Jump to content

Nite

Members
  • Content Count

    1481
  • Joined

  • Last visited

Everything posted by Nite

  1. @CookiePuss @BXNNXD @Fyre Admittedly, I have yet to dive into Warframe personally, though I do keep a very loose eye on it from time to time. Maybe youtube can tell me how it does monetization... Also, I've made it into a proper suggestion with one addition, so skim through it whenever
  2. I love Joker Tickets as much as the next guy, but they need a rework. They need to be more useful, more important. More valuable. So I've come up with an idea. Something to broaden their use as a currency, allowing F2P players broader access to ARMAS content while also encouraging them to convert into paying players. 1) Make Joker Ticket earnings account-wide. Having joker tickets be split between however many different toons a player has is just tedious work. Having it be account-wide makes Joker Ticket tracking much easier, and opens up freedom for those who play during the off hours when per-faction population may be more prone to imbalance (play on whichever side is under-manned, spend Tickets on whichever character you need them for). Account-wide Joker Tickets are also key to making a couple other below suggestions work: 2) Allow ARMAS Marketplace content to be purchased with Joker Tickets. The meat of the matter really. A number of other F2P titles (mostly MMORPGs) have a set currency that is earned with playtime and functions as an indirect route into the game's cash shop. Joker Tickets should be this - you earn tickets by playing the game (Fight Club, Contact Dailies at present) and you use them to access anything offered in ARMAS Marketplace save for Premium. There will need to be a JT-G1C conversion rate that can give a rough idea of how much playtime you'd need to "invest in" to buy a given ARMAS item. 3) Add a benefit to APB Premium that greatly increases(preferably doubles) the Joker Ticket earnings from activities. This is the "carrot on a stick" aspect of the rework. With this benefit, F2P players now have a choice on how to spend their real money: Spend money to buy new ARMAS content directly, and maybe also buy premium for its other benefits (whatever those may be) Spend money to maintain a premium subscription and use this to earn enough Joker Tickets (by playing the game) to buy some of the ARMAS content in a given period of time (something like say, one month of play for medium size clothing packs, three to four months of play for stuff like the Juggernaut/Revelations packs) More choice is always good, and with this, if any player feels the initial up-front price of new ARMAS content is too high, they can earn their way to the content instead by keeping their Premium up for $10 a month. 4) Large scale ARMAS content packs can be made G1C only for the first 2 or 3 months of release [optional]. This idea is a bit contentious since I don't have an existing game to use as a frame of reference for it. But, if LO feels the need to drive direct spending on some really large content packs (Something like the Juggernaut Pack which gaves us 3 unique weapons, two vehicle kits, a clothing pack and an array of weapon skins), this method could be used. It would only really work if there was also some kind of "Early Adopter Discount" IMO. So, good idea, bad idea, have some issues? Leave a comment below...
  3. Did you try, logging out and logging in again? Maybe later today i'll formulate all this into a proper suggestion....
  4. Isnt Wildstar down to like 100 players? From a peak of like 6,000? I knew you'd point that out, and yeah the game itself is doomed. But its F2P model got a lot of (anecdotal) approval from those who experienced it. I'd dare say if not for that system the game would have been shut down by early/mid 2017.
  5. The idea is to encourage the desire to spend money as much as possible without making the playerbase feel like it needs to. I even have an example of how this could work for APB (should make a suggestion topic but ehh, do that later): LO could broaden the use of Joker Tickets such that it allows access to ARMAS content, but limit the quantity you can earn per week. Then on top of this, they can double the weekly earnings rate for premium subscribers. Now a player can do one of 2 things with their real cash: Spend money to buy new ARMAS content directly, and maybe also buy premium for its other benefits (whatever those may be) Spend money to maintain a premium subscription and use this to earn enough Joker Tickets (by playing the game) to buy some of the ARMAS content in a given period of time (something like say, one month of play for medium size clothing packs, three to four months of play for stuff like the Juggernaut/Revelations packs) LO could even take it further and release new content as G1C purchases only for the first couple months of availability to encourage (without pressuring) G1C spending. Wildstar had a system like this where Omnibits (the "bridge currency") was earned at a decent but kind of lackluster weekly rate for regular players, while Signature Subscribers ($10 a month) got triple the weekly rate. Nearly everyone who liked the game subscribed eventually.
  6. How will LO pay the bills then? The same way MMORPG studios that do the same pay the bills - constrain the earnings rate of the "bridge currency" (APB already does this IMO) and reserve some of the content (subscription benefits) to be real cash only.
  7. Joker Tickets need to be fully reworked into a currency that can truly bridge the gap between pure F2P players and the in-game store. A currency that you earn, that can be used to provide near full access to ARMAS. To do this effectively, it needs to be account-wide. Therefore, make Joker Tickets account-wide.
  8. I only even know of one shooter that even has full character creation and the player height is still locked everything else is some form of RPG anyway
  9. I have added "Rework the bounty system" to the poll! Curses, I already voted! But yeah, rework it
  10. If there was an option to rework the system, I would have voted for that Current system is just a relic of a time when APB had more in depth open world aspirations, we need a version that works better within a team vs. team context
  11. Why? I doubt it's gonna be like the total mess that console players have to suffer with so.....
  12. HVR Scout is in there somewhere too Also what even is the meta LMG anyway? N-SSW? Euryale?
  13. Some rather flowery writing in this post.... More on topic (if there is one? idek) - once a player, always a player. Also, calling it now, Engine Upgrade earliest November or so.
  14. Taken from the Upcoming Weapon Balance thread: As much as I've come to like the current Oblivion and would much rather it not become another ISSR-B, at least you'll be getting your wish sometime soon....
  15. If you can manage to pre-fire the initial 2-round burst of the bullshark into nothingness and get the next 2 bursts to land on target, that's all 7 shots needed to secure the kill done in 2 mouse clicks. 2 mouse clicks! The bullshark can legit be a 2-click kill weapon if you play your cards right and the stars align. I've only done that once in my APB lifetime however.
  16. When it first released the talk was that your lifetime spend had to be about $700USD in store purchases to go from 0 to Euryale. But don't quote me on that.... B-b-b-but.....I like the Oblivion.....
  17. One thing the old G1 team added that was an unquestionable improvement: WEAPON SKINS. With a game so focused on visual customization, more aspects of it can never be a bad thing.
  18. Nite

    nerf RFP, FANG what ever

    Maybe add 2% more recoil to the RFP to decrease its effectiveness at the farther ranges while still allowing the full burst to connect when the target is close enough...
  19. S-247 Oblivion. I love how sleek and compact it looks. Like the first time I saw the Intervention in MW2.
  20. All the peeps suggesting this guy upgrade, I should point out, the "i5 3230M" in his post means he's running a laptop. There'll be no upgrading for that....
  21. Maybe it could be reworked so that allies within 50m of the user are made completely invisible to enemy radar/tagging/spotting, but the user shows up constantly at up to max radar range while it is active? Good point, never thought about the voice comms factor myself. It seems to be something almost tailor made for asylum, which is about the only map I can think of where large batches of enemy players would be that closely clumped for a useful period of time. There's a poll option for everyone, I don't see how it could be biased.
  22. So this has been on my mind for a while now on and off so I decided to make a poll/discussion of it - Radar Jammer. How good is it? Is it good? Admittedly I myself haven't used it much - the few times I do get the urge I usually forget all about it shortly after before switching it out. I've seen plenty of enemies (and a couple teammates) use it in matches though and usually having it used on me seems to bring about the opposite result of the idea (in missions at least) - instead of adding confusion, it makes me more aware of approaching danger, since it loudly announces its effect and even gives you the enemy graffiti symbol - almost as good as if they'd given away their presence the usual way. Does Radar Jammer help you when you use it? Or is it largely a waste of time?
  23. We've had proper polls with pretty strong participation counts though haven't we? Like that Car Spawners poll from some time ago I dunno how we'd solve the "forum members are a minority of any playerbase" issue but a well thought-out poll and discussion topic can be useful also the day the Oblivion gets any kind of slow-down mechanic to it is the day it eclipses the ISSR-B and ObeyaCR both
×
×
  • Create New...