesting idea. While satchel charges exist what about different types of mines? Clay-mores? NPC/AI Matt Scott already stated that trying to improve NPC/AI behavior and artificial intelligence could be devastating on the game's performance. So this dream is kinda limited. But... What I would like to see in the game is some type of zombie mode. It doesn't have to be a forever thing but maybe as some sort of Halloween event as an alternative to the Pumpkin PVP. Having a mode like this would also open the opportunity of having console players join pc considering it would be mostly PVE. What would be cool to see along side the mostly non linear pvp missions is something more linear. What do I mean? Well imagine you just broke into an armored car and the game tells you to follow this path then somewhere along the path enforcers have to defend a road block with some pretty basic shooting ai (mostly cosmetic doing only a small amount of damage) the only problem i see with an idea like this is that concussions and rocket launchers are a thing which would make for a bad time unless said road block were made mostly of AI. Districts So if you haven't been following the fan made Mid Town go and check it out. What would be really cool to see is the ability to drive from Financial through Mid Town to Waterfront. Phasing you in and out of servers as you drive through. Also most of the buildings you can't get into. So what about expanding some of the Sky scrapers into mission areas? If you read some of the descriptions for missions it seems like you're the goon getting a heist set up for someone else so why not give us some of the attention :). Vehicles As of now vehicle handling....functions.... while in my opinion they are better than gta 5 in terms of handling they just feel like toy cars bouncing all over the place with no real weight. So it would be nice to see something more realistic when it comes to acceleration and top speed. With there only being 1 low rider looking car in the game it would be really cool to see some hydraulics for it. Also since it really wouldn't effect game play too much and can be made a choice having a first person perspective of the interior of your car would be neat Physics Matt Scott had answered my question (On reddit's AMA) but never got to my second one. While having physics in game would be really nice to make the plastic characters feel more alive (Clothing, hair, breasts) it would be really taxing on performance. So my second question was why not make it client side? Have 3 options: OFF | PLAYER ONLY| ON and with the ON option include a distance at which physics would deactivate if possible Characters Then following with characters, in the selection of emotes (for female at least) the chuckle emote is the only one i have found so far that has a facial emote along side it. So seeing some facial expressions during gameplay would be very cool. (I don't think characters even blink outside customization) END While some of my ideas will be controversial and others being impossible. You can't deny that at least some of these ideas would be really cool. But alas they are all ONLY IDEAS so feel free to chip in with your own or talk about mine. Or you know, call me a ******* ****** :^) Stay safe
  12. not a whole lot in terms of the live game. But look around and you'll find so pretty cool advancements
  13. Different gun different skin. Some skins work better on other guns than some.
  14. Why is this thread still here?
  15. Some aren't so good *COUGH COUGH* ALIENS COLONIAL MARINES *COUGH COUGH* ONE LETTER TYPO BREAKS ENTIRE GAME AND THEY NEVER FOUND OUT *COUGH COUGH* who said that
  16. How do u accidentally delete a character?
  17. Because the pmg is an extremely broken gun atm. My teammate got 20 kills against 3 with that gun alone. It simply overpowers everything in its reach unless you are good at the other smgs
  18. can agree they feel inconsistent, but i got my butt handed to me multiple times from shotgun users
  19. you RTX users need to pray for the engine more than any of us
  20. I guess it depends on the situation and how well the cheater uses it
  21. I personally feel like wall hacks wouldn't give anyone that much advantage...I can definitely see why some might be called wall hackers as for I watched someone throw 2 nades at me the dash left. So I thought to myself, "He's bluffing a push I bet he's running around to flank me" and sure enough I called his bluff and caught him with his pants down. What APB needs is something like Battlefield where we can see how much health our opponent had after our death along side kill cams. (Having kill cams in theory would show stuff like aimbots but not much else. But they would also teach newbies some tactics the golds are using). I don't think cheating beyond macros or triggerbots is existent. As for toxicity, be nice to who you want to be nice to, be mean to who you want to, It's not against the law to be mean. Also some people are toxic just to get rise out of people, so either grow some skin and ignore them, or disable chat all together. APB is an Adult game made for Adults. It is getting cumbersome to see so many people complain about how reporting doesn't work and tickets don't work that it's all a facade, placebo, fake. If LO is telling the truth every weekend about their engine upgrade. Im sure most of their workforce is working on trying to push it out for release. They are more or less making a new game. I mean is an Rx7FDSpiritR still a Rx7FDSpiritR if you swap its engine for a Supra Mk4 engine? Sure it's chassis is still the same but the underneath is a totally new car. Give LO a break and let the team do the best they can, because at the end of the day they are doing better than what GamersFirst could have done.
  22. This game is teaching me to have thick skin, play what you want, how you want. Enjoy it anyway you can
  23. Is it bloom? or just this game's awful ambient occlusion?
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