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Everything posted by Nite
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These NTEC changes are only just being assembled for testing and already we got peeps callin em bad.
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Old version still playable after EU is released?
Nite replied to Danimal's topic in General Discussion Archive
Vista did have 64bit versions of all its SKUs though, so even then you'd be fine (if you had a GPU old enough to have driver support for Vista) -
That's more the fault of the labeling - the majority of ARMAS weapons get gold icons on the in-game scoreboard (but not on the kill list in the top right corner, funny that), so anyone checking a veteran loadout sees a gold colored weapon and immediately thinks "oh this must be a premium gun". Leaving them to blame the gun when said player out-skills them over the course of the match.
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Let me just chime in on this - while it's easy to assume the weapons sold in ARMAS are better than the stuff you get for free in-game, they're actually not. Outside of one or two serious cases and a few more borderline issues, ARMAS weapons are solidly stat-balanced with the free in-game weapons. Most of them are actually re-meshes of the free guns (I can easily list them off if you don't quite believe me). (I also made a suggestion re: the monetization system a couple weeks ago, you can find it here, help keep it visible!)
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The only thing different between it and the NTEC is it has a slightly lower per shot modifier and shot modifier maximum, and you think it has "exceptionally higher accuracy"?
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That's why I proposed accuracy buffs in my post above. let it take 1 more stk than the ntec but make it noticeably more accurate at base.
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120ms fire interval for Frenzy/Rabid vs. 140ms for the NTEC. Not a difference you could notice. Its the Manic that fire faster than the NTEC.
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but then it would be yet another ntec reskin. Who would bother with that?
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Supposedly the Frenzy has better bloom recovery stats, but they're minimal enough IME that I still get out-ttked by an NTEC unless I get a serious first shot lead over them. If the Frenzy got sniper level initial accuracy it would be stronger maybe
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End the N-TEC Standard of Balance
Nite replied to Noob_Guardian's topic in General Discussion Archive
To be fair, any and all assault rifles that have released after the NTEC/STAR have been ARMAS only to my knowledge (ATAC, FAR, Misery, COBR-A, Frenzy etc). In that vein, yeah we can't afford to have such an AR be better than the NTEC, then it would be P2W. -
Do you mean this in the general infrastructure sense or just the consumer availability sense? I would assume larger businesses and datacenters would have had fiber networking to the wider continent for years upon years now at least
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NA has gotten the server short end of the stick since all the way back to the server merge period. Remember how the Citadel Merge transition went over relatively painlessly, then Jericho Merge kicked off - and it was a raging disaster? Yeah, this is the long-term result of that. Also, as pure speculation, I'm fully willing to believe that NA region routing, even at the business level, is just worse than EU if you're not a large enterprise. Even NCsoft had severe issues last year with the NA servers for several of their titles.
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1.19.6 Weekend Follow Up and next steps
Nite replied to MattScott's topic in General Discussion Archive
with more and more games switching to Azure, i wonder if that is considered given its supposed more stable server infrastructure Seconded re: Virtualized server infrastructure. OTW testing is arguably the perfect possible use case for Azure/AWS deployment on paper - the deployment can be lightning fast, the region coverage is great, and since OTW isn't something that remains always accesible, the high cost would be mitigated by the short duration of presence. -
1.19.6 Weekend Follow Up and next steps
Nite replied to MattScott's topic in General Discussion Archive
It's less effort to just accept that the NTEC will always be what it is. No attempts to change it will be met with acceptance, clearly. I've long resolved to just work around it. I'd suggest you do the same at this point. -
1.19.6 Weekend Follow Up and next steps
Nite replied to MattScott's topic in General Discussion Archive
This back and forth over the NTEC is getting kind of tiring to witness honestly. -
1.19.6 Weekend Follow Up and next steps
Nite replied to MattScott's topic in General Discussion Archive
Someone mentioned this? Damn I got beat to it then -
That person is in for a bad time when 3 years from now APB:Reloaded gets a successor title and none of the premium carries over....
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Feel so bad that I can't beg you to gift me stuff with that much G1C lying around on your account Oh well
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Server Lag and Severely Broken Shotguns, awesome.
Nite replied to a topic in General Discussion Archive
People were gonna play that regardless though -
Thank you for saying this. Even with the new management I sometimes struggle to shake the feeling that this forum section gets less visibility from both sides of the game (leading to most "suggestions" being posted on the Social page). A friendly reminder goes a long way.
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The SBSRs still have that expontential recoil per shot don't they God I hate that feature so much
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If by this you mean the FPS jumps down from 120 to 60 or 30 at times, then: If you have an Nvidia GPU, there should be an option for "Adaptive Sync", use that instead. Should no longer get wild swings down to 60 or 30 when you miss the 120 mark. For AMD, try using "Enhanced Sync" and/or "Fast Sync" alongside a FRTC of 120hz. See if that helps.
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Did you try forcing Vsync in your graphics driver control panel?
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Would also explain why server hiccups affect shotguns so badly - Regular guns get ghost shots, shotguns get ghost pellets