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Everything posted by Slickmund
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I played Chivalry: Medieval Warfare, from start to, well the point where everyone turned into a helicopter beyond what I personally deemed fun. I played it competitively, in the Clan v Clan scene, seen as the ESL side of it died as right after it's start really, and have helped develop and mastered many broken mechanics in that game. For an instance, the infamous 'backstrike' I surely didn't invent but I have helped making it popular at the least. I can say for sure, that it wasn't the playerbase that killed it, atleast that was not the direct cause of it but to some extent you are right, toxicity in that game rose as the mechanics were abused further and further by the week. The root problem was the developing team itself in Chivalry's case. Within the first 2 months, broken mechanics like backstriking and all kinds of accelerations and deaccelerations were discovered by the playerbase and the seriousness of that growing issue was explained in many forms and rants to the developing team. But they didn't care, atleast, for the first half year, they didn't try anything to kill the abuse of accelerations and deaccelerations and often answered rants about it with answers like: Make sure you look into the strike when you try to block it. The issue there was that they barely ever played the game themselves at that point, the team was quite small and quite busy after all. Then once their forums were flooded with the rants, and in-game you would see so much whining about it that one couldnt ignore it anymore, they tried to fix it. But oh boy... they fucked up there. They added a new mechanic which allowed you to perform a faster strike after you succesfully parried your opponents strike, in an attempt to give the players a proper punishment for the attempt to accelerate and or deaccelerate strikes. Well of course, that only added to the problem because the veterans, me alike, found a way to use those (riposte's they were called) strikes even more abusively, further breaking the game. The game got turned into a crazy beyblading, helicopter style hack and slash game, where the learning curve got so damn steep, new players would nearly always get too frustrated with the game to keep playing it. Their fix to the dying playerbase: Give new players Level locked servers, up to level 15 (Which you could get to in a breeze really, 2 hours tops if youre half decent even if youre new). Where they could learn the game on their own pace. But of course, since it would just be newbies on a match, and occasionaly some nasty player that started a smurf account just to mess with the new players, they would end up learning close to nothing before being thrown out of those servers and right into the lions den. Anyways, my whole rant is to explain how Chivalry got as toxic as it got to be, the cause for all that toxicity was the mechanics, not the playerbase itself. Inbalanced meta's, profitable abuse of mechanics in pvp, these types of problems turn a playerbase toxic overtime, I've seen it happen to plenty of games. Naturally this all mostly applies to the PVP scene. My name on Chivalry: Medieval Warfare was "Ser Sigmund schining ein Ringeck" later abbreviated to "Ser Sigmund Ringeck" and lastly just "Sigmund". If you played on EU servers you mightve seen me tryharding, or failing at that, plenty. APB has the same issue, though not as severely. There's a dictative meta, especially in terms of counterpicking and rules of engagement/approach, and this is not at all intuitive to a new player and he or she has no place to turn to for help without the risk of being trolled or harassed. @OP, I didn't mean to bash on your comparison of APB to Chivalry or anything, but I did feel like it needed some further explanation to become more understandable.
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Hi, I didn't feel like your question needed further answering. Though I do want to add it is not such a bad idea to ask around on the forums whether someone else has had a similar case in the past before and could share his or her experience before you posted a ticket.
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Behold, there is truth in his words! A rare thing on these forums indeed. What for you say? Well, your mind might blown to bits soon after, please holdeth thyn scalps tightly. Every human being alive today is a child of another human being. On a more serious note, these forums get as mature as any platform, it depends on where you look and who's on.
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Possibly, either way it looks like a customized loading sequence, perhaps a custom launcher even. In the worst case script implementations and or clientside value manipulation. And its good to have a tough skin for things like hackusations, I had to grow one myself and to be fair like I have stated before as well in different threads, I am not amazing and even I get hackusated and many of my level or beyond endure the same. It's become the name of the game since hacking in games did increase, and so did the awareness of it. Either way, I was trying to give Cybernetic some proper explanation about that video, my thoughts of it, and as to why he shouldn't blatantly harass you with these hackusations if that is indeed all the evidence he is basing it on. Besides of course personal experiences, those I toss in the bin straight away since APB's frameworks allow for so many weird and suspicious things to be shown on the client side merely because of server communication often.
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I didn't claim removing video's is weird, I find it perfectly sensible, even in the case you did cheat before, for you to remove such a video. What I did say, was in the video brought forward by Cybernetic, I couldn't see any hard evidence of you cheating. However being banned whilst loading in a district could, keyword here is could, suggest there was disallowed interference in the loading sequence. I am not trying to feed the hackusations towards you, I am merely explaining what I am seeing and noticing. As a ex-programmer and having studied Computing science in the past, I can make educated guesses (merely that though) which is what I did and am doing, but naturally also realizing no sound conclusion can be drawn from the information presented and therefore no hard evidence is in place. Your suggestion however about being banned on loading, applies to the connection process to the servers. I am not saying you are flat out lying or anything, however offline bans result in you receiving the ban message when you are trying to connect to the gamersfirst servers on your account awhole, not even the character picking. The biggest hint I see in the afore mentioned "weird" loading sequence is the mess that have become the notifications in game, the stuttering in loading order of rendered objects and the instant response to that process from FairFight. Again, this is not a hackusation, fairfight caused a lot of abnormalities and banned frequently in odd manners which it became notorious for. I am merely stating what I am seeing. In my book youre a fair player until proven beyond doubt that you are not, so kuddo's, no need to feel offended. And indeed Cybernetic has thusfar not shown any nameworthy knowledge about cheating or hack related mechanics and therefore shouldn't be considered an expert on the topic, neither do I claim to be an expert on this but in the least more knowledgeable than the average PC user.
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Off-topic: I see no proof of cheating on that video either, however his loading sequence is very weird, that it is. And getting banned whilst loading in means a lot more than bans during gameplay or when not online @Tobii you should know that. Either way, there's no proof, it's in the past. As long as he plays fairly now, no matter if he did so or not before, I don't care and LO is happy to have him. So stop the target practising please @CyberneticNinja. On topic: @a Pair of Socks I can't speak for the Jericho population, but the Citadel population is growing quite steadily.
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No one will believe in terms of.... what exactly? What type of person I am? Because 3 sentences themed with a light roast of you personally is a proper personality test? See, I don't like you, as of yet. Which I acknowledge can change, I am pretty confident my views of you are rather tainted by seeing mostly one side of you, the side that argues with others and often acts demeaning and degrading. That is the part I've come to know and dislike. If for any reason that changes, I will happily change my attitude, not that you should seek my forgiveness or anything, but I am very forgiving of a person. Stern, I find most befitting of your behaviour on the forums, and not in a positive way, that would be steadfast. I might be wrong, but I suspect this is what most dislike in your behaviour on the forums. Transgressions in game I cannot judge, as I have no personal experience with you and dismiss anyone else their experience seen as I can only hear about the aftermath. No sound judgement call can be based on that. For as far as I can see, the only reason you dislike me so far, is because I dislike you and act somewhat rudely towards you because of it. You'd do well by taking my advise here, read through this thread once more, with the question in mind: Why do people say they dislike me? And you will find some answers to that which you can use to improve as a person and become more likeable. There's nothing wrong with aiming to become more likeable, naturally not everyone will like you, that's simply the way it works, or doesn't in this case. I try to be reasonable most of the time, if I noticed theres a nameworthy ammount of people that would dislike me for an extended ammount of time I would look to improve my behaviour by changing my attitude, or simply walk away from the group if I see no hope of achieving that without compromising beyond my boundaries. People appreciate such effort, this is why your worst enemy can easily become your best friend in some cases. I will refrain from further argueing with you if this reply which I put plenty of effort in by now, cannot help you reach an understanding with the ongoing trend here.
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I am defenitely on that hate train and I don't even play on the same server. Not that capable of hating either as far as I know.... But I do like trains! But not the OP, just no tyvm. Though I don't really want to target anyone and pester them en mass, I do think some light roasting is in place so. @SelttikS Personally my most positive experience with him so far, was not seeing him on the 'Recently browsing' tab.
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Lets talk about the asthetics of the cars
Slickmund replied to Fennel's topic in General Discussion Archive
I have no ping/connectivity issues, so yes, my gameplay experience might be uncomparable indeed. After testing for a bit in game, I now know why Im not having issues outperforming the 4x4 besides overall handling. If the 4x4 goes around the corner, I often have the chance to catchup to it, and if I get behind it to pitt it, not only does the steering strength of the Jericho allow me to turn his car and cause a bit of drifting, most of the time on collision the Jerichos front bumper will dive right under the 4x4's rear, lifting it. Once lifted a small sway can cause a major roll in the best case, or just turn the car around enough to bring him or her to a complete stop. -
Lets talk about the asthetics of the cars
Slickmund replied to Fennel's topic in General Discussion Archive
Right, by that you are most certainly right. Even with Steel plating, the Jericho is not very durable in terms of taking fire and nades. It is really good at dodging nades however. But ye, an ALIG takes it out NP. Osmaw/Volcano as well of course, though in the right situation the Jericho can dodge quite well. @AbbyI appreciate your opinion, and surely everything is situational in APB and therefore you are somewhat right. I personally view it differently because I run into a lot of Vegas 4x4 during my missions, and consistently outperform them. I see this in other experienced Jericho drivers as well, and simply felt like the Jericho was too great of an all-rounder compared to most cars, not exclusively the Vegas. -
Lets talk about the asthetics of the cars
Slickmund replied to Fennel's topic in General Discussion Archive
I didnt miss that part, I mentioned it. Counterpitting the Vegas that tries to pit me, if catching up to it, pitting it easily. If a Vegas rams straight into your patootie, sides or front, yes then the Vegas 4x4 can be a nuisance, though it does work the other way around, but here the vegas has the advantage. Its due to the handling of the car, that the Jericho outperforms the Vegas in pitmaneuvering very boldly. Vegas tries to pit me? Hah... sorry but stability of the car allows me to adjust just fine and even do the opposite to him. Besides going as far as claiming the 4x4 is a tank compared to the Jericho, is over the top really, the Vegas is a tad bit better at the Jericho in terms of collision strength/stability. I am a Jericho fanboi, and feel like the car outperforms pretty much all other fast accelerating cars whilst not compensating enough for its durability and ramming capabilities. -
Lets talk about the asthetics of the cars
Slickmund replied to Fennel's topic in General Discussion Archive
Heh, guess you haven't faced off against the Jericho enough yet. I've done quite a bit of racing in my Jericho, mostly against Bishadas and Vegas 4x4 of course. Unless the Vegas gets ahead of me straight off the bat, I can keep that thing right behind me with little effort. The acceleration is awesome of course, but the loss of speed on properly handling the car leaves room for the Jericho to catchup or leave it in the dust. Outside of races as well, having my enemy racing right behind me, I either leave them in the dust because they lose a lot of time on sharp corners compared to the Jericho's turning (Not to its way more prone to collisions), or I keep it right on my patootie until it tries to pitt me and I then just counterpitt it, thats how stable a Jericho is VS Vegas. The only advantage a vegas has over a Jericho is on straight lines, which are seldom, the only part of the parcour. -
Lets talk about the asthetics of the cars
Slickmund replied to Fennel's topic in General Discussion Archive
I used to only drive a Moirai because of the looks, it's the closest thing to the big ploughing Jaguar, BMW and Mercedes type of cars (Reminds me of a chrysler 300c almost as well, like the op, would love to see such a kit), which fits my characters Yakuza theme. It drives absolutely fine, appart from its reverse speed. The problem is that the car is litterally like a ping pong ball to a Jericho, and I might be wrong here but it felt like even the Vegas could push it around a bit too easily. Thats why I switched to a Jericho myself, way harder to throw off the road, Nulanders even have a hard time pitting me if I drive well. I would love to see this car's weight buffed as well. The Kurai I love as well, but the raised chassis is.... problematic at the least. Most of the time you'll find cars duck under your front and rear bumper, sending you BAM! Straight to the moon. Then when you try and ram someone, it crawls over it like a monster truck, which is fun but doesnt do anything helpfull. -
Im sorry to say, but especially in certain areas on Financial, the area the picture is taken at for an instance, its not all that hard to find out where your enemy is coming from. That area around the fenced highway is easy to hide whilst offering a lot of oversight on the area. I myself have noticed you can almost see every spawn location from certain heights around there. It is immensely hard to fight in that area if defended well. Not missing a shot, with the carbine on a range over 30 meters is next to impossible, even if you put hunting sight 3 on it which I have tested. Not to mention the shots to kill at that range still dont do in the NTEC. Im an NTEC addict myself and have only found myself outmatched by a carabine user in close range (within 10 meters and further than 3-4 meters). You did confirm my suspicion of the suspect using a carbine throughout most of the game, or atleast for most of his kills. I can confirm from experience, a well used NTEC beats it at any range past 20 meters. And as such, I draw the conclusion of hacks being used by your oppositions are most likely, nonexistent.
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Disregarding your original question: A high score like that is no evidence of cheating though. Mods would need to see actual gameplay either through you saving it, or preferably, through spectating the suspect in game. For the latter, you'd need an active mod on the district anyways. Either way, just my suspicions really, the Joker Carabine, though it is a great weapon in certain situations, is one of the worst weapons to use whilst cheating. Too situational and too easily thrown off. Naturally he might not have used that all game long, could you specify his most used setup during said game for me? I personally find it rather hard to believe a cheater would consistently use a Carabine which even with cheats, can be beaten by an NTEC in most situations. If he did use a carabine, Im sorry to say, but you 2 probably were up against a fairly decent player and either forced his advantage well throughout the game, or you 2 didnt engage properly and gave him the chance to shine. NTEC would be the cheaters go to weapon most likely, because of its viability in terms of TTK on different ranges.
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Cheatadel... lol. Im top silver player myself, play regurally on Bronze and Silver districts on Citadel as well, I can confirm, cheating if it still exists, it is really damned rare now. Not that it was so common before. Sure I've been skeptic about some players, but given the rising networking issues over the past weeks I drew the conclussion that if not everything I was skeptic about, atleast most was simply due to connectivity issues, server sided. Which just appear quite oddly on the client side and defenitely raise suspicion. Now for the passed week, not a single suspicion of cheating as of yet. I am not saying there aren't any, and surely BE can be bypassed, but it's gotta be rare. I cannot imagine a cheater (Which i suppose would be gold because, well. Silver cheaters? Not that I have ever run into, and Im on the top of the foodchain in silver pretty much. Not declaring #1 of course.) would allow himself to get a near 1:1 KD ratio whilst playing against a top silver, and those are the worst matches Ive had in silver districts as of yet. Atleast, where I could say I performed well myself and wasnt just causing my own demise. Stating BE does, did nothing, is absolute malarkey. Stating that theres a percentage higher than 2% in APB that can and does use hacks, sounds nonsensical to me as well. Even the top dogs in FC, I cannot imagine are cheating, they are caught offguard plenty, outshot plenty, and sometimes simply have a poor game as well, even though their average performance is brilliant. If you want to see hackers, play PUBG or CSGO, where hackers can actually make money off the game and therefore find it interesting enough/profitable to play. APB has no such way of moneymaking and therefore will not be rampant in terms of cheaters as long as its covered by BE. Naturally it might have been different before when only FF was in play and could easily be bypassed with the most casually made cheats. @Hey!Not to bash on you personally, but doing some google searches, or whatever search engine you use, and through that visiting some websites isn't proof on it's own. Please don't prance about like everything you say is written on the walls of our homes and everyone but you is just ignoring it with malicious intent or is too stupid to. That's no way to discuss a serious topic really, that's how one discusses the most recent football match. The video you posted, doesn't look like an aimbot to me, at all. It is not tracking properly. Like you said yourself, he's missing a lot for a cheater. That is something an aimbot cant do. Sure if not written well it wont compensate for recoil, obstruction and overall accuracy of the weapon, youd need triggerbots or good macros for that to work well. However, Ive seen many, kill way faster than those in the videos, including myself even from time to time. I saw no snapping throughout the video, gameplay of different players which hardly looks suspicious to me. Do you know what to look for? Or are you just searching "OHMERYoGhurt, hacks in apb!?" surely you'll find plenty of jokes or flat out hack claims then. Aiming is hardly the hardest part of APB anyways, so for all I know half of my gameplay might look similar. Gurren I have played against myself (If not a copycat under the same name, not sure if he plays on Jericho or Citadel), either way the name is familiar. No suspicions of him, at all. You seem to be barking up a tree just for the sake of it to me. If that video to you, is absolute evidence of cheaters in APB, then I guess your term of "cheating" does not overlap with the general usage of it.
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@Rebelliousness No one (some actually did, but not as frequently and as profoundly) complained back then because of: A, you dont complain right of the bat, not to mention being the first to complain without having the words put in your mouth by a million before you is a lot more effort. B: Skill level back then was completely different than it is nowadays, as it is for any game. Top player at launch of a game can hardly ever be compared to a Top player in a later stage of the game. Experience grows, with that average skill level grows and so does the skillcap. So you didn't have such a large percentage that was able to steamroll others, as we do have nowadays, because of filtering (yes exceptions are to be made of course, but rare means rare). The threat segregration was necessary even back then, because of the server capacity due to networking. Imagine, with the population limit per server now, even if it is increased slightly, what matchmaking would become if players weren't pre-emptively divided by threat levels? At best a server would have 33% of all threat levels (If you revoke the current threat level system you could still divide it into 1-5, 5-10, 10-15 in terms of skilllevel with actually, the same results as we have now), 33% of 40 players per side would mean a max of 13-14 players per district on each side, which could be considered for matchmaking. Such a pool, is way to limited, it was like that in the past and as people got better at the game, it did get horrid. I was around back then, just after launch of RTW, not the beta's, and it was horrific. At best you would have 2/5 matches against golds which would absolutely abolish you on sight. The current matchmaking system needs a bit of tweaking sure. But I assure you, it has been, could have been and luckily isn't anymore, a lot worse. The idea you suggest is sadly, utopian. As someone mentioned before me, it can only get better, if the playerbase grows. Once it reaches a certain threshhold, threat levels can be hardlocked. Which would seperate the playerbase into segments of up to a scale of 10, within a segment of up to 3 different skill levels. The system G1 designed wasnt poorly designed, it just needed more players, and a hard lock on threat levels.
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@ilikecake"they added battleye they are gr8 company" meanwhile servers are on fire 25/7. rofl the fanboism is unreal. Unbanned everyone even blatants and still only peak /pop of 400 rofl. LO is not better. and this game is still dying. Well, aren't you a bit overly pessimistic? I guess you haven't been gaped properly by G1st yet. I've played many of their games in the past, and had to draw the conclussion that they are just too shitty and too greedy of a company to reach a nice balance of anything. Surely fanboism is a thing, but so is a lack of patience in your case. You want to be constructive? Start logging the issues you receive on your end properly and send them over to LO as feedback, that my friend, they can use. Your needless bickering with more hopefull and perhaps from time to time overly excited people, is not. Neither appreciated. It's like having one kid in the house walking around like a broken record about the OJ being gone. What are you bringing to the table I ask, other than the periodic: OMGROLFZERS you in denial about shit being shit! You uneducated much plox#fexdigamu Not that I want to defend @Fortune Runner with his, well uneducated guess about networking issues being related to groceries and hardware on a philosophical level. But still, attitude dude... attidude
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@Fennel It is not that hard to dethreat legitmately through playing on silver districts for an hour or 2 either. Get stomped -> Give stomping, it's give and take ye know. Not that I am against playing LTL only, and if that ends up with you staying in silver then so be it. But that means no tryharding unless provoked properly of course.
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@Hexerin(OP) Im a semi-gold player myself, fluctuating between gold and silver very frequently. Im not entirely sure what it is with the ranking system, but I think unless I beat a team around the same level, I wont get ranked up to gold. In silver districts, I don't keep my gold rank for very long. The players I have the most decent matches with, probably have the same issue and play more frequently on bronze, because well, theres a good chance of them being better than the average opposing team whilst in gold they are most of the time, like me, the bottom dwellers. Yes I believe this is an issue, I think most experienced APB players do see this as a problem as well, it's not something unnoticed and defenitely not something LO doesn't want to fix. But it's not that simple to fix either. IF there is even a decent ammount of real intentional dethreaters around (Which I doubt, though surely there are some), I find it hard to believe that they are the real issue. The real issue is the very big ammount of players, like myself, which are on the tip of being top, or being squat. Needless to say most will prefer being a top player since grinding is more effective that way, not to mention more fun to play down than up x10. In other words, theres no real place for them to get evenly matched besides the place they go to hide themselves, which is bronze currently. The gap between low gold, and high gold is enormous. Then there is the issue of premades and tryhards, which isnt necessarily an issue of it's own. However, I guess theres players, like myself, which like to socialize during their gameplay or in between of it. Most of the time, besides hackusations, bronze districts are a lot more fun to talk in than the silver districts, in my experience atleast. I play on citadel, and if I play premade, I play silver district exclusively, gold rank or not. Because I know I'm up to the task, and confident I can have fun, challenging gameplay there if I am in a team (Teamplay being a huge part of APB at higher level who wouldve guessed eh). If I am playing on my own, I play on bronze mostly, simply because it is more fun for me in terms of social activity and gameplay. That doesn't mean I constantly shred the bronze players playing there, most are silver themselves anyways, I hardly get matched against bronze. If I get matched against bronze and notice they are unfairly matched against me or my team, I play less agressively and try to talk a bit more so it can be fun for them as well, rather than being thrown into the meat grinder. I think there's plenty of Top silver players out there which think alike, and play alike. So dont ravish on about dethreating through posts like this after a couple of bad matches, it's deconstructive, if not destructive critisism on LO and the playerbase. Not to mention this could very well be a case of actual silver, stomping actual silver and some bronze bystanders. No need to call wolf on that, really not.
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Do headshots count in this game?
Slickmund replied to Zealocke's topic in General Discussion Archive
Confirmed, just like weapon skins give you aim-assist and nice hats give you flak jacket 2000 -
Do headshots count in this game?
Slickmund replied to Zealocke's topic in General Discussion Archive
Indefenite answer, they count, as any hit. Theres no damage multiplier for headshots. -
My brother is still waiting for his account to be unlocked as well, as well as a first reply to his ticket. (Banned by FF or a mod, either is unclear since the ban has been placed in 2015 and he has only played the game up to 2013 lelz). I reckon it depends very much on the case how fast they can reply and fix it. My case which was simply a discontinued email-address attached to my main account, was solved rather quickly, 2,5 weeks or so. I think his case might take quite a while longer since it involves a ban, rather than just identification and changing some information. This might be the case for you as well? 30 days is long though, but ye, their customer support took a hit over the last 2 weeks (See support tracking thread for more info on that)