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  1. Glad it's still useful. Your research probably didn't go back 7 years lol Pretty much the last version I made. The only other one out there is one that fixed server status but that one only fixed it for a short time so meh lol. Also if you seen the code my apologies as it is a bit of a mess... Just looked I made the original in like 2013 pretty much just celebrated it's 7th birthday. It's so old that I could imagine newer people don't know about it.
  2. I'm down to be in the picture but I've been working a lot lately so we would have to figure something out
  3. I always wondered why they made this so complicated. Just change: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") to: Bindings=(Name="MouseX",Command="Axis aMouseX") Bindings=(Name="MouseY",Command="Axis aMouseY") Removing the count removes the smoothing and makes it 1:1 I could be mistaken though it has been a few years since I looked into it lol.
  4. I can answer this. If a character on the server you merged to had the same name first yours got a random string added to it. Happened to one of my merged characters.
  5. I can totally see this being taken out of context.... How about "corrected the chargeback".
  6. If you don't mind losing! I'm horrible at this game :P
  7. Be sure to apologize for me to anyone that looks at code, sorry for the sloppiness.
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