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Absolutely loving the game, but I would really like to grind less at it. I really want to be able to buy that sweet-sweet Vegas without just outright buying it from Armas. Is there some way to multiply the Contact XP per mission 8 or 10 times so that I progress quicker? Maybe something like "Giga-Premium", which really eliminates some of that grind? If it was there and would cost less than 20 usd per month, I would really consider - so much I love the game.
some ideas from a player with almost 10k hoursI've played a lot of APB and I am friends with a lot of people who have played a lot of APB. Many of whom have quit the game. some of their reasons are big and hard to fix but some are smaller and not at all too much to ask for. -It takes too long to level. (I don't think this would be too hard to change. Just increase how much XP we get as mission rewards. The game has drastically less players than back in the day, so missions are farther inbetween and leveling takes longer. when I hit max rank in like 2015 I was at about 800 hours on 1 character. Which is entirely too much and most people don't ever put that much time into ANY game. let alone a single character.) not even max -Not having a contact in a specific district (Though I am aware this one will be disputed because it would make it so 1 map is obsolete most the time, I do feel there is people out there who may have quit because they got tired of that endless wait for financial east to populate. This change would help with my first point as well. That 800 hours of leveling was when i had option of playing waterfront or financial at like all times of the day.) -Buffing bad guns, leaving "good" guns alone (An issue I and others I have spoken to are having is that we have played this game for so long that we have played the same guns over and over. This is largely due to the fact there is some guns that are just not viable and its not due to the fact that NTEC is just drastically better, because it isn't. Its due to the fact that a handful of guns have been nerfed and buff so many time while the others remain the same and left in the dust. I feel that buffing these less used guns would add some spice to the lives of the remaining playerbase.) NO point in even taking them out -Arma/ingame rewards for forum activity and testing activity (Over the years we've seen many changes to the game and most of those changes were not at all what the community/game wanted or needed. I've thought about it for a long time and even spoken to others and we feel it is due to the fact that only a very small fraction of the community actually comes on the forums and responds to suggestions and questions (some of the people who respond DONT EVEN PLAY the game anymore and just enjoy posting on the forum because they have friends and such.) In OSRS they have polls, which is an ingame way of voting on changes the devs are going to make. Another idea would be maybe giving clothing/currency/cars/guns/JT/titles for those who vote.) -Slotted secondary weapons (Another one that people might not agree with, BUT I do feel it would add some spice to the gameplay.) -Reward and promote content creators/streamers (The APB community has some very creative and cool people in it (also some horrible ones) and they all stream and create videos. They upload these videos and those videos get more views than the game has active players. This is FREE ADVERTISING. Utilize them, embrace this and do what rust did. Rust and other games literally have stuff in their games named/designed around their content creators. I recently played a game and they literally promote their streamers ingame on the menu screen(I'm aware something like that would need engine upgrade) but its still an idea.) -The tutorial still sucks (The tutorial teaches people the basics(kinda) but it just throws them in and doesn't help them with things like what mods are best for a gun/character/car. I've seen people with high-mag scope on an OCA and think its their fault they're not killing their enemy who "has the same gun" as them. Also give more rewards from the tutorial, these people need like 100k by the time they're done with the tutorial. The tutorial give like 1k which gets you like 1 shirt and a haircut.) -Reducing civilians and civilian vehicles (The game and server don't run very well sometimes, The reducing of how many civ cars and civilians on the map will allow the server to put those resources else where.) -Parked civ cars ( Making it so some of the civ cars are parked and not moving would also help with server performance.) -Quality of Life shaders/config features (Currently a big debate is configs and if or if not they're unfair, I am personally in the mindset they are not. But, many do not agree, which puts them and new players at a disadvantage, either because they do not know how to put it in, fear being banned (because of the next person ->) or they have these principles where they refuse to do anything that isn't clearly allowed. I feel like adding some of these things into the game itself would help.) -Embracing and rewarding player made guides (There is some good AND in depth guides made by players. Put them ingame) These are just some things that could help. Anyone who has any ideas they would like me to to add to this post, please comment them or dm me on something and I'll add them @MattScott The game is dying but not dead, people come back all the time. Make it easier for us to progress and play.
Question of last contacts.
Mitne posted a topic in Social District (General Discussion)We know who will be added after EU 3.5 goes fully public (for uninformed that would be Lucas von Rooyen (Specialist Enforcer) & Lynette Casey (Specialist Criminal) - it's old news tho. (Source: https://www.gamersfirst.com/apb/news/2019/7/23/content-update )). We don't know who gonna be next contact and as EU 3.5 is around the corner I think it's best to start speculating. The logical first idea would be final contacts. Leader of factions, people who normally were behind scenes of all faction lore. That would be Mayor Jane Darren, politican who led in life CSA and who is victim of assasination of her father John Darren by what is current faction leader of criminals... Luke Waskawi who is also mastermind behind criminals action. He is enigmatic character with unknown goals, yet lore clearly states that he is directly responsible for what is happening right now in San Paro. The other possible idea is additional specialist contact. Problem is... it wouldn't match ranks found in files of game... Let's say that Lucas von Rooyen and Lynette Casey follow pattern of taking 20 levels to complete like other specialist contacts already present in game. We know current max ranking level is R255, new specialist contacts would increase then max ranking level to R275. We know from several sources that real max rank might be R295, R300 or R305. Probable scenario is R300 meaning only 25 levels would remain... ideal for only boss contacts. And we also don't have any data indicating other specialist contacts... What do you all think?
I am also wondering what rewards they could give when you rank them up.
After the EU.
BaronSaturday posted a topic in GameSo. After the EU I think it would be good to add a new district as "end game" content. This district would be accessible only after you complet 10 ranks with a brand new level 1 contact. So about an hour or so worth of game play if you're brand new and set this contact. It would be a New York/Chicago type area called Old Town. It would add two new factions with 50 ranks (immediately and then an additional 206 over time) and some new items, weapons and cars. For the Criminals the faction would be a Mafia type group. For the Enforcers it would be an FBI type group. For weapons, the first rank unlocks a zero slot short barreled Chicage Typewriter with a wider bloom radius but lower recoil than the one that exists now for both factions. At rank ten we'll unlock both a single slot version and a new red mod called Chrome Barrel 1 that slows bloom over time. We'll also unlock a new Zoot Suit jacket that is pre pin striped for criminals and a new slim suit jacket for enforcers. At rank 15 we'll unlock a Zoot Zuit bottom and new slacks. Also some new decals would be good here. At rank 20 we'll unlock a new vehicle. It would be an old school 4 door ford type vehicle that will also unlock a few hot rod mods for it with a new vehicle mod called Bullet Proof Doors that decreases acceleration rate significantly but adds health significantly. For the Enforcers they'd get the same mod but also unlock a SWAT van. Also also we'd get a 2 slot version of the new Typewriter and Chrome barrel 2. At Rank 25 we unlock a few more decals and some more mafia/FBI themed clothing. At Rank 30 we unlock the 3 slot variant of the new gun, and a single slot version of the new vehicles. At 35 we unlock some more decals and clothes and the 2 slot varient of the new vehicle. At 40 we unlock a 3 slot varient of the new vehicle, the new faction variant of the Typewriter with Chrome Barrel 3, Mobility Sling 3 and Hunting sight 3 At 45 we get more clothes and decals and things. At Rank 50 we unlock the 4 slot variant of the vehicles and a faction varient with ammo, nitros, bulletproof doors and ramming plate. We also unlock a title. Mafioso and Agent. The final clothing pieces are in this rank. Story and Lore intigration for this area. As tensions mount in the major Financial and Waterfront areas of San Paro, the factions struggle to stem the losses. Record deaths on both sides of this conflict have lead Arlon Benjamin and Michael Simeone to convene in private. Michael Simeone reached out to mafIa contacts half a world away to provide much needed gusto and wealth. The Di'Pietro family now join the G-Kings and Bloodroses on the streets of San Paro. But they want favors in return. Criminals all over San Paro now fly to Old Town on the East Coast to handle business Old Style. But the criminal organizations are not alone in their pursuit to turn the tide. Justin Teng has called in reinforcements from the East. The Federal government has agreed to get involved. The Federal Investigation Unit (FIU) have arrived to give much needed support to the city of San Paro. In exchange they need CSA Enforcers to fly East to help bring down the Di'Pietro family. You thought crime was a hard fought war in San Paro? You haven't seen anything yet. To those tested in battle, it's time to answer the call. New District. Old Town. Welcome to the East. New Contacts. Mario Di'Pietro and David Anthony. New Weapons and Mod. Old Town Typewriter. Chrome Barrel I, II and III. New Vehicles. Patriot Model 1. Dolton Rover. New Clothes. Zoot Suit. Agent Suit. Fight hard. Fight long. Fight Old Style.