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GhosT

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Everything posted by GhosT

  1. People have been violating the TOS/COC/EULA ever since APB existed, and various developers never really took care to enforce them unless you manually reported them through support. Hell, it's like this in virtually every game ever. Since when do you play games again?
  2. There's two "meta" mods, one being CA3 and the other CA2. The other mods aren't bad, just overshadowed by CA. The deployable changes were intended to help here.
  3. They should reintroduce it, linking everything with apbdb.com But seeing how apbdb is community ran, I don't think this will ever happen.
  4. Almost everyone does, but it's way harder to hide behind a flat vegas, which requires you to crouch and basically stand still. The espacio and pioneer allow you to sprint all over the place which makes shooting under cars quite troublesome.
  5. We already have one of those. Well, two actually.
  6. With the tanky one having full standing height cover. The vegas requires you to crouch and be less mobile.
  7. Cars have the same explosion drop off range as grenades, just further away.
  8. The things you said aren't fault of the detonator. The only change remote detonator needs is a cooldown so you can't spam it as much. Now Explosives 3 however, that is a little problematic seeing how the effect of the explosion ends way sooner than the damage radius. //Edit: Add a reverse gear to the Moirai, then it might see some use.
  9. 4x4 vegas has insane acceleration, can ram through anything, has an airplane mode, can tank rockets/concs, and just about had max speed. There was literally no reason to use the regular vegas. Now with the regular vegas having more HP, it has a place again, and it desperately needs that - unless you're moving in a straight line alread, you're a slow target that's easily killed. It doesn't matter how hard it is to get one. Let's just say that leveling up your contacts to unlock the 4 slot vegas takes longer than grinding out the JT for the 4x4, mind you. Blowtorch changes.. did you read the patch notes? It's purely hard damage, so it doesn't out-repair every single gun. It's still the exact same as before as a "weapon", nothing was changed with soft damage. ISSR-b vs DMR-AV, of course it still has its use - it's incredibly good at killing people, unlike the DMR. You can't have a gun that dominates AV and players at the same time.
  10. These stand out in particular. How on earth are these arguments justified? All of the changes made, especially those above, were very much needed to improve game health. @Nitronik SWARM hard damage was enough to be able to melt vehicles with the new health values, while still being a good gun against people on foot, this rendered guns like the ALIG or DMR-AV pretty useless. Unnerfed SWARM vs the new vehicles isn't fun at all.
  11. Yea, we didn't get to test that, but removing the (large) in the name and making it a medium item wouldn't make sense otherwise, especially with seeing how all the consumables were added to Joker Store, which previously sold the medium box.
  12. This was primarily aimed at vehicle balance and deployable reworks, so remdet was left out for now. AAEPD was too strong with the new values, being able to kill two chunky vehicles without reloading. Resupply Box is one item now, no more large/medium. Really excited to see how the community will react and adapt to these changes, it's about time to make APB fun again.
  13. ... why are they even selling that without the vest.
  14. Fresno will always have a special place in my heart, even though I have a couple cars with way more details and love spent on them, but sometimes, less is more.
  15. It'll come when it's ready. Be patient, maybe? And I'm gonna bet all my money that all the complainers will be massively disappointed, call out all the bugs and call LO incapable.
  16. There's not much to talk about, and the forums dropped quite a bit in popularity when the various discord servers arrived. Also, the playerbase keeps dropping so there's that.
  17. If you just got that mail, it means you unboxed one roughly 365 days ago. You probably just deleted it again thinking "i already have one". Boom, you get a mail that it's about to run out.
  18. I can't imagine how boring the game would be if it was made easy enough that any potato can consistently hit every shot. No, not every player can aim perfectly. If you honestly struggle tracking players in APB, maybe shooters aren't the games you should play. Steam reviews are full of negative entries because it's "pay2win", which has only been that way for a couple months the last decade, and people crying about cheaters when it's actually just a better player most of the time.
  19. "very good and balanced rework" I'm speechless. These are just spewed out ideas without any thought behind them. All the changes you suggested make mods absolutely useless (see Clotting Agent) or overpowered (see Fragile, Kevlar, Flak Jacket).
  20. Dear god. Okay, let me try. • Corsair? It's a very mediocre gun that only works out well if you can properly aim. It has a drop-off at 30m where it quickly becomes a 5STK so keep that in mind. • Sniper + OCA Nano? What year is it? It is among one of the worst secondaries, and the UL-3 series (including Bloody Mary) can easily outgun the nano when you know what you're doing with it. You can't just full auto your whole mag, you gotta do long bursts (~8 shots) and regain accuracy. • The ACT 44 is a viable mid range secondary, one of the best secondaries around right now. • N-TEC 5 and N-TEC 7 are argueable. Never really seen much of a problem with the 7. 5 seems to be more or less in a good spot right now but could use some fine tuning in my opinion. • Clotting Agent 3 has the downside that you're <100hp for a long time unless you stay out of a fight for a longer time. It's fine. • You're the only one to blame if you still refuse to unequip Kevlar 3. It does not help your slower aiming skills, if anything it does the opposite. The rest of your issues with it are merely downsides it has. Kevlar 3 is in a bad place and needs changes but theres more important things right now. • Heavy weapons slow you down? Well they're supposed to. Switch to your sidearm to run faster. • Fragile is rather useless, yes. • Flak Jacket has its use but removes one of your grenades, which are very much needed in APB. • CA3 is not broken. People always use CA2 and 3 depending on their playstyles/ranges. Why? Because the only alternatives aren't good enough. They need a buff. • Your balance suggestions are, once again, extremely out of place. +10% damage for CA users? You said you want the HVR to deal 550 damage so your Kevlar would tank two shots, and even less damage for the scout. Let that sink in. • You get matched with "pro gamers" because the population is incredibly slow and matchmaking simply can't exist now. It doesn't help that you cripple yourself with Kevlar. • There are "so much weapons ins the game" because APB is about customization and having options. Unfortunately the balance is all over the place, and metas will always be a thing. You can't make every single gun as good as others, because then you'd have a call of duty where every single gun feels the same and the game becomes boring. • There's quite a difference between pro gamers and cheaters. You can be both at once too, surprised_pikachu.png. Your reports do nothing because you don't get any feedback, and most of the people you report are probably not cheating. • You can't tell if someones cheating by simply looking or specating them, especially not in APB where there are MANY ways to tell peoples positions. A wallhack or radar is never detectable if the cheater knows what hes doing. Oh and ehmagherd concurrsions OP!!! Yea. Another quality Todesklinge thread.
  21. So just like it has been since JMBs were introduced, and Hexerin is just being Hexerin. Got you.
  22. Can't log in right now to check because the servers are down. You can't possibly take away the car I haven't unequipped since 2012, don't you dare.
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