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Add level boosters / contact skipper to Armas
NikkiCasinoKnows posted a topic in GameLeveling contacts in Waterfront can be troublesome, even on peak hours, not even considering that some players have different times and schedules. Some important modifications, weapons, etc etc, are locked behind these contacts. Because you have to level both Financial and Waterfront contacts to even progress towards +195 modifications, weapons, etc etc, a lot of stuff from Waterfront and indirectly Financial is gated like this. Pre-making enforcer & criminal level boosting groups are currently a valid tactic for Waterfront, which isn't fun or possible for just all, or even in the spirit of the game, it's just a player made solution. To be quite honest even for Financial contacts or an APB with overflowing districts the suggestion following below wouldn't be an offensive or counter-productive thing to do; people will still have roles, achievements, farming, threat, designing, etc, as designations to play the game. Premium would still be preferred to progress what isn't skipped (XP), earn APB$ money, customization boosts and extras, activated abilities cooldown, the Armas discount and even Armas trials. In fact being able to skip some of the contacts might make people who want to spend money on your game play and spend more. Play how you like, make more alt re-roll characters, etc. And all of it would just be optional to purchase for customers. So here it is; Please consider adding contact level boosters / contact skippers to Armas. And duh you don't have to introduce these ridiculously cheap, I'd say just make them competitive with buying premium time. Heck, you could even limit the amount you can buy per account. It would be pay to progress contacts, not pay to win and could be a valid new source of income for Armas. Please consider adding something like this. Thanks.
After the EU.
BaronSaturday posted a topic in GameSo. After the EU I think it would be good to add a new district as "end game" content. This district would be accessible only after you complet 10 ranks with a brand new level 1 contact. So about an hour or so worth of game play if you're brand new and set this contact. It would be a New York/Chicago type area called Old Town. It would add two new factions with 50 ranks (immediately and then an additional 206 over time) and some new items, weapons and cars. For the Criminals the faction would be a Mafia type group. For the Enforcers it would be an FBI type group. For weapons, the first rank unlocks a zero slot short barreled Chicage Typewriter with a wider bloom radius but lower recoil than the one that exists now for both factions. At rank ten we'll unlock both a single slot version and a new red mod called Chrome Barrel 1 that slows bloom over time. We'll also unlock a new Zoot Suit jacket that is pre pin striped for criminals and a new slim suit jacket for enforcers. At rank 15 we'll unlock a Zoot Zuit bottom and new slacks. Also some new decals would be good here. At rank 20 we'll unlock a new vehicle. It would be an old school 4 door ford type vehicle that will also unlock a few hot rod mods for it with a new vehicle mod called Bullet Proof Doors that decreases acceleration rate significantly but adds health significantly. For the Enforcers they'd get the same mod but also unlock a SWAT van. Also also we'd get a 2 slot version of the new Typewriter and Chrome barrel 2. At Rank 25 we unlock a few more decals and some more mafia/FBI themed clothing. At Rank 30 we unlock the 3 slot variant of the new gun, and a single slot version of the new vehicles. At 35 we unlock some more decals and clothes and the 2 slot varient of the new vehicle. At 40 we unlock a 3 slot varient of the new vehicle, the new faction variant of the Typewriter with Chrome Barrel 3, Mobility Sling 3 and Hunting sight 3 At 45 we get more clothes and decals and things. At Rank 50 we unlock the 4 slot variant of the vehicles and a faction varient with ammo, nitros, bulletproof doors and ramming plate. We also unlock a title. Mafioso and Agent. The final clothing pieces are in this rank. Story and Lore intigration for this area. As tensions mount in the major Financial and Waterfront areas of San Paro, the factions struggle to stem the losses. Record deaths on both sides of this conflict have lead Arlon Benjamin and Michael Simeone to convene in private. Michael Simeone reached out to mafIa contacts half a world away to provide much needed gusto and wealth. The Di'Pietro family now join the G-Kings and Bloodroses on the streets of San Paro. But they want favors in return. Criminals all over San Paro now fly to Old Town on the East Coast to handle business Old Style. But the criminal organizations are not alone in their pursuit to turn the tide. Justin Teng has called in reinforcements from the East. The Federal government has agreed to get involved. The Federal Investigation Unit (FIU) have arrived to give much needed support to the city of San Paro. In exchange they need CSA Enforcers to fly East to help bring down the Di'Pietro family. You thought crime was a hard fought war in San Paro? You haven't seen anything yet. To those tested in battle, it's time to answer the call. New District. Old Town. Welcome to the East. New Contacts. Mario Di'Pietro and David Anthony. New Weapons and Mod. Old Town Typewriter. Chrome Barrel I, II and III. New Vehicles. Patriot Model 1. Dolton Rover. New Clothes. Zoot Suit. Agent Suit. Fight hard. Fight long. Fight Old Style.