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Shini

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About Shini

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  1. And another, I am wondering if the team even knows of this bug.
  2. This is actually such great news to hear.
  3. I would second this regarding the Jump shooting nerf that is present on test B
  4. its fixed now, thumbnail too might be added along the way
  5. Shini

    The State of APB

    Love me some Tyler1. That addicted part is too real for me though ;_;
  6. Personally...i think the cool down times on mods for premium should be given to free players since it kinda does effect direct gameplay. Compensate that by increasing the standing gains for leveling contacts while premium. Money increase should remain the same as it is now. Customization benefits remain the same as they are now. Basically anything that influences gameplay can be seen as p2w, even if its slight it should be removed.
  7. The secondary isn't out of this world. Literally just came out on siege too a few months ago. Called the Baliff on that game, again based on the Judge - http://rainbowsix.wikia.com/wiki/Bailiff_410 https://www.youtube.com/watch?v=QJOwiozWZpc
  8. to be fair, apb boxes are only $1, i think the % is a lot higher than CSGO's or PUBG's crates which are a tiny fraction <1% like 0.03% or even less. And they cost $4-$5 in apb, i am inclined to guess its somewhere around 1% for APB to get a legendary. even more with the gold joker boxes at $4. Personally I bought 100 and got 1 showstopper and also back in the day JMB1/2 the rates were much higher and premium was given out like candy. Its expensive but not that bad when compared to others
  9. Very interesting changes and I am looking forward to those OCA pull backs.
  10. Yep And another
  11. This usually happens by accident by getting out of your speeding car and having it push you along, since in most cases you cannot you're awesome with your car. Even though it is in most cases an accident, it is fully reproducible by just positioning your car so that it pushes you a long distance. This bug was introduced somewhere in 2015. When it's happening to you, on your screen it looks fine, but to other players you're skipping all over the place. I reported this way back in 2015, here's a clip from then. https://youtu.be/i1vxLCoPE88?t=49s Watch it from the time stamp of 49 seconds to see another example. Steps: 1.Drive your car and swerve it to the right at full speed. 2. Get out so that your car pushes you along. 3 You should be desynced. Or 1. Push a car or drive your car into a player with valzipram tablets. (slow enough so it doesn't kill them) 2. The other player should be skipping around and desynced if done correctly.
  12. Has to be said, regardless of what the patch did. When everyone's using shotguns (JG/CSG) in a match...it was really fun and fast paced. Cars speeding, shotgun 2, get back in race around bodies flying. Game is so fast is quite exhilarating. But yeah err, it's a bit bad when only one or two types of gun is the meta. The rifling nerf imo was rushed, only really a handful of guns were the problem.
  13. Has to be said, regardless of what the patch did. When everyone's using shotguns (JG/CSG) in a match...it was really fun and fast paced. Cars speeding, shotgun 2, get back in race around bodies flying. Game is so fast is quite exhilarating. But yeah err, it's a bit bad when only one or two types of gun is the meta. The rifling nerf imo was rushed, only really a handful of guns were the problem.
  14. Shini

    radical idea

    Blue car mods in general should deactivate when the vehicle is moving I think. Car surfer in itself quite a disadvantage to the user and really only shows its effectiveness against inexperienced players (osmaw scumbags in bronze districts - fix matchmaking/dethreating) and I also think mods like car surfer only really become very powerful due to the type of awful missions we get. Missions in general need an overhaul at this point. All this weapon balancing nice but at some point we should be looking more at missions, spawns and some car mods. So in general, as a mod car surfer I think is fine. Remote detonator - agree Blow torch - agree I suppose Low Yields - imo, I would say the fuse time is more of a problem than the amount, it's really a race against time to push someone with yields Make consumables permanent- agree to be honest, tired of those damn emails and it's such a disadvantage to new low ranks Boom box - agree I personally think these mods should also be changed High Burn Fuel - Make it a green car mod and make it reduce car health and/or deal reduced explosion damage of some sort. It's slowed the game down so much already with people using it as some sort of mobile shield to just cheese it and car gameplay non stop, I myself am guilty of this to the highest degree. Radar Jammer - Make this mod do more than it currently does, make it remove spotter and flare gun tags and make it remove tagger Spotter - Make it show the user they're tagged and reduce the tag time. Ammo consumable - Greatly make it use more resources to resupply nades In a general thing, normal player map spawns in APB are so badly designed at the moment it's a joke. Too many times I have spawned right next to the enemy whether it be line of sight or 20-30m away from each other. It's literally call of duty spawns on Macro size. Back in the day spawns had some logic to it where one team spawns on one side of the objective and you could push a spawn to flip or change the spawn. Now it feels like it's random and its greatly simplified the game for worse.
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