-
Content Count
9997 -
Joined
-
Last visited
Everything posted by Noob_Guardian
-
meant shredder, fixing
-
JG could use a 7-10m range, with a damage drop starting at 10m. Should be back to .7 ttk CSG was strong before. I wouldnt mind going to a lower per pellet damage bonus, but the range max should be at 15m not 20m imo. I don't want it back to its "glory days" of 2012/14 Shredder was originally op from the changes, but the IR3 varient got the really short end of the stick with the current changes. (unless they rebuffed its ttk to .7, the IR3 fires at almost .85 for a weapon thats "somewhat" cqc to mid. Overall worse than pmg/oca when it comes to that variant. No real dislike towards the suggestion. It could use the accuracy Strife - Loved the shotgun, one of my favorite, I disagree though, the range is really lacking since they nerfed its range a lot with the changes. Can't even run IR3 on it anymore to fix that issue. Used to love doing 2 hit kills at ~1s at 10m and 3 at 15m with the massive ttk, but due to the massive ttk increase that comes with IR and the changes, you really can't do it, let alone survive in cqc if you do put IR3 on... I'd say put the range up to 12/13m from the current. I think it's what? 6/7m? at the moment?
-
The only argument i have against that is every other weapon actually needs to you to be out in the open partially to kill someone over the ttk while shotguns just hit a corner partially and fire and run back in. 3x isn't hard for shotguns and is rather forgiving. 4x I can agree with but due to ease it shouldn't be a consistent 3. Consistent 2 for CSG at 8-9m, and JG for 5-7. Nfas should be fine at 0-5 and 1 extra added on every meter after 6. Strife should be back at 2 shotting at 12m consistently though. That way SMG's kick in fine at 12m+ because oca is most effective from 20-, and pmg from ~15-25m.
-
Community Discussion Topics
Noob_Guardian replied to MattScott's topic in General Discussion Archive
It's not cheating if the game creators said its okay to use after reviewing it. Shush -
i mean, it honestly was aside from ntec and hvr back in the day. Easy 2 hit kill, corner pop like no tomorrow, oca's stood little to no chance in cqc. It reigned supreme for sub 10(12)m fights
-
Community Discussion Topics
Noob_Guardian replied to MattScott's topic in General Discussion Archive
If you have like 8 "assault rifles" in game and the only one that 95% of the population uses is the NTEC, it needs to be brought in line with the rest. It's rather simple when it comes to that. HVR imo has been fine since they have been doing away with qsing, but the methods to do so have been meh. Rather than just fix QS3 to have a downside they nerf the sniper instead lel. Shotguns didn't need the range nerf imo, but that kinda had to happen due to the shotgun rework and overdamage i miss the old Strife, would have been fine with the current changes. OCA is fine with its back to near .7ttk. I don't even know why they even touched it to decrease ttk. AR's got a slight nerf in general, but ntec still is meh at least it can't reach as far as easily damage wise as it takes an extra hit. You either had bullets that disappeared in thin air (which makes no sense but it was funny nonetheless) or bullets that can go to 100m but do very little damage so you tickle people. Quite frankly i'm fine with the current damage drop changes. It may not make sense to you but it allows weapons to reach out of their niche at a cost. Which is how it should be, unless you want to go back to "here's the range suck it if the enemy isn't in it" which is fine imo it likely would have fixed some of the issues with the ntec honestly -
I'll put it this way, I use every underpowered weapon in the game, including putting hb3 on a star and can do just fine. But if I really really really want to win without a doubt? I use an ntec. Why? Because it's piss easy to handle with experience and gets more kills than other rifles. I put on an ntec and don't worry about if "i'll take that guy out in the open right then or if i need to wait another 1-2 seconds until i "know" he is unable to get away." Its vesatile, managable, easy to use, good ttk, capable of facestomping every rifle in range. Put 2 people of the same skill with ntec vs star, ntec is likely going to be on top. It's not hard to figure out why the are hoping to nerf its versatility slightly. When out of f2p rifles you have ntec and star and 9/10 people use ntec. ps. just because everyone can use something broken doesnt make it not broken pps. Just because people want to use off meta guns like medusa or weapons that fit into different ranges and niches than ntec like volcano and atac, doesnt make the ntec any less borked.
-
stk increases to 6 immediately after 10m, the FR0Gs have no overdamage whatsoever iirc RIP after a year or so of using it i didnt realize that. I guess it explains why i kept thinking i should have killed a guy in 5 hits but didnt so i thought i missed...
-
i've used it a lot, its really good to outfire obeyas in cqc pistol fights, and it has the same ttk as a .45 that is much faster than the fbw. It's damage drop doesn't really hit until 15-20m (i think its closer to 20) where it becomes a 6hit and same ttk as fbw with a little less accuracy, and dont bother at 20+ unless necessary because it'll fall flat. Obeya is much more forgiving and the normal meta, and the .45 is not nearly as forgiving but has more ranged usage. So it's really up to you, it has its uses, especially when using close to long range guns where you need that close range bump. It had been my favorite for the longest time, but now i feel often better off using a pdw or .45 simply due to the range.
-
Play with a Dev feedback
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
they did that before, but it always ends up being a spawn camp fest. Until they fix some major flaws at least... -
Play with a Dev feedback
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
the new change makes it better for weapons with longer ranges than cqc ones, on cqc weapons it's pretty much just a downside. As they now give 1/2/3 "+" 5/10/15% range. So an AR with the proto A changes will get ~9.75m range increase with 45m range (i think thats how it works) while something with 30m will still get ~7.5m, but cqc weapons don't really benefit from it due to range limitations. (shredder and maybe pmg are the only ones that it boosts significatly in range, however that makes them extremely bad in cqc engagements.) An obeya however will have ~12m range increased, significantly helping it. -
Colby CSG-20 PR1 (uesless) please revamp @Matt
Noob_Guardian replied to Scarlet's topic in General Discussion Archive
the change is fine for longer range weapons, however it doesnt have much place for closer range ones. There was a suggestion somewhere about a shotgun choke to influence shotguns differently than how IR3 does now, it would be interesting to see that implemented in IR3s place -
Play with a Dev feedback
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
except the increased damage makes more pellets so it can't really be said to be a buff, as each pellet does less damage you have to hit more pellets to 1 hit. Except they said make any suggestions and put them into suggestions on forums offtopic: and wth downvoted my OP xD guess shredder wasn't "nerfed" enough for them. -
It was nice to see and spend time with the Devs and GM's in-game, so thank you for taking the time to do so! I noticed there was no thread at least in social for feedback yet so here's one. --------------------------------- Open PVP didn't work out too well, it was somewhat enjoyable but definitely nerve wracking trying to figure out if the out of mission guy next to you is going to kill you or not. Luckily this is being addressed. Gm presence was great to see, though I do agree it would be cool to see them as split between ENF and Crim so that more people get to play against the GM team during events/testing. Testing: For testing I only used a few guns during the testing time (shredder pr3 preset with ir3) and strife. So I'll mention my experience with them and opinion. 1. Shredder got a much needed decrease in effectiveness, at least that would be for the base variants, the IR3 (pr3) version which has now only a partial gain in range in comparison to before sadly got hit with the extended rof decrease giving it a roughly 1s ttk for a weapon with ~25m range. The weapon no longer effectively 3 hits as easily, which can be seen as a positive however, that often leaves it severely lacking in most situations in the closer range ranges even against ARs with its now very high ttk. The base variants without ir3, should however be much more balanced than before the changes and won't have the same issue as the pr3. But I cannot give a full review of them as I didn't use them. Next 2. Strife, I'm unsure what to make of the change I didn't notice too much of a difference, however, it wasn't exactly too strong before imo, especially since it's high ttk kept it in check. So while I'm not against the rework it's not something I feel was needed. The strife itself isn't used very often in general because most other shotguns are better choices in most, if not all situations due to its ttk, so having a high Overkill for it isn't something I'm against. Didn't get to play around too much with the ar changes, but a test beforehand showed ntec could 7/8 hit at 52m which seems to have the desired effect for AR's. So that's a plus. Further observations: IR3 Ir3 as a as a mod or even as a preset on shotguns seem to hurt them with very little to no benefit now. Before it was used as a way to improve the weapon with no downside, now that the mod has a downside, any shotguns with it often become worse for little gain due to the rof changes and at most ~4 to 6m average to gain. If you account for spread on shotguns it may not be a very good trade. This difference forces them to lose out against their peers due to ttk differences. The mod at one point being preset made sense. With the new changes I am unsure whether it can holds true for so little to gain with the current downside. On smgs IR3 has a little better effect, however, most times they aren't effective in reaching and taking out enemies at their max ranges in the first place so it isn't likely going to see much if any use on many smgs if any. Due to losing out in cqc and unable to make use of the extra range.
-
Absolutely, we need more beards
- 1 reply
-
- 2
-
-
Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
I mean, i've used it for years, when it was uselses and not, so ill probably still use it anyways even when balanced. /shrug, as long as its not nerfed to the ground like i keep seeing people suggest. -
I mean, unless you have seen a different consensus like "nerf it to the ground and make it no different than the nfas" which i've seen people post. The general idea i've seen when it comes to actually balancing it within its niche is that it 100% needs at least its TTK increased back to ~.85, and its overkill damage decreased (from the shotgun buff) so its less forgiving. There's other suggestions i've seen as well like "decrease range to like 10-15m" and "nerf hard damage to the ground" but those i've seen come from people who neither know its niche or hate it with a passion and want it completely useless.
-
im pretty sure no one liked that either, take all the shredder posts and swap the csg in and its like apb took a time machine back to 2012 Except you had a lot more "big name" people by far saying the csg is balanced. It's pretty much general consensus that the shredder needs a rof increase and less pellet Overkill
-
Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
It was never broken before though. It was broken when they overbuffed it. So you can stop saying that it's bs. As soon as it gets fixed to what it should have been with it's higher ttk (they will Nerf it's ir3 range soon) and hopefully pellet Overkill it will be balanced. Not that anyone will actually use it when it gets rebalaned to what it should of been though. -
Been using an oca and havn't had a problem, i guess ducking as a tactic actually works, oh and not being dumb and rushing into a corner with a shotgun helps as well. Hell, used the strife for a while there, and it was hilarious how well i was doing against other shotguns...
-
Ironic how everyone now suddenly hates the shotgun meta but absolutely loved it when the CSG was the go to weapon...