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Jilleroo

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Everything posted by Jilleroo

  1. 1 burst will allow either pistol to kill in 3 shots, but the FBW barely breaks 1k damage and the .45 is more forgiving against CA3. Besides, the damn thing was like $40 or something when it came out for account wide, lol.
  2. Basically, all they do is make ARMAS gambling boxes not appear to countries that protect people from loot boxes. This way they're making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay in countries that allow them.
  3. More than most people realize. *shudder*
  4. Also, corsair is a pirate/raider from medieval Latin cursarius. 200... Goofball. LOL
  5. As an OBIR player, 1 burst + .45 = Mmmmmmmm. ^^
  6. Technically speaking, no one really does. I've seen people lose multiple times and go from Bronze to Silver/Silver to Gold as if they're gaining MMR. I have no idea how it works exactly in APB, all I know is that the system it currently uses is complete garbage, but this doesn't affect what I'm talking about, despite your attempts to focus on it. Regardless, you're still missing the original point entirely: The game needs thresholds that cannot be dropped below so people can't just throw a dozen games and get back into bronze to torment an aspiring player base and I haven't seen one good reason why this would be a bad idea.
  7. As someone who still plays Wolfenstein: Enemy Territories, I agree.
  8. Yes? And WoW arena rating is too, doesn't mean it's not relevant and isn't used for matchmaking purposes. I call them arbitrary and stupid constantly, but missing the point of what I'm saying though. The colours are not completely arbitrary; there's a hidden rank/MMR underneath that colour that's actually somewhat relevant, but the game displays it in an arbitrary and downright idiotic way. If Gold 5 was, for example, 1,900 Elo/rating then it should be displayed as such and 1,500 (for example) would be the milestone between gold and silver. Once you're above 1,500, you shouldn't be allowed to drop below it to curb dethreating, because it's pathetic how prevalent it is. Now, obviously Arpad's system isn't ideal and is only a placeholder for argument's sake. While APB does have a victory and defeat screen, it's not entirely a zero-sum game as you can (seemingly) gain MMR from a loss and how well you do affects your overall score. I don't care what system is used or how they implement it, but my original point was to have thresholds that cannot be dipped under after achieving them to curb the blight that is 'dethreating'.
  9. As I've suggested in my thread in my signature, I can't see why making people unable to drop colors is a bad thing. This game needs seasonal rankings and actual, tangible rank progression. This whole color sh!t is so stupid. I hate it so much. Even thinking about it irritates me. If you reach gold, you shouldn't be able to dip below for the rest of the theoretical season and reward people who reach milestones. Exclusive content as incentives would help; even G1C would be nice if LO is lazy (or fatigued from fixing this disaster of a game). I don't want to ramble and it's late where I'm at, so I'll just stop here. This game sucks for new players and struggling to rank up feels awful and not worth it.
  10. No, you don't. Just unistall the game, it's really not complex. If you don't like something, stop doing it. This isn't hard. I haven't played APB in months for a reason.
  11. Jilleroo

    Here's how to fix ntec.

    How about nooooooooo.
  12. They have to advertise the ever living sh!t out of this game when the engine upgrade hits or something. It needs a huge revival event to breathe any meaningful amount of players back into it. Even I don't play anymore. Too much stress for not enough reward - as explained in my thread down below. Z z z . . .
  13. This sentence is so powerful that I bet it's going to go over the heads of most people that play this game.
  14. Week late for Valentine's, but with whatever gigantic crack pipe your smoking I'm sure it's hard to keep the dates. Therefore, I wuv you too, random Internet weirdo.
  15. Gambler's Fallacy: If I have a 1% per box, I'm going to get lucky after 100 for sure.
  16. So no sauce then? Damn. My spaghetti is ruined.
  17. You're silver then. If you dip between silver and gold, your rank in any other game would be upper silver and that's where you belong. I couldn't break into higher Diamonds on League because I belong below it. I reached my skill cap and would have to work tirelessly to improve. Flaws is right; you don't possess the qualifications to speak about intricate balancing if you don't have the skills to grasp them in the first place. It's people with this mindset that do the most damage. You think you're helping and know what's best, but you don't. You can't.
  18. I'm playing Tarkov. Tarkov game, APB:R forums. Cool.
  19. I'm under the impression your post was of a more impressive caliber, but you hesitated; cold feet? Also, out of curiosity, what's your opinion on more detailed ranks so a player can truly know where they stand within a game's ranking list?
  20. It's not that they refuse to play offense, they just prefer having an easier time on defense. Because this game had no concept of being fair when the missions were designed, offense is almost always harder and there's no half-time/alternating roles to be found in the current format except maybe one or two missions(?), but I can't remember. And even then, it's only like, one stage that switches. This is true, but I would just like to add that I would like some actual divisions to be setup instead of this stupid "GOLD, WOW!" that blankets such a wide variety of skill levels that it's effectively rendered useless because it doesn't tell you a god damn thing.
  21. My frustration with you is you did not even attempt to try. You set up a straw man argument to evade my position. This is cowardice. Absence of outcry doesn't equal no issues, but from what I've seen, plenty of people have brought it up as stupid. Why do you think they made the change in the first place? You truly believe LO just went, "Ayyy, no one mentioned disliking this feature, but let's disable it anyway!" No. It was disabled because people did say it was crap and have been for many years. It's bad for all the reasons I explained in my original post that you not-so-cleverly dodged and deserved the axe. This game has the structural capacity to be a highly dynamic game with a very strong ladder if they make the necessary steps to make that happen and foster competitive growth. One of those changes is removing the poorly implemented and shoddy concept that was "Heat 5".
  22. Wow, ok. You want to disregard and dismiss everything I wrote and evade the subject? I'd call you stupid, but your username sort of implies that regardless. If you want to spew your garbage balancing without contest, I suggest you stick to your circle of friends and echo chamber in safety, because you're just wrong.
  23. F**k the gods, I agree with Hex. The amount of rampant mission skipping until the team gets defense is super gross. Very good players constantly reentering matchmaking until they're the ones defending slows down the system and makes it frustrating to ALWAYS be on offense if you don't do this. Abandoning missions is fine in itself, but with how trash the matchmaking is in this game (for many reasons) and how intrinsically imbalanced the missions are by themselves are why this is a problem.
  24. Papa bless. It also happens in matches regardless if you're doing well or not. This argument is so ridiculous, it's like you guys haven't ever played the game. Both sides getting notoriety randomly in a high stress competitive game is not good game balance. It's literally pure RNG that can either ruin your match or be inconvenient. There are better ways to balance the game than arbitrarily punishing someone for earning too much score. The whole bounty system is an archaic Russian roulette that was never fully realized by the original creator due to constraints. So all that's left is this broken, misguided, and arbitrary system of "BaLaNcE" that continues to get steam by certain members of the community due to the fallacy that if you get punished by it you deserved it and it somehow evens things out. It's essentially launching a predator missile at a player in Call of Duty if they get above 7+ kills. How can you even presume to think that's a good idea is beyond me...
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