Ritual Posted February 1, 2022 Posted February 1, 2022 Hello, everyone! Our standard server maintenance this week will take place on Wednesday, 02/02/2022. The maintenance is scheduled to start at 9 AM UTC and will last about 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. Thank you for your patience! Cross-post can be found in the Game Updates.
vsb Posted February 1, 2022 Posted February 1, 2022 starting off the new game plan with another empty maintenance slot feels like a poor decision 1
Nagletz Posted February 2, 2022 Posted February 2, 2022 9 hours ago, glaciers said: starting off the new game plan with another empty maintenance slot feels like a poor decision It’s been less than a week lol, r u serious?
NotZombieBiscuit Posted February 2, 2022 Posted February 2, 2022 13 hours ago, Nagletz said: It’s been less than a week lol, r u serious? What do you mean they haven't made APB 2 in a week?
vsb Posted February 2, 2022 Posted February 2, 2022 13 hours ago, Nagletz said: It’s been less than a week lol, r u serious? why wouldn't i be? changing the entire dev direction for apb is not a snap decision (or at least it shouldn't be), orbit shot themselves in the metaphorical pr foot with this announcement and i hoped they'd have an aggressive plan to compensate instead it looks like business as normal, everything on hold until 2.2 1.3 1
BlatMan Posted February 3, 2022 Posted February 3, 2022 What's the point of maintenance when the servers still crash multiple times?
Hexerin Posted February 4, 2022 Posted February 4, 2022 Change consumables to mods with a cooldown, like they should've been in the first place.
TenkatsuQ Posted February 5, 2022 Posted February 5, 2022 Shit. Sorry, I love APB very much, but the changes that have taken place since the change of developers, I personally would have made without programming experience, but knowing only English, because the changes relate only to rebalances and changing the parameters of what is already in the game. Thus, rebalancing everything and everything, the values of the parameters in text mode (and I am more than sure that many, if not all, are commented out so that the developer does not rip out his brain when editing), I did much more complex things by making much larger changes. Changing the shield consumable and transferring it to the class of abilities used, and the same job in terms of complexity. We look at the parameters of the ammo box, and what class it is assigned to, ctrl+c of the class of the ability and the cooldown time of the ability, ctrl+v these values in the shield parameters and that's it, "hello, I'm a shield ability." Oh my god, the shield ability is already an ability, but is still sold in the consumables section? It doesn't matter, we run again to the ammo box box ... and then the principle is the same. The only real update that required at least some skill was the exchange interface, which works even in combat areas, it's really good and convenient. But the rest is terrible... Devs? Heh
xHenryman90x Posted February 11, 2022 Posted February 11, 2022 On 2/1/2022 at 11:20 PM, AlienTM said: when helicopters.. Too op.
FartyBumBumGuff Posted February 11, 2022 Posted February 11, 2022 (edited) On 2/5/2022 at 3:15 AM, TenkatsuQ said: Shit. Sorry, I love APB very much, but the changes that have taken place since the change of developers, I personally would have made without programming experience, but knowing only English, because the changes relate only to rebalances and changing the parameters of what is already in the game. Thus, rebalancing everything and everything, the values of the parameters in text mode (and I am more than sure that many, if not all, are commented out so that the developer does not rip out his brain when editing), I did much more complex things by making much larger changes. Changing the shield consumable and transferring it to the class of abilities used, and the same job in terms of complexity. We look at the parameters of the ammo box, and what class it is assigned to, ctrl+c of the class of the ability and the cooldown time of the ability, ctrl+v these values in the shield parameters and that's it, "hello, I'm a shield ability." Oh my god, the shield ability is already an ability, but is still sold in the consumables section? It doesn't matter, we run again to the ammo box box ... and then the principle is the same. The only real update that required at least some skill was the exchange interface, which works even in combat areas, it's really good and convenient. But the rest is terrible... Devs? Heh There was a really old racing game on PC late 90's early 2000's. I don't remember but I went into the files and changed the weight of the opposition vehicles to barely anything so they could be bashed out of the way and sent flying through the air and I know nothing about programming Edited February 11, 2022 by FartyBumBumGuff
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