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Everything posted by Slickmund
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I've read plenty about that yes. Again, I have no hitreg issues at all unless I can notice the servers are having issues. Im not saying that issue doesn't exist for others, Im saying it doesnt appear to affect me as much or at all. Not with any weapon I have ever though, hey where'd my hit go? Without knowing I just fucked up on the accuracy or angle.
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Reg? You mean hitreg by that? I have no issues with that at all, unless the servers are having issues. Range on JG is defenitely worse than CSG, since the pellet dispersion of the CSG is much lower, and especially if combined with IR3, can perform a lot better at range. I compensate for this lack of range with my side-arm, the Colby .45, which if used well, truely is like a mini-ntec with carbine accuracy. What I strongly prefer about the JG is the damage feedback. Since it's pellet count is so much lower, I can actually tell from the bloodsplatter how much damage I did on the shot, and what move would be wise to continue the fight. I quite often end up doing two poor shots around a corner with the JG, and quickly switching to my Colby to get that last shot in, or in the worst case 2. Whereas with the CSG, I couldnt tell in most situations, surely you can somewhat estimate the damage received through its hitshape, but not as easily with the JG where you can actually count the bloodsplatters. When Im facing a CSG user with my JG, I try to play to my strength with the JG, which would be dead on close range, or prolonged trades around a corner with my side-arm at the ready. Again, that's just playstyle really. In other words, I find the 'peek-a-boo" playstyle more beneficial with a JG than a CSG.
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What makes you say that? No offense taken btw, were talking about guns. I personally can make better use of the low pellet count/high dispersion, than the make it rain CSG. But again, thats just my preference as of yet.
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Do not be conceived, lag as in many games is not beneficial. Someone with 100ms+ will receive the hits from the server approximately 1 second later than the average player, but his input alike. When you notice someone is lagging, you can use this to your advantage, the only downside is when lag is involved, is that hit's can stack both ways. Making it so that when bursting around a corner, you can easily get killed whilst not seeing someone fire on you yet, and on the non lagging counterpart, making it so that if the lagger fires on you, the burst will come as a package pretty much. Either way, the delay is very disadvantageous, it does not favour the lagging player as exposure is more dangerous to them than the other way around.
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FPS itself, which is the Framerate on your display, has nothing to do with the influence on ROF you can notice. What happens there: FPS is a symptom of the underlying problem, namely your PC is underperforming in terms of what the game demands of your PC. Which can influence a ton of stuff, mouse input as well because well, the system is stressing out quite a bit over reaching the ammount of FPS (especially when low since high FPS means there capacity to perform or even overcapacity) shown on your client. The low FPS is a symptom of underperfomance, with that, numerous of issues can arise depending on the system and whats bottlenecking it.
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Hi there, I've been getting into shotguns as of last week and starting to appreciate their playstyle. I landed on the good ol 12 gauge JG, mostly because I feel like the Colby CSG/TAS is less trustworthy in terms of damage output when fighting around cover. Any opinions on this opinion from more experienced pump-action shotgun users? Auto shotties I dont consider a real weapon sorry, no offense.
- 74 replies
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- shotguns
- game mechanics
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With a NTEC, you cannot walk and fire when firing at a range beyond 20m and risk a miss or two. The STAR is way more forgiving in terms of that. If you want to shoot well with a NTEC, at any decent range you have to stand still. That is it's downside, STAR doesnt have that as strongly as the NTEC does. Say if you play star and you get engaged by an NTEC at 60-50m. Use cover to move up, use cover to fight, you have the advantage. If youre caught out in the open by a NTEC with a good angle on you, well sorry, but youre NTrapped at that point. You should play your weapons playstyle with finesse and integrate it completely in your pathing when possible. I'm a fairly decent NTEC user, and I love its playstyle, much like the Obeya762, much like I prefer using Shotguns over SMG's, or the carbine over the ATAC. Yet theres plenty of situations a good STAR user gives me trouble or does me in even. STAR has an entirely different playstyle which can just as well, counter the NTEC's strengths. This is why I've started practising with the STAR as well, since it also offers a lot of versatility, but at a different range than an NTEC.
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The problem with the ntec is how fast you can accurately shoot at ranges. Both FAR and STAR's bloom recovery makes them practically useless vs an ntec at 50-60m. On top of that the ntec can easially deal with snipers and such up to 75 even 80m. I don't want the ntec to be useless. I want a very slight adjustment to either it's damage dropoff range or it's bloom recovery. Like I mentioned before, 50-60m is the NTECs sweetspot really. STAR's sweetspot is around 30-50ish, whilst offering more mobility. Again FAR I can't talk about. But a NTEC should not win against a sniper at 75m+, even with IR3 its damage dropoff is too high, giving the sniper plenty of time to 2 or even 3 shot you.
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NTEC is fine as it is really, and appart from some armas AR's theres plenty of decent counterparts. Star beats NTEC at CQC if played well, and up to its effective range if used well (play around cover you have the maneuverability advantage after all). Below a range of 20-30 meters weapons with an efficient range like the ATAC or Carbine overtake it in terms of play, below that range SMG's and shotguns beat it. Naturally, all if played according to the weapon's fighting style. NTEC sweetspot is between that 30m and 70ish meters, there it beats pretty much anything in TTK if handled well. Beyond that range, other weapons overtake it again, like snipers, dmrs (yes i know dmr is catagorized as a sniper in this game but thats just wrong really, since DMR = Designated Marksman Rifle, which the obeya 762 should fall under as well but alright), and mid to long range rifles. The Cobr-a defenitely needs a buff, VAS spearhead I dont have and see to seldom to compare fairly. Otherwise, the AR catagory is in a good place. The VAS I don't want to bring up, I find it a weird weapon in terms of accuracy bloom. Reason why people compare other gun-classes to the NTEC is because were talking about NTEC balancing, and its rather uncommon to see other AR's used against NTEC players. No weapon is OP, only the Yukon when its in your face because it is a bit bugged, appart from that its shite anyways. Fang isn't even OP, it still loses to a burst rifle, and still loses to a long effective range weapon. It's a really good backup for QS'ing which though I am not a fan of, I can't even consider being OP. If you as an NTEC user have yet to be beaten by a STAR user or an ATAC, then you still haven't ran into anyone who actually mains that gun or is simply skilled with it.
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Im not trying to bash on the support section either. If anything I have great appreciation for their effort. However that doesn't mean some are going to be more fortunate than others. My ticket was handled just short of a month, never complained, was handled well and corrospondence was good once it started. I, was lucky there. That was a short wait time and though my issue was an easy fix on their end, theyve done well in helping me. If you read more carefully, I didnt say you said that his ticket was from 2 years ago either. Please read carefully next time. I said he has waited for 1 and a half month, which he has, and now that corrospondence has started, hes experiencing a slow track rather than the fast track most players, like me, have gotten. Now of course their handling time very much depends on the issue hes needing help with, which doesnt have to be clarified. Again, if you read more carefully, you wouldve understood I did not agree with the OP making a frustrated (Though hes been very decent about it) thread about customer support. I trying to tell you to dim it a little, since his frustration can be related to by many players, and him that this issue is not outrageous. Effort would be appreciated.
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Well Im going to say kind things, controversial thing about you anyways. Because I have a controversial reputation to uphold.
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Not you no, you were actually helpfull this time. You seem to combine reading/math/post-boosting/trolling into a neat package most of the time atleast. Kuddos
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Reading and math are for the non-post-boosting forum users. @DesmilaIf a ticket from 2 years ago is left untouched, theres a reason for it. Do the math on customer support and youll find out theres weekly a pool of 500 tickets untouched. New tickets, since they took over. Thems either not touching old ones (which is quite sensible) or postphoning doing that. Either way, he has waited a month. June has passed entirely and were halfway into may, not that hard to read a calender really. Though threads like these will not raise the awereness the OP is looking for, I can imagine his frustration, its getting lengthy indeed. He is not critisizing the queue of support, hes critisizing the back and forth comunication at this point. At the very least, read, read properly, before you shitpost. Or just do the trolls.
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Common sense is overrated. As in, on average people tend to overrate the common sense and what that encompasses. God is dead - Nietzsche 1882, The gay science Common sense is borked - Slickmund 2018, APB Forums
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Oca Nano VS Mountie "Nunavut"
Slickmund replied to Delete884943468320878423's topic in General Discussion Archive
Point of using macro's is to achieve the perfect rof/accuracy dropoff ratio consistently. It takes out the human input and margin for error at situations where controlling your recoil is important, thats why it is considered cheating amongst other things. -
Genetalia commonly refers to the primary reproductive organs, the weewee and the hoohaa so to say. Breast are considered secondary reproductive organs or features. I do not know what G1 implied, and I do not know what LO wants to imply, either way genitals should strictly refer to zie crotch area. The term sexual content unless furtherly specified should refer to any material that explicitely features sexual content. Example: Drawing of a dressed girl is fine in any way unless the focus of the art piece lies solely on sexual attributes. Drawings of uncovered body parts can be deemed fine if their appearance is subtle. Atleast, that is how it works in most censorship policies to my knowledge.
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support is not fast you know. i want to use my steam wallet for g1c purchase and i dont want to wait 1 month or more. This is why i used forum for my problem Steam wallet is disabled in APB currently.
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Sounds like a soon to be follow up thread: "Why does support not answer my ticket?" Eta: 15 days from now. Stay tuned folks.
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No Reply on a Month Old Support Ticket
Slickmund replied to a.jhakra's topic in General Discussion Archive
Did you put the cable in? -
Toxicity in games can be problematic, as they can limit the targetted audience from a broad scale to, well a good comparison would be the average Rust player. People are right to say you gotta grow a thick skin if you go onto the internet, otherwise you'll just end up having a bad time and feeding those who take joy in making others miserable in such ways. That said, theres nothing wrong with taking a firm stance against over the top toxic behaviour as a company, neither as community. When I see someone being explicitely toxic in district chat, I start mocking them in often enough, clever ways that will infuriate them or bore them to death. Naturally not everyone is able to do this or even wants to do this, but if everyone does a bit, it gets better bit by bit. In other words, letting it slip entirely doesn't help either, quite the opposite. People will be dicks if they want to be, couldnt be more incorrect. People will be dicks if other people let them, which happens quite a lot.
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IF custom crosshairs can do that, then yes. I have yet to see a crosshair that highlights like the in game one does. Lighting up whilst running? If you run at a corner and aim at it, and if someones right behind that corner, you will still see the "obstructed" icon appear I believe. I am not 100% sure on it showing up whilst running, I am 100% sure on it working whilst walking and marksmanship mode however. I often use that to spot cornercampers which are too eager to shoot or trying to look as far around the corner as they can. However, if what I said before is not true, and the UI has no way of showing reticle feedback whilst running, then an overlay can't do this either, it will only be able to adept to in game color changes at the most, if possible at all. Any crosshair that can show more than the current in game UI has some form of hack behind it as well. A permanent crosshair whilst running is hardly an advantage in this game where there is no sway compared to weapon position. Like I mentioned before any good shooter focusses on the center of his screen rather than a crosshair because the crosshair is in shifting over the background youre trying to look at. Hence good CSGO players can even perform well without a crosshair (though he mightve used an overlay crosshair or something on stuck on his screen as well, but that is besides the point, no scoping is a thing even without cheating around the actual 'no-scope' part). To be honest I am against adding any non-intended function, overlay or anything to any game, unless it's obvious missing features that arent ingame performance enhancing like autowalk in some games for an instance. However with that in mind, unless the added UI features can show more than the in game UI (which to my knowledge they can't), they aren't advantageous to use. Atleast not to a skilled player, and I don't mean to say 'git gut' with that, not at all. But anything like the crosshair used in the OP's video, is a disadvantage in terms of use, besides adding comfort to the player and ease of use. Which is why I am not completely against it, though I'd rather see more in game options to comfort the needy than these types of resorts. But saying it is advantageous to use is blatantly put, absolute malarkey. Maybe to a new player which has trouble using the UI, but not the experienced player.
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I do not use any custom settings or crosshairs in any game I play besides CSGO. CSGO is meant to have customizable crosshairs anyways and since the vanilla one's are just so poor really, I started using a proper one (small open cross). Does it provide an adavantage? No not even in CSGO, in terms of dynamic crosshairs your choice is limited, which will indicate how to time your recoil adjustments and walking directions for increased accuracy. However in CSGO dynamic crosshairs (ones that show the state of accuracy) are pretty much not in use because people rather learn the timing and other indicators of accuracy and recoil than having a distracting moving reticle in their screens. The same can be said for APB. I am pretty confident I would prefer a static crosshair as well, I hope they will add this feature. Does it add an advantage? No it doesn't. It can't. It comes down to preference. Unless overlays can somehow hide the current APB crosshair, which isn't possible as far as I am aware, there is no possible gain from it besides being able to play better due to comfort. The only advantage you can gain from crosshair customization is more visibility, making it easier to track your crosshair (Of which the use is very limited seen as an experienced shooter focusses on the center of his screen rather than the crosshair itself), and in case you can make the crosshair smaller or lower its opacity, less obstruction in terms of sight. All the custom crosshairs I have seen so far are drawn on top of the APB crosshair, being more of a disadvantage than an advantage as it obstructs your view quite a bit. In APB, feedback from the crosshair itself is more important than being able to center on your target well (seen as you can shoot the air right above someone's haircut to deal damage), custom crosshairs don't add to that, they obstruct this feedback. Like I mentioned before I would love a static crosshair, not that I have issues with the current one at all, it's just preference. As of yet, custom crosshairs I deem a disadvantage because of view obstruction and crosshair feedback obstruction. I cannot think of any advantage to it and I would honestly advice against using them if you want to perform well in APB given you have decent tracking and do not suffer from any visual handicaps like colorblindness. Shader and other game customization beyond whats planned to be added by the current developers can not be justified besides boosting PC perfomance.
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I am not saying that system back then was not better than it is now. I am saying that system wont work the same way with the game being a different type of beast by now. Also, I am pointing out that you played the game in an early stage which is nearly always more pure in terms of toxic behaviour like noobstomping, those are symptoms that develop over time. The threat segregation was implemented poorly, that has been clear to me for a long time now. It is next to impossible to stay green for more than 1 or 2 missions as long as you have your hand on your mouse and keyboard and aren't just driving over town being lost, making the threat level obsolete. Which should be the threat level at which new players can experiment and learn at their own pace. The leap from Bronze to Silver is huge because for a new player, since most players are bronze if not higher, making it so that having silver players in a bronze district is not great in terms of balancing. As you turn silver youre left with a choice, playing up, or down. Playing up is a real challenge, playing down is easy grinding. Grinding is a big part of this game, so ye, most are going to play down when given the choice. I reckon there's a list of solution I can't even think of to help improve matchmaking, however I do strongly believe hard threat locking are a must at some point. Having mixed districts besides that to give players the choice to really play up, and learn from that and hopefully their opponents, would be lovely as well. Im pretty confident you will see the nice skilled players show up in the mixed districts, and the motivated newer players which are very eager to play up and learn as well. On a different note, implementation of a feedback system for players would be great as well. For an instance, in CSGO, you can judge someones gameplay during or after you play them, things like: Friendly, was fun to play with. Or helpfull, this player was informative. But also the good ol frowny face. People like 'likes' and those types of systems reward good behaviour. Where-as in APB noob stomping is rewarding in terms of grinding. Purifying a toxic playerbase takes more than just a matchmaking system you know.
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There's nothing wrong with being realistic, and you are right to state the server issues were handled a bit oddly if you ask me. On the other hand, I atleast have no idea of how big of a company we are dealing with here and how resourcefull they are in terms of dealing with these types of scenarios. For as far as I can tell, APB and Fallen Earth seems to be a big leap for them into the MMO scene. Obviously we're not dealing with a type of saviour that can turn water into wine or anything, who knows what in store for them in terms of learning how to deal with this scene, and program with networking in mind. I know the rubberbanding was (It's gone for me atleast) obnoxiously annoying, I have experienced it in other games as well such as DayZ, PuBG and others, but I can assure you. That is not a hardware issue, not on your end and not on theirs. It is/was a programming issue that caused it, like with the games mentioned before. That doesn't make it right of course, a fault's a fault until you fix it. But it happened and might happened again because they are fiddling with the game, in a manner which G1st stopped doing ages ago, because well... they weren't good at it and it didn't rake in more money per say.
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@RebelliousnessI have adressed this, specifically addressed towards you in a different thread as well. I will not repeat everything I said there as my replies are already lenghty enough as they are in my opinion. Besides the, actually quite obvious, no need to get pissy about that, issue with the manipulation of scores and thus threat level or rank or whatever, which BXNNXD was kindly pointing out being one of the primary issues of such a system. There is the issue of the player pool with matchmaking with such a system. You might have enjoyed playing with vets and seeing noobs getting taught, because the 80 players in a district were more mixed in terms of experience. But more competitive players either had a hard time finding a proper match or had to dwell through all the districts to find one. Whilst the new players were just thrown in the grinder just alike. Put 8 bronzes and a silver against a proper gold and 2 bronzes. Guess what? They might win but its like that team of 9 is running through a minefield each time they walk over to the objective. I have played in those times, and hardly enjoyed it as I started playing it more. Purifying the toxicity starts with purifying the tools the playerbase has. New players arent well informed, and the game in not in any sense intuinitive, not for a 3rd person shooter even. New players are like: I SHOT HIM 9 TIMES IN THE HEAD, I SAW THE HITMARK WHY ISNT HE DEAD? Not at all aware of the mechanics underneath that turn a bullets into peas beyond a certain range. What does a new player learn in a green district? Anything he notices himself, quick learners learn the basics, impatient ones learn squat from their own experiences. The issue at hand is far more delicate than you assume at this point and LO most likely realizes this. A simple, oh lets go back to the good ol times won't heal this game either. Because A, the game changed. B, the playerbase changed. C, the old system wasn't as well appreciated and glorified as you claim it is, hate simply didn't have such a big mouth back then because the game was new. And in new games, the first wave are the enthusiastic players, not nearly as vocal as in an old game. I find it a pity to see you lash out in such a manner and discuss in such a manner, especially towards BXNNXD which replies in a decent manner and besides his trolling, is known for this. Atleast, if you read the forums plenty. Stating that LO should evaluate Pre-G1 systems, surely, good call on that. However them as well should and most likely will realize, that theyre not dealing with the same kid anymore (the game itself) it has grown, and has been defiled in manners it won't just forget and therefore caution would be well in place in changing this game. Either way, at this point, the old system, this game goes feminine features up straight away I can guarantee you that. Unless we're getting way bigger servers. Oh and some of us do actually talk to newbies whilst playing with or against them, and put in the effort to teach them a trick or two. I actually keep in touch with plenty of them and appreciate their dedication to the game and gratitude for the shared knowledge. I'm confident I am not alone in doing this.