Wasabi987 20 Posted June 23, 2020 I would like to bind emote for the numeric keypad, but I don't know if it is possible, and if so, how to do it 1 Share this post Link to post Share on other sites
MACKxBOLAN 430 Posted June 23, 2020 That would be Cool if we could. I dont know the current answer though. I think that involves Hot-Keys that the anticheat will not accept. Share this post Link to post Share on other sites
yood 345 Posted June 23, 2020 1 hour ago, Wasabi987 said: I would like to bind emote for the numeric keypad, but I don't know if it is possible, and if so, how to do it your idea is feasible .writing a command line macro . but I don't recommend that you try it . Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted June 23, 2020 (edited) Just macro it. I've had a few macroed for the better part of a decade to spam the start of the emote for funny things. Edited June 23, 2020 by NotZombieBiscuit Share this post Link to post Share on other sites
Aeronaut 647 Posted June 23, 2020 3 minutes ago, NotZombieBiscuit said: Just macro it. I've had a few macroed for the better part of a decade to spam the start of the emote for funny things. some of us don't have the luxury of macros you know Share this post Link to post Share on other sites
Frosi 722 Posted June 23, 2020 If it works such as commands like /abandonmission you should be able to bind it by editing the APBInput.ini file. For example, I bound my /abandonmission to F1 by changing: Bindings=(Name="F1",Command="OpenAPBSupportPage invalidURL",Group="UI",bAllowInScaleformUI=True) to this here: Bindings=(Name="F1",Command="abandonmission") Maybe an edit like this is worth a shot. 5 1 Share this post Link to post Share on other sites
ninjarrrr 255 Posted June 23, 2020 u want to spam /whistle in social to annoy everyone ye Share this post Link to post Share on other sites
Genobee 143 Posted June 23, 2020 22 minutes ago, Frosi said: If it works such as commands like /abandonmission you should be able to bind it by editing the APBInput.ini file. For example, I bound my /abandonmission to F1 by changing: Bindings=(Name="F1",Command="OpenAPBSupportPage invalidURL",Group="UI",bAllowInScaleformUI=True) to this here: Bindings=(Name="F1",Command="abandonmission") Maybe an edit like this is worth a shot. Damn you. Beat me to it! 1 Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted June 23, 2020 29 minutes ago, ninjarrrr said: u want to spam /whistle in social to annoy everyone ye You mean fart or coin toss. Share this post Link to post Share on other sites
CookiePuss 5378 Posted June 23, 2020 4 minutes ago, NotZombieBiscuit said: You mean fart or coin toss. Fart but cancelled so you just fart over and over and over. ...Im such a child. Share this post Link to post Share on other sites
Noob_Guardian 417 Posted June 24, 2020 6 hours ago, NotZombieBiscuit said: Just macro it. I've had a few macroed for the better part of a decade to spam the start of the emote for funny things. i think you forget that LO just said they're going to be banning all macros with BE... Share this post Link to post Share on other sites
BlatMan 711 Posted June 24, 2020 45 minutes ago, Noob_Guardian said: i think you forget that LO just said they're going to be banning all macros with BE... More likely they'll block popular ones like AHK and some Bloody mice, while completely ignoring all other gaming mice and accessories. Share this post Link to post Share on other sites
Noob_Guardian 417 Posted June 24, 2020 37 minutes ago, SquirrelFace said: More likely they'll block popular ones like AHK and some Bloody mice, while completely ignoring all other gaming mice and accessories. dunno, if the server side ones will work the way i think it will but they'll be able to identify macros fairly easily, i dunno if emotes or /abandonmission ones will get picked up, but firing ones and such probably will. Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted June 24, 2020 1 hour ago, Noob_Guardian said: i think you forget that LO just said they're going to be banning all macros with BE... Wew, good thing I don't play anymore. Share this post Link to post Share on other sites
BrandonBranderson 672 Posted June 24, 2020 An emote wheel bound to a key would be a nice addition. Share this post Link to post Share on other sites
Frosi 722 Posted June 24, 2020 9 hours ago, Genobee said: Damn you. Beat me to it! Hah, it was actually Shini who made me aware of this not all too long ago and I thought its too nifty not to share. Share this post Link to post Share on other sites
GhosT 1301 Posted June 24, 2020 5 hours ago, BrandonBranderson said: An emote wheel bound to a key would be a nice addition. I despise console radial menus. Gimme seperate binds I have so many keys! Share this post Link to post Share on other sites
R3ACT3M 489 Posted June 24, 2020 17 hours ago, Wasabi987 said: I would like to bind emote for the numeric keypad, but I don't know if it is possible, and if so, how to do it I would fucking love too see people default dance XDD Share this post Link to post Share on other sites
yood 345 Posted June 24, 2020 15 hours ago, Frosi said: If it works such as commands like /abandonmission you should be able to bind it by editing the APBInput.ini file. For example, I bound my /abandonmission to F1 by changing: Bindings=(Name="F1",Command="OpenAPBSupportPage invalidURL",Group="UI",bAllowInScaleformUI=True) to this here: Bindings=(Name="F1",Command="abandonmission") Maybe an edit like this is worth a shot. what else do I need to change in the developer files to make you think of yourself as a Pro ? LO your testers are worthy of respect . Share this post Link to post Share on other sites
vsb 6171 Posted June 24, 2020 Just now, yood said: what else do I need to change in the developer files to make you think of yourself as a Pro ? LO your testers are worthy of respect . aren't testers supposed to push the boundaries of the game? seems kind of weird to expect them to be helpful at the same time you want them to sit and don't touch anything Share this post Link to post Share on other sites
yood 345 Posted June 25, 2020 13 hours ago, 404 said: aren't testers supposed to push the boundaries of the game? seems kind of weird to expect them to be helpful at the same time you want them to sit and don't touch anything with each shot and action of the swindler, his ban gets closer . 404 you can do whatever you want . Share this post Link to post Share on other sites
Mitne 724 Posted June 27, 2020 On 6/23/2020 at 11:11 PM, Frosi said: If it works such as commands like /abandonmission you should be able to bind it by editing the APBInput.ini file. For example, I bound my /abandonmission to F1 by changing: Bindings=(Name="F1",Command="OpenAPBSupportPage invalidURL",Group="UI",bAllowInScaleformUI=True) to this here: Bindings=(Name="F1",Command="abandonmission") Maybe an edit like this is worth a shot. Actually that's useful thing to know. Share this post Link to post Share on other sites
yood 345 Posted June 27, 2020 2 hours ago, Mitne said: Actually that's useful thing to know. who will you blame for your ban : Frosi or yourself ? Share this post Link to post Share on other sites
vsb 6171 Posted June 27, 2020 Just now, yood said: who will you blame for your ban : Frosi or yourself ? what ban? this is the same file that is edited every time you change keybinds ingame, why would anyone be banned for this? Share this post Link to post Share on other sites
yood 345 Posted June 27, 2020 2 minutes ago, 404 said: what ban? this is the same file that is edited every time you change keybinds ingame, why would anyone be banned for this? why do you need to change something that the developers do not consider necessary in the changes ? Share this post Link to post Share on other sites