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vsb

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Everything posted by vsb

  1. do you ever get tired of posting the same thing over and over?
  2. no one is arguing that ltl is more challenging
  3. the car spawn cd only takes effect after you use car spawner once
  4. so you're still killing an enemy twice, and my point remains whether or not you have trouble with arrests isnt the point (and its anecdotal at best), ltl mechanics limit the category to worse performance than every lethal gun
  5. the actual issue is highlighted pretty well here car spawner and radar tower (less so for radar tower now that it's bugged and unreliable) can have such a huge impact on a mission that they essentially have to be dealt with, they become almost like mini-objectives forcing your opp to waste time running hundreds of meters and grenading cars (car mods going dark reveals location just as well as anything else btw) on mission stages that are already usually pretty short is a giant passive advantage, and the only way to counter it is to not blow up car spawners/radar towers and risk getting fucked in the patootie mid fight
  6. afaik apb can only use like 4gb of memory anyway, since its 32bit can someone smarter than me confirm this?
  7. vsb

    GM's

    the /report system itself will not recognize cyrillic characters, whether someone has the appropriate keyboard or not this was supposed to be fixed with the name wipe but that was cancelled and we've had no further updates
  8. no shit sherlock that's why ltl has always been trash, its objectively worse performance wise to be forced to "kill" your opponent twice
  9. ltl actually has generally higher tts vs ttk because g1 made the mod “energized” (-15% incoming stamina damage) a standard character stat instead of carrying the mod over from rtw regardless, ltl is trash just because of the fact that a successful takeout requires you to expose yourself for an arrest animation
  10. they’re likely also doing the weekly maintenance theoretically the manic and c2 balance out their lower ttks by being harder to use (both being marksmanship smgs) but that’s not always the case in gameplay however i do still think they’re balanced, altho the manic might be a little overtuned
  11. just remove factions altogether so i don't have wait 20 minutes to get a mission against silvers
  12. sure we could pretend the little orbit forums doesn’t collect any data
  13. but winning missions and gaining medals are not really related, nor are all medals indicative of skill
  14. there are more people following the apb twitter than there are registered forum users
  15. it’s also already been balanced afaik, so you didn’t even notice the “nerf”
  16. mag pull is great on pretty much everything (except osmaw/deep impact) extended magazine is kind of useless because apb fights generally aren't long enough to use the extra ammo and the downside is really painful bandolier has been worthless for years, ever since resupplying became so easy
  17. high rank gold here i don’t have fun stomping low skill/new players i also don’t have fun babysitting low skill/new players so they don’t rage quit and never come back no segregation means i have to do either of those at least twice as much as i did with segregation, so until i can stop carebearing my way through 75% of my missions i’ll keep bitching
  18. they can’t announce balance changes immediately after launch (aside from the apparently-not-so-obvious “any purchase may be changed at the discretion of little orbit”) because that would mean they knew the initial balance was off in the first place half of your examples were nerfed because other changes to the game made them unbalanced, not because little orbit suddenly decided to make you salty
  19. there’s still 10 separate levels of gold threat, they just aren’t visually represented
  20. yes that’s pretty much how us/eu copyright law works
  21. because its easier to steal a finished product than it is to create your own
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