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Everything posted by Mitne
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Welcome to APB Reloaded. Duo Core from 2010 or newest i9 or Ryzen, your game will work poorly in the same manner.
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LO in my opinion right now should ignore all this comments full of spite. We entering open beta of engine long awaited, can't be any more happy for this game. It might not turn around what is going inside game (again pointing out that what is going on is right now, full fault of it playerbase, no matter how manipulative and hypocrite you are - the only fault of LO is having staff so little, they can't take care of everything within game) but it shows that LO as developer is trustworthy. Can't wait to test beta. Hope my shit of laptop will run it.
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SHHH. UNPOPULAR OPINION! (at least according to him) I think I already showed APB DB info on both nades. If you study range to damage, grenades are the most balanced out of three weapons we got at disposal. ( https://apbdb.com/items/Weapon_Grenade_Frag , https://apbdb.com/items/Weapon_Grenade_Concussion ) There is also problem that frag nade is first nade unlocked to newbies. Even worst, additional nades (other than such as half-brick or 8 ball (ph....)) are locked behind grenadier role progression (one which you level up with... grenade kills, oh irony). So you nerf the most basic nade and basically prevent new players from gaining access to other options. He is next to people who would want for STAR to be nerfed in my opinion. I was for a lot of nerfs but never in my life as OBT Veteran I though of grenades nerfs other than low yields... fuck that.
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Damn. I set gradient badly in Photoshop.
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There is way to damage it. Use car and smash it against wall or other vehicles. It will take environmental damage only but that strategy is not that rare from what I saw. That's why I treat spawn system like some kind of punishment. Unjust but punishment. It should be fixed and spawns should be way more flexible... This one where you drive from checkpoint to checkpoint? Yeah, it should. Way too easy to complete for crims.
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NFS World flew out of Little Orbit.
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"Hypothetically" Well let's see there several ways to approach it. You can just simply bury body in place rarely used. Middle of desert, forest or any wilderness would work. Just bury it deep. Burying in buildings also work if you are in hurry, you just need to make sure while you are alive, this building is at your disposal, otherwise you might find yourself faced with dirt from past. You can also try to disvolve it in acid and get rid of what product is left from it somehow, burn in to ashes and spread somewhere. But yeah, the best would be preventing rotting, human rotting got this stench which every other human is able to detect. But just word of advice, don't. 90% of kills happens to relatives of murderer. Family is always primary suspect and if other evidence than body will still align, you might still be framed for murder. Ignore and distance yourself from nuisannces, kill only in absolute self-defense.
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Oh man. You are right! Let me suggest also other problems in-game, such as sky being blue and Vegases being able to drive in my non-favorite colours. /s Btw. how you would want objectives to be indicated?
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Comedy Gold. You telling us that.
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So what if they know where vehicle is? Take out enemy team and they can do shit about it. At best they can employ some explosives/LMG which usually only end up with them being dead, car being somewhere else as it's destroyed and attacking team having head start. But one word in defense of that guy: Defending team tho. shouldn't be able to damage that car if it isn't taken by opposition. Defending team often damage car badly so they either force attacking team to destroy it and relocate (and taking car spawns are bad, it can even spawn next to it or somewhere near but in position in which there is advantage for defending team) or blow it up in their faces, then defending team relocate to repeat this shit until end of mission. Also not all missions shows delivered cars to other (defending) team, unless they are object of defense - usually you need to defend place from car reaching objective where markers for cars are gone.
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At last. Hopefully in June we will finally see EU.
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So... either way it's bad? Okey. (Btw. on FC you gonna be forced to fight high golds anyway)
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You talk about bronze districts? Yeah. They should be in green instead of bronze to gather bronzes and greens together. Silvers and golds should go gold.
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In my opinion there was zero lessons learned from Autumn Assault: > Whole thing should be on one of three FC maps. I think beacon would do greatly. > Spawns, spawns, spawns (some kind of protection so we don't spawn with 20 others players and be killed from behind) > Nothing yet again is done against teaming. > Game bleeds FPS and lags. > Why this event again need to be run by GM again? Especially if GMs take very passive role? There is just one plus: > Nothing unique locked behind first place so I could exit after trying to play it 5 times and being more pissed than in FC in Sunday.
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Just gonna say nobody will most likely will be able to help you. There is warning before character delete and forced name input for a reason.
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NA got stable veteran pop, Citadel tho...
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I guess I confused bug with feature like 404 said.
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Before low-yield nerfs, it was low-yields. After nerfs it's frags. And concussions can do very much damage even to player, problem is very short blast range which leads to you being forced to cook nade to second before explosion so target won't be able to just step out of where you thrown nade most of the time. High damage, medium range ( https://apbdb.com/items/Weapon_Grenade_Concussion ) * Medium damage, high range ( https://apbdb.com/items/Weapon_Grenade_Frag ) * Also gotta love how some what I assume are APB weekend players dislike any disagreeing opinion on frags (aka. against your glorious range nerf or any nerf toward frags). Then there gonna be suprised pikachu face on every APB player face supporting certain nerf (after it's implementation) because you broke in-game balance. Low-yields were only nades breaking balance. Now they aren't. Nades (and frags) are fuckin balanced as of current, get over it.
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... I don't know why I though silencers hide shooters then. Maybe because it made sense in my head... and would make sense in-game.
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??? https://apbdb.com/items/FnMod_Weapon_Silencer_SniperRifle "A Suppressor and Speciality rounds dampen the sound and muzzle flare and remove all tracers"
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A bit of search. Thread from 2018.
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Meanwhile: LO get rid of supply box campers who used them as nade dispensors so they not gonna be abused. Unholy 3 nades of low-yield got nerfed because they were frags with a bit shorter range. Meanwhile, you: Let's kill range of 2 frag nades, which anyone with ears, eyes and a bit of game experience can easily avoid. By the way anything you do to hurt frags means people will most likely switch to percs or concussions. Both are locked behind levels of grenadier role. Your butthurt would get even bigger. And if explosives are such bother to you, use Flak Jacket.
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Word of clarification. Silencers are not useless. They hide your presence from radar and that can confuse even veterans about your location. Sound is still produced but you need to be very close to one shooting to hear it. The downsides of silencers hurting weapon capability (mainly effective range) in comparsion is what make people choose unsilenced weapons. Annnnd... this tier list needs redo.
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Half of em are annoying hackers from FFBans era. Some of them went away and never came back despite being big part of community (moved on from APB) And rest is still there although doesn't take any active part in what is happening in APB... just occasionaly post on forums, occasionaly shows up. We all eventually gonna land in this list one day with whatever smart shit we get caught up with.