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I have no idea if Little Orbit have testers from the community that internally test everything new ( there is OTW but it's only for premium and not always online actually and just a trial to everything for free imo, You guys should open an application for a special role "tester" that internally test everything you are about to implement to the game to give feedback, obviously not everyone will be eligible. just a suggestions because after I saw the Weapon balance thread by our beloved @MattScott I thought it's actually a good idea to let good players with great experience ( a long one too ) be able to apply for the testing role to test stuff and give feedback on them.
For those who havn't tested the ntec changes or wanted a little better overview. From some minor testing I have found the following along with my thoughts: (Note that I was using my cellphone in one hand and mouse in the other to time this so there will be variance from actual statistics) Current TTK: 0.70s Test B TTK: .75-.78s Burst firing: 2 shots: ~1.18s attempted best accuracy - "Realistic" best accuracy i'd estimate about 1.15-1.3 Tap firing: ~1.35 sec - Best accuracy is about the same. If anyone has tested these values, i'll update this for a better reflection of both current and reworked variant. =========================================================== Thoughts: I like the increased TTK as it is more balanced towards the STAR's TTK, i don't have rough values for burst firing and tap firing so i cannot compare them to current. The reduced bloom recovery does not feel bad and it still allows the gun to be accurate at range, and feels "smoother" while firing as well. I can understand why people would be upset at the change, though it feels easier to manage tap firing when done right. Burst firing is trickier than tap firing. Bursts of two feels fine up to roughly 40m, 3 round bursts feel accurate up to about 20m, but you don't want to go further than that. The bursts however do not feel accurate against corners, so that is something to be careful about. Full auto feels like a real no go in cqc, its likely reduce its cqc ability but i havn't played missions with it to best test how that feels with it. I cannot imagine cqc being nearly as viable as it was, but that's likely for the best. Conclusion: I do not have any real dislike for the changes and after testing them they seem fine as is, however I would have one suggestion as stated below. I will be honest and say that these changes I have wanted something similar to happen to the ntec to begin with so it's nice to test, so I may be more partial towards liking these changes. Suggestion: Slightly lower the bloom gain at the 3rd and 4th, shots. I understand why the change is being done, however I feel that the bloom gain may be slightly too harsh.