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Everything posted by GhosT

  1. You wanna know why it's been removed? It's not actually "removing negativity". It's forcing people to actually say something instead of flat out anonymously downvoting and running away like a chicken. And it actually worked on you.
  2. Jericho Performance Kit 1 for the V20 S4 Hotdrive Jericho Performance Kit 2 for the V20 MIA Center Guard Armas or Joker Shop only.
  3. The salty downvoters almost never showed themselves or had anything to say, just downvoted because their entitled opinion differs from yours. You can even say something positive or helpful and get downvotes because person A just doesn't like you.
  4. Can't wait for the outcry on the forums this time. Honestly excited how those changes will play out, it's time APB gets some fresh air into its stale meta.
  5. Thing is, we have people from all skill levels in here, which is perfect for talking game balance. You should start accepting changes for the greater good.
  6. The amount of people that automatically assume just because a game is PvP means it's competitive, damn.
  7. If you think the patch was pretty bad, fair enough, you're entitled to your own opinion. I do agree that the AAEPD would rather need additional changes against that 100m anti-player effectivity. Hard damage change was fine and very much needed though. As Kempington said, the ISSR-B is too much of a good gun, even against vehicles, and you could fire it hanging out a window. Not okay. ISSR-A, yeah, already a bad and underused gun. This was adjusted to match the ISSR-Bs values, not to make the gun any worse. SWARM at 50.7 hard damage wasn't fine against the new vehicle health pools, trust me, we tested that thoroughly. It performed too well against players and vehicles at the same time. Random recoil + patterns were always a thing since recoil was introduced to APB. Check the SHAW and ALIG for example. The vegas changes - the 4x4 isn't "basically the same car with different steering." It's very much a different car, handles extremely different and is very fast at all times. The regular vegas however is a brick that just asks to get killed unless you're already moving, and if you're moving, you're moving in a straight line. There was zero reason to use the regular vegas over the 4x4, and it very much needs the higher health pool to make up for its slowness.
  8. Take a wild guess why we adjusted the SWARMs Hard Damage.
  9. Yup, it's almost like it's intended that AV weapons are incredibly good at taking out vehicles but rather meh against people on foot. ISSR-B was very good in both classes, so one had to go - the one that didn't make sense.
  10. That's the point, the ISSR-B gave us little to no reason to use the DMR-AV.
  11. Why can't you do mission rotation? Back when fight club was added to the game we had territory, scavenger and kill missions in baylan. Also yes, territory pretty please.
  12. The ISSR-B is an insane gun, and there's no reason for it to be AV at all.
  13. You're already making money for free, just throw up a bunch of your symbols for cheaper than his? I don't see the problem.
  14. People have been violating the TOS/COC/EULA ever since APB existed, and various developers never really took care to enforce them unless you manually reported them through support. Hell, it's like this in virtually every game ever. Since when do you play games again?
  15. There's two "meta" mods, one being CA3 and the other CA2. The other mods aren't bad, just overshadowed by CA. The deployable changes were intended to help here.
  16. They should reintroduce it, linking everything with apbdb.com But seeing how apbdb is community ran, I don't think this will ever happen.
  17. Almost everyone does, but it's way harder to hide behind a flat vegas, which requires you to crouch and basically stand still. The espacio and pioneer allow you to sprint all over the place which makes shooting under cars quite troublesome.
  18. We already have one of those. Well, two actually.
  19. With the tanky one having full standing height cover. The vegas requires you to crouch and be less mobile.
  20. Cars have the same explosion drop off range as grenades, just further away.
  21. The things you said aren't fault of the detonator. The only change remote detonator needs is a cooldown so you can't spam it as much. Now Explosives 3 however, that is a little problematic seeing how the effect of the explosion ends way sooner than the damage radius. //Edit: Add a reverse gear to the Moirai, then it might see some use.
  22. 4x4 vegas has insane acceleration, can ram through anything, has an airplane mode, can tank rockets/concs, and just about had max speed. There was literally no reason to use the regular vegas. Now with the regular vegas having more HP, it has a place again, and it desperately needs that - unless you're moving in a straight line alread, you're a slow target that's easily killed. It doesn't matter how hard it is to get one. Let's just say that leveling up your contacts to unlock the 4 slot vegas takes longer than grinding out the JT for the 4x4, mind you. Blowtorch changes.. did you read the patch notes? It's purely hard damage, so it doesn't out-repair every single gun. It's still the exact same as before as a "weapon", nothing was changed with soft damage. ISSR-b vs DMR-AV, of course it still has its use - it's incredibly good at killing people, unlike the DMR. You can't have a gun that dominates AV and players at the same time.
  23. These stand out in particular. How on earth are these arguments justified? All of the changes made, especially those above, were very much needed to improve game health. @Nitronik SWARM hard damage was enough to be able to melt vehicles with the new health values, while still being a good gun against people on foot, this rendered guns like the ALIG or DMR-AV pretty useless. Unnerfed SWARM vs the new vehicles isn't fun at all.
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